2022-12-04 20:12:34 -08:00
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using Godot;
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using System;
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namespace SupaLidlGame.Entities
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{
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public partial class Campfire : StaticBody2D
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{
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2023-05-30 01:35:29 -07:00
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private PointLight2D _light;
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[Signal]
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public delegate void OnCampfireUse();
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public override void _Ready()
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{
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_light = GetNode<PointLight2D>("PointLight2D");
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}
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public override void _Process(double delta)
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{
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_light.Energy += (GD.Randf() - 0.5f) * 8 * (float)delta;
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_light.Energy = Math.Clamp(_light.Energy, 1.2f, 2.0f);
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}
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2022-12-04 20:12:34 -08:00
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}
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}
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