SupaLidlGame/Entities/Arrow.tscn

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[gd_scene load_steps=9 format=3 uid="uid://cjiftn2suskla"]
[ext_resource type="Texture2D" uid="uid://blr4xbgysdyto" path="res://Assets/Sprites/Misc/arrow.png" id="1_0im1r"]
[ext_resource type="Script" path="res://Entities/Projectile.cs" id="1_8ijcc"]
[ext_resource type="PackedScene" uid="uid://du5vhccg75nrq" path="res://BoundingBoxes/Hitbox.tscn" id="3_f4lib"]
[sub_resource type="CircleShape2D" id="CircleShape2D_m22ef"]
radius = 3.0
[sub_resource type="Gradient" id="Gradient_uqfn8"]
offsets = PackedFloat32Array(0, 0.1, 0.9)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_te0n4"]
gradient = SubResource("Gradient_uqfn8")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_yg5po"]
particle_flag_disable_z = true
direction = Vector3(-1, 0, 0)
initial_velocity_min = 4.0
initial_velocity_max = 8.0
gravity = Vector3(0, 0, 0)
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scale_min = 2.0
scale_max = 2.0
color_ramp = SubResource("GradientTexture1D_te0n4")
[sub_resource type="CanvasTexture" id="CanvasTexture_ggksk"]
[node name="Arrow" type="RigidBody2D" node_paths=PackedStringArray("Hitbox")]
script = ExtResource("1_8ijcc")
ProjectileName = "Arrow"
Speed = 256.0
Hitbox = NodePath("Hitbox")
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Lifetime = 1.0
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[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(-11, -2)
texture = ExtResource("1_0im1r")
centered = false
[node name="Hitbox" parent="." instance=ExtResource("3_f4lib")]
priority = 5
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[node name="CollisionShape2D" parent="Hitbox" index="0"]
position = Vector2(0, -0.5)
shape = SubResource("CircleShape2D_m22ef")
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
position = Vector2(-9, 0)
amount = 16
process_material = SubResource("ParticleProcessMaterial_yg5po")
texture = SubResource("CanvasTexture_ggksk")
lifetime = 0.8
fixed_fps = 12
[editable path="Hitbox"]