2022-11-13 15:42:04 -08:00
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using Godot;
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2023-06-03 18:21:46 -07:00
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namespace SupaLidlGame.State.Character;
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public partial class NPCIdleState : NPCState
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2022-11-13 15:42:04 -08:00
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{
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[Export]
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public CharacterState MoveState { get; set; }
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2023-06-03 18:21:46 -07:00
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public override CharacterState Process(double delta)
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{
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base.Process(delta);
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2023-07-22 20:23:48 -07:00
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if (Character.Direction.LengthSquared() > 0.01f)
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2022-11-13 15:42:04 -08:00
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{
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return MoveState;
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}
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2023-06-03 18:21:46 -07:00
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return null;
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}
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2022-11-19 21:21:12 -08:00
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2023-06-03 18:21:46 -07:00
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public override IState<CharacterState> Enter(IState<CharacterState> previousState)
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{
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2023-07-21 02:54:13 -07:00
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Character.MovementAnimation.Play("idle");
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return base.Enter(previousState);
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}
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}
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