SupaLidlGame/Characters/Doc.tscn

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Health = 800.0
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Sprite = NodePath("Sprite")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
script = ExtResource("3_t5jjc")
InitialState = NodePath("Idle")
Character = NodePath("..")
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "Character")]
script = ExtResource("4_b35px")
MoveState = NodePath("../Move")
Character = NodePath("../..")
[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
script = ExtResource("5_pejsd")
IdleState = NodePath("../Idle")
Character = NodePath("../..")
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[node name="Dash" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
script = ExtResource("7_0ks57")
IdleState = NodePath("../Idle")
TimeToDash = 0.1
VelocityModifier = 10.0
Character = NodePath("../..")
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[node name="BossStateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
script = ExtResource("6_kjpug")
InitialState = NodePath("Telegraph")
[node name="Telegraph" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("TelegraphAnimationPlayer", "AttackState", "NPC")]
script = ExtResource("7_tfwbh")
TelegraphAnimationPlayer = NodePath("../../Animations/Telegraph")
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AttackState = NodePath("../ChooseAttack")
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NPC = NodePath("../..")
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[node name="Dart" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ChooseAttackState", "Doc", "NPC")]
script = ExtResource("8_1hoax")
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Duration = 8.0
AttackDuration = 1.0
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Projectile = ExtResource("11_23p3o")
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ChooseAttackState = NodePath("../ChooseAttack")
Doc = NodePath("../..")
NPC = NodePath("../..")
[node name="Spike" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ChooseAttackState", "Doc", "NPC")]
script = ExtResource("10_bgs6o")
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Duration = 4.0
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AttackDuration = 1.0
Projectile = ExtResource("9_7kavk")
ChooseAttackState = NodePath("../ChooseAttack")
Doc = NodePath("../..")
NPC = NodePath("../..")
[node name="UnwantedFrequency" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ChooseAttackState", "Doc", "NPC")]
script = ExtResource("12_d51jv")
Duration = 4.0
AttackDuration = 1.0
Projectile = ExtResource("13_lpj21")
ChooseAttackState = NodePath("../ChooseAttack")
Doc = NodePath("../..")
NPC = NodePath("../..")
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[node name="Lance" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ExitState", "NPC")]
script = ExtResource("15_dmd05")
ExitState = NodePath("../Exit")
NPC = NodePath("../..")
[node name="ChooseAttack" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("DartState", "SpikeState", "UnwantedFrequencyState", "LanceState", "ExitState", "NPC")]
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script = ExtResource("12_45x13")
DartState = NodePath("../Dart")
SpikeState = NodePath("../Spike")
UnwantedFrequencyState = NodePath("../UnwantedFrequency")
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LanceState = NodePath("../Lance")
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ExitState = NodePath("../Exit")
NPC = NodePath("../..")
[node name="Exit" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("TelegraphAnimationPlayer", "TelegraphState", "NPC")]
script = ExtResource("9_6com1")
TelegraphAnimationPlayer = NodePath("../../Animations/Telegraph")
TelegraphState = NodePath("../Telegraph")
NPC = NodePath("../..")
[node name="Animations" type="Node" parent="."]
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script = ExtResource("16_bsvls")
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[node name="Movement" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_1xv7m")
}
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[node name="Telegraph" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_rpply")
}
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[node name="Hurt" type="AnimationPlayer" parent="Animations"]
root_node = NodePath("../..")
libraries = {
"": SubResource("AnimationLibrary_xe5eq")
}
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[node name="Stun" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_kks2p")
}
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[node name="Misc" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_kjxam")
}
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[node name="Effects" type="Node2D" parent="."]
[node name="UnwantedFrequenciesParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
process_material = SubResource("ParticleProcessMaterial_s1tqp")
texture = SubResource("CanvasTexture_hs7xn")
lifetime = 0.5
trail_enabled = true
trail_sections = 4
[node name="HurtParticles" type="GPUParticles2D" parent="Effects"]
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position = Vector2(0, -8)
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emitting = false
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process_material = ExtResource("17_iomdx")
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texture = ExtResource("16_x277j")
lifetime = 0.4
one_shot = true
explosiveness = 1.0
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[node name="IntroParticles" type="GPUParticles2D" parent="Effects"]
position = Vector2(0, -8)
emitting = false
amount = 32
process_material = ExtResource("19_q4rt1")
texture = ExtResource("19_p0p6c")
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[node name="Dash" type="GPUParticles2D" parent="Effects"]
position = Vector2(0, -8)
emitting = false
amount = 32
process_material = SubResource("ParticleProcessMaterial_j1srf")
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[node name="Sprite" type="Sprite2D" parent="."]
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modulate = Color(1, 1, 1, 0.5)
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y_sort_enabled = true
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use_parent_material = true
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position = Vector2(-0.5, 0)
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texture = ExtResource("3_rs44f")
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offset = Vector2(0, -8)
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hframes = 16
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-0.5, -1.5)
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shape = SubResource("RectangleShape2D_uict5")
[node name="Hurtbox" parent="." instance=ExtResource("7_tnve0")]
position = Vector2(0, -4)
Faction = 2
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
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position = Vector2(0, -3.5)
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shape = SubResource("RectangleShape2D_8lxmf")
[node name="Inventory" type="Node2D" parent="."]
y_sort_enabled = true
script = ExtResource("8_r8ejq")
Items = Array[Node2D]([])
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[node name="DocLance" parent="Inventory" instance=ExtResource("24_2es2r")]
[node name="DocLanceHold" parent="Inventory" instance=ExtResource("26_0tntj")]
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[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("9_stm0e")
[editable path="Hurtbox"]