2023-07-13 23:46:58 -07:00
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using Godot;
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namespace SupaLidlGame.State.NPC.Doc;
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public partial class DocTelegraphState : NPCState
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{
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[Export]
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public AnimationPlayer TelegraphAnimationPlayer { get; set; }
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[Export]
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2023-07-18 00:57:28 -07:00
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public DocChooseAttackState AttackState { get; set; }
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2023-07-13 23:46:58 -07:00
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[Export]
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public double Duration { get; set; } = 1;
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private double _currentDuration = 1;
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public override NPCState Enter(IState<NPCState> previousState)
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{
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_currentDuration = Duration;
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TelegraphAnimationPlayer.Play("enter_in");
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2023-07-22 20:23:48 -07:00
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float randX = GD.RandRange(-112, 112);
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float randY = GD.RandRange(-112, 112);
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2023-07-13 23:46:58 -07:00
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NPC.GlobalPosition = new Vector2(randX, randY);
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return null;
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}
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public override void Exit(IState<NPCState> nextState)
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{
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}
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public override NPCState Process(double delta)
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{
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if ((_currentDuration -= delta) <= 0)
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{
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return AttackState;
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}
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return null;
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}
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}
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