SupaLidlGame/State/NPC/Doc/DocTelegraphState.cs

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using Godot;
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using SupaLidlGame.Extensions;
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namespace SupaLidlGame.State.NPC.Doc;
public partial class DocTelegraphState : NPCState
{
[Export]
public AnimationPlayer TelegraphAnimationPlayer { get; set; }
[Export]
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public DocChooseAttackState AttackState { get; set; }
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[Export]
public double Duration { get; set; } = 1;
private double _currentDuration = 1;
public override NPCState Enter(IState<NPCState> previousState)
{
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// TODO: clean this up
if (!(NPC as Characters.Doc).IsActive)
{
return null;
}
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_currentDuration = Duration;
TelegraphAnimationPlayer.Play("enter_in");
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NPC.ShouldMove = true;
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var player = this.GetWorld().CurrentPlayer;
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Vector2 randVec;
do
{
float randX = GD.RandRange(-112, 112);
float randY = GD.RandRange(-112, 112);
randVec = new Vector2(randX, randY);
}
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while (randVec.DistanceSquaredTo(player.GlobalPosition) < 9216);
// can not teleport within 96 units of the player
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NPC.GlobalPosition = randVec;
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return null;
}
public override void Exit(IState<NPCState> nextState)
{
}
public override NPCState Process(double delta)
{
if ((_currentDuration -= delta) <= 0)
{
return AttackState;
}
return null;
}
}