campfire flashing
parent
9c763357b9
commit
323dcbebd6
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@ -5,5 +5,20 @@ namespace SupaLidlGame.Entities
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{
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public partial class Campfire : StaticBody2D
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{
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private PointLight2D _light;
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[Signal]
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public delegate void OnCampfireUse();
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public override void _Ready()
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{
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_light = GetNode<PointLight2D>("PointLight2D");
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}
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public override void _Process(double delta)
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{
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_light.Energy += (GD.Randf() - 0.5f) * 8 * (float)delta;
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_light.Energy = Math.Clamp(_light.Energy, 1.2f, 2.0f);
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}
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}
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}
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@ -62,10 +62,10 @@ script = ExtResource("1_w4gfp")
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[node name="Sprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_o6lfi")
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animation = &"active"
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frame_progress = 0.387757
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[node name="PointLight2D" type="PointLight2D" parent="."]
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color = Color(0.976471, 0.564706, 0.168627, 1)
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color = Color(0.996078, 0.780392, 0.615686, 1)
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energy = 2.0
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blend_mode = 2
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texture = ExtResource("3_lm3vq")
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@ -1,10 +1,10 @@
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[gd_scene load_steps=9 format=3 uid="uid://bxtpv6jqodj4v"]
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[gd_scene load_steps=14 format=3 uid="uid://bxtpv6jqodj4v"]
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[ext_resource type="PackedScene" uid="uid://clwv2owvk6abe" path="res://Scenes/BaseMap.tscn" id="1_vly6f"]
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[ext_resource type="Texture2D" uid="uid://dl2h266oa2x31" path="res://Assets/Sprites/night-grass.png" id="2_ote21"]
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[ext_resource type="PackedScene" uid="uid://bf55wbq7m1gpp" path="res://Characters/ExampleEnemy.tscn" id="3_hwof6"]
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[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="4_mwgaq"]
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[ext_resource type="PackedScene" uid="uid://5nvn1tw56m8e" path="res://Utils/Spawner.tscn" id="4_pi4df"]
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[ext_resource type="PackedScene" uid="uid://bqvseo3sbs1aj" path="res://Entities/RailBeam.tscn" id="4_vxueq"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dvbe3"]
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texture = ExtResource("2_ote21")
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@ -211,6 +211,36 @@ physics_layer_0/collision_mask = 16
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physics_layer_1/collision_layer = 1
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sources/0 = SubResource("TileSetAtlasSource_dvbe3")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_kq7i3"]
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resource_local_to_scene = true
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shader = ExtResource("4_mwgaq")
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shader_parameter/color = Quaternion(1, 1, 1, 1)
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shader_parameter/intensity = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ck37u"]
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resource_local_to_scene = true
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shader = ExtResource("4_mwgaq")
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shader_parameter/color = Quaternion(1, 1, 1, 1)
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shader_parameter/intensity = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3i2mi"]
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resource_local_to_scene = true
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shader = ExtResource("4_mwgaq")
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shader_parameter/color = Quaternion(1, 1, 1, 1)
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shader_parameter/intensity = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_trolh"]
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resource_local_to_scene = true
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shader = ExtResource("4_mwgaq")
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shader_parameter/color = Quaternion(1, 1, 1, 1)
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shader_parameter/intensity = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_vuv4g"]
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resource_local_to_scene = true
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shader = ExtResource("4_mwgaq")
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shader_parameter/color = Quaternion(1, 1, 1, 1)
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shader_parameter/intensity = 0.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_oods2"]
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size = Vector2(128, 64)
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@ -221,18 +251,23 @@ layer_4/tile_data = PackedInt32Array(1114105, 196608, 3, 1114106, 262144, 3, 111
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layer_5/tile_data = PackedInt32Array(786438, 262144, 3, 720899, 262144, 3, 851971, 458752, 3, 196611, 458752, 3, 1835019, 262144, 3, 1835034, 458752, 3)
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[node name="ExampleEnemy" parent="Entities" index="0" instance=ExtResource("3_hwof6")]
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material = SubResource("ShaderMaterial_kq7i3")
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position = Vector2(169, 115)
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[node name="ExampleEnemy2" parent="Entities" index="1" instance=ExtResource("3_hwof6")]
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material = SubResource("ShaderMaterial_ck37u")
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position = Vector2(75, 130)
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[node name="ExampleEnemy3" parent="Entities" index="2" instance=ExtResource("3_hwof6")]
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material = SubResource("ShaderMaterial_3i2mi")
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position = Vector2(140, 177)
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[node name="ExampleEnemy4" parent="Entities" index="3" instance=ExtResource("3_hwof6")]
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material = SubResource("ShaderMaterial_trolh")
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position = Vector2(14, 159)
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[node name="ExampleEnemy5" parent="Entities" index="4" instance=ExtResource("3_hwof6")]
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material = SubResource("ShaderMaterial_vuv4g")
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position = Vector2(10, 22)
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Faction = 1
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@ -244,7 +279,4 @@ SpawnTime = 5.0
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[node name="CollisionShape2D" parent="Spawners/Spawner/Area2D" index="0"]
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shape = SubResource("RectangleShape2D_oods2")
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[node name="RailBeam" parent="." index="6" instance=ExtResource("4_vxueq")]
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position = Vector2(55, 8)
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[editable path="Spawners/Spawner"]
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