[gd_scene load_steps=33 format=3 uid="uid://bt6s40u515jvo"] [ext_resource type="Script" path="res://Characters/Doc.cs" id="2_3elet"] [ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_5jxom"] [ext_resource type="Texture2D" uid="uid://baiuqgrqipppt" path="res://Assets/Sprites/Characters/doc.png" id="3_rs44f"] [ext_resource type="Script" path="res://State/Character/CharacterStateMachine.cs" id="3_t5jjc"] [ext_resource type="Script" path="res://State/Character/NPCIdleState.cs" id="4_b35px"] [ext_resource type="Script" path="res://State/Character/NPCMoveState.cs" id="5_pejsd"] [ext_resource type="Script" path="res://State/NPC/NPCStateMachine.cs" id="6_kjpug"] [ext_resource type="Script" path="res://State/NPC/Doc/DocTelegraphState.cs" id="7_tfwbh"] [ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="7_tnve0"] [ext_resource type="Script" path="res://State/NPC/Doc/DocAttackState.cs" id="8_r4l3q"] [ext_resource type="Script" path="res://Items/Inventory.cs" id="8_r8ejq"] [ext_resource type="Script" path="res://State/NPC/Doc/DocExitState.cs" id="9_6com1"] [ext_resource type="PackedScene" uid="uid://bqvseo3sbs1aj" path="res://Entities/RailBeam.tscn" id="9_fcrmd"] [ext_resource type="AudioStream" uid="uid://k6kpdj1kv0jg" path="res://Assets/Sounds/splat.ogg" id="9_stm0e"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_7n7iy"] resource_local_to_scene = true shader = ExtResource("2_5jxom") shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/intensity = 0.0 [sub_resource type="Animation" id="Animation_7oukw"] resource_name = "enter_in" length = 0.5 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("../Sprite:scale") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.4), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(2, 0.5), Vector2(1, 1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("../Sprite:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(2, 1), "update": 0, "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0.5)] } [sub_resource type="Animation" id="Animation_j3s0y"] resource_name = "exit_out" length = 0.5 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("../Sprite:scale") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.4), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(1, 1), Vector2(2, 0.5)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("../Sprite:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 2), "update": 0, "values": [Color(1, 1, 1, 0.5), Color(1, 1, 1, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_rpply"] _data = { "enter_in": SubResource("Animation_7oukw"), "exit_out": SubResource("Animation_j3s0y") } [sub_resource type="AtlasTexture" id="AtlasTexture_dib6t"] atlas = ExtResource("3_rs44f") region = Rect2(0, 0, 12, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_cwqre"] atlas = ExtResource("3_rs44f") region = Rect2(12, 0, 12, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_r8xjl"] atlas = ExtResource("3_rs44f") region = Rect2(24, 0, 12, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_7hkj4"] atlas = ExtResource("3_rs44f") region = Rect2(36, 0, 12, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_w04w0"] atlas = ExtResource("3_rs44f") region = Rect2(48, 0, 12, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_ym6tg"] atlas = ExtResource("3_rs44f") region = Rect2(60, 0, 12, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_3rbas"] atlas = ExtResource("3_rs44f") region = Rect2(72, 0, 12, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_63wkp"] atlas = ExtResource("3_rs44f") region = Rect2(84, 0, 12, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_kb0pl"] resource_local_to_scene = true animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_dib6t") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_cwqre") }], "loop": true, "name": &"idle", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_r8xjl") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_7hkj4") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_w04w0") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_ym6tg") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_3rbas") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_63wkp") }], "loop": true, "name": &"move", "speed": 12.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_uict5"] size = Vector2(16, 8) [sub_resource type="RectangleShape2D" id="RectangleShape2D_8lxmf"] size = Vector2(16, 18) [sub_resource type="Animation" id="Animation_dxevc"] resource_name = "Hurt" length = 0.6 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:material:shader_parameter/intensity") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6), "transitions": PackedFloat32Array(4, 4, 4, 4, 4, 4, 4), "update": 0, "values": [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0] } [sub_resource type="Animation" id="Animation_k6l16"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:material:shader_parameter/intensity") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"] _data = { "Hurt": SubResource("Animation_dxevc"), "RESET": SubResource("Animation_k6l16") } [node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("BossStateMachine", "Sprite", "Inventory", "StateMachine", "Hurtbox")] y_sort_enabled = true texture_filter = 3 material = SubResource("ShaderMaterial_7n7iy") collision_layer = 10 collision_mask = 17 script = ExtResource("2_3elet") BossStateMachine = NodePath("BossStateMachine") Health = 50.0 Sprite = NodePath("Sprite") Inventory = NodePath("Inventory") StateMachine = NodePath("StateMachine") Hurtbox = NodePath("Hurtbox") Faction = 2 [node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")] script = ExtResource("3_t5jjc") InitialState = NodePath("Idle") Character = NodePath("..") [node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "Character")] script = ExtResource("4_b35px") MoveState = NodePath("../Move") Character = NodePath("../..") [node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")] script = ExtResource("5_pejsd") IdleState = NodePath("../Idle") Character = NodePath("../..") [node name="BossStateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState")] script = ExtResource("6_kjpug") InitialState = NodePath("Telegraph") [node name="Telegraph" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("TelegraphAnimationPlayer", "AttackState", "NPC")] script = ExtResource("7_tfwbh") TelegraphAnimationPlayer = NodePath("../../Animations/Telegraph") AttackState = NodePath("../Attack") NPC = NodePath("../..") [node name="Attack" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ExitState", "NPC")] script = ExtResource("8_r4l3q") Duration = 8.0 AttackDuration = 1.0 Projectile = ExtResource("9_fcrmd") ExitState = NodePath("../Exit") NPC = NodePath("../..") [node name="Exit" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("TelegraphAnimationPlayer", "TelegraphState", "NPC")] script = ExtResource("9_6com1") TelegraphAnimationPlayer = NodePath("../../Animations/Telegraph") TelegraphState = NodePath("../Telegraph") NPC = NodePath("../..") [node name="Animations" type="Node" parent="."] [node name="Telegraph" type="AnimationPlayer" parent="Animations"] libraries = { "": SubResource("AnimationLibrary_rpply") } [node name="Sprite" type="AnimatedSprite2D" parent="."] modulate = Color(1, 1, 1, 0.5) use_parent_material = true position = Vector2(0, -4) sprite_frames = SubResource("SpriteFrames_kb0pl") animation = &"move" frame_progress = 0.563144 offset = Vector2(0, 4) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2(0, 4) shape = SubResource("RectangleShape2D_uict5") [node name="Hurtbox" parent="." instance=ExtResource("7_tnve0")] visible = false position = Vector2(0, -4) Faction = 2 [node name="CollisionShape2D" parent="Hurtbox" index="0"] position = Vector2(0, 4) shape = SubResource("RectangleShape2D_8lxmf") [node name="Inventory" type="Node2D" parent="."] y_sort_enabled = true script = ExtResource("8_r8ejq") Items = Array[Node2D]([]) [node name="FlashAnimation" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_xe5eq") } [node name="HurtSound" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("9_stm0e") [editable path="Hurtbox"]