SupaLidlGame/Characters/Doc.tscn

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2023-07-13 23:46:58 -07:00
[gd_scene load_steps=33 format=3 uid="uid://bt6s40u515jvo"]
[ext_resource type="Script" path="res://Characters/Doc.cs" id="2_3elet"]
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_5jxom"]
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[ext_resource type="Script" path="res://State/Character/CharacterStateMachine.cs" id="3_t5jjc"]
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[ext_resource type="Script" path="res://State/NPC/Doc/DocAttackState.cs" id="8_r4l3q"]
[ext_resource type="Script" path="res://Items/Inventory.cs" id="8_r8ejq"]
[ext_resource type="Script" path="res://State/NPC/Doc/DocExitState.cs" id="9_6com1"]
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tracks/0/path = NodePath(".:material:shader_parameter/intensity")
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"]
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[node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("BossStateMachine", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
y_sort_enabled = true
texture_filter = 3
material = SubResource("ShaderMaterial_7n7iy")
collision_layer = 10
collision_mask = 17
script = ExtResource("2_3elet")
BossStateMachine = NodePath("BossStateMachine")
Health = 50.0
Sprite = NodePath("Sprite")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
Faction = 2
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
script = ExtResource("3_t5jjc")
InitialState = NodePath("Idle")
Character = NodePath("..")
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "Character")]
script = ExtResource("4_b35px")
MoveState = NodePath("../Move")
Character = NodePath("../..")
[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
script = ExtResource("5_pejsd")
IdleState = NodePath("../Idle")
Character = NodePath("../..")
[node name="BossStateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
script = ExtResource("6_kjpug")
InitialState = NodePath("Telegraph")
[node name="Telegraph" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("TelegraphAnimationPlayer", "AttackState", "NPC")]
script = ExtResource("7_tfwbh")
TelegraphAnimationPlayer = NodePath("../../Animations/Telegraph")
AttackState = NodePath("../Attack")
NPC = NodePath("../..")
[node name="Attack" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ExitState", "NPC")]
script = ExtResource("8_r4l3q")
Duration = 8.0
AttackDuration = 1.0
Projectile = ExtResource("9_fcrmd")
ExitState = NodePath("../Exit")
NPC = NodePath("../..")
[node name="Exit" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("TelegraphAnimationPlayer", "TelegraphState", "NPC")]
script = ExtResource("9_6com1")
TelegraphAnimationPlayer = NodePath("../../Animations/Telegraph")
TelegraphState = NodePath("../Telegraph")
NPC = NodePath("../..")
[node name="Animations" type="Node" parent="."]
[node name="Telegraph" type="AnimationPlayer" parent="Animations"]
libraries = {
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}
[node name="Sprite" type="AnimatedSprite2D" parent="."]
modulate = Color(1, 1, 1, 0.5)
use_parent_material = true
position = Vector2(0, -4)
sprite_frames = SubResource("SpriteFrames_kb0pl")
animation = &"move"
frame_progress = 0.563144
offset = Vector2(0, 4)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(0, 4)
shape = SubResource("RectangleShape2D_uict5")
[node name="Hurtbox" parent="." instance=ExtResource("7_tnve0")]
visible = false
position = Vector2(0, -4)
Faction = 2
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
position = Vector2(0, 4)
shape = SubResource("RectangleShape2D_8lxmf")
[node name="Inventory" type="Node2D" parent="."]
y_sort_enabled = true
script = ExtResource("8_r8ejq")
Items = Array[Node2D]([])
[node name="FlashAnimation" type="AnimationPlayer" parent="."]
libraries = {
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[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("9_stm0e")
[editable path="Hurtbox"]