SupaLidlGame/Characters/DocCenturion.tscn

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[gd_scene load_steps=38 format=3 uid="uid://dhamcei7tfta8"]
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[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="1_msit5"]
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[ext_resource type="Script" path="res://State/Thinker/CenturionAttackState.cs" id="7_n2slg"]
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[ext_resource type="Script" path="res://State/Thinker/IdleState.cs" id="8_5neew"]
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[ext_resource type="Script" path="res://Utils/AnimationManager.cs" id="9_fgnr2"]
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tracks/0/path = NodePath("%Sprites/Node2D/Character:frame")
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tracks/0/interp = 1
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tracks/0/path = NodePath("%Sprites/Node2D/Character:frame")
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tracks/0/interp = 1
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tracks/0/path = NodePath("./Sprites/Node2D/Character:frame")
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tracks/0/interp = 1
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curve = SubResource("Curve_30p4b")
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particle_flag_disable_z = true
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angular_velocity_max = 90.0
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gravity = Vector3(0, 0, 0)
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linear_accel_min = -64.0
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scale_min = 0.13
scale_max = 0.25
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scale_curve = SubResource("CurveTexture_pcpms")
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color = Color(1, 0, 0, 1)
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color_ramp = SubResource("GradientTexture1D_tfqqu")
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size = Vector2(12, 8)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1gjgc"]
size = Vector2(12, 16)
[node name="Centurion" type="CharacterBody2D" node_paths=PackedStringArray("DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
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y_sort_enabled = true
texture_filter = 3
material = SubResource("ShaderMaterial_2fq6c")
collision_layer = 6
collision_mask = 17
script = ExtResource("2_pkari")
DefaultSelectedItem = NodePath("Inventory/Sword")
ThinkerStateMachine = NodePath("ThinkerStateMachine")
Speed = 40.0
Mass = 2.0
Stats = NodePath("Stats")
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Health = 80.0
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
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Faction = 2
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[node name="Stats" type="Node" parent="."]
script = ExtResource("9_bxrs2")
[node name="StaggerDamage" type="Node" parent="Stats"]
script = ExtResource("10_b38kt")
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
script = ExtResource("3_2dbgx")
InitialState = NodePath("Idle")
Character = NodePath("..")
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "Character")]
script = ExtResource("4_47f2d")
MoveState = NodePath("../Move")
Character = NodePath("../..")
[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
script = ExtResource("5_iphm1")
IdleState = NodePath("../Idle")
Character = NodePath("../..")
[node name="ThinkerStateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
script = ExtResource("6_6516i")
InitialState = NodePath("Idle")
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[node name="Attack" type="Node" parent="ThinkerStateMachine" node_paths=PackedStringArray("NavigationAgent", "PassiveState", "PursueState", "NPC")]
script = ExtResource("7_n2slg")
FollowTeammate = true
NavigationAgent = NodePath("../../NavigationAgent2D")
PathfindingDistance = 32.0
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PreferredWeightDistance = 24.0
MaxDistanceToTarget = 128.0
UseItemDistance = 48.0
PassiveState = NodePath("../Idle")
PursueState = NodePath("../Idle")
NPC = NodePath("../..")
[node name="Idle" type="Node" parent="ThinkerStateMachine" node_paths=PackedStringArray("PursueState", "NavigationAgent", "NPC")]
script = ExtResource("8_5neew")
PursueState = NodePath("../Attack")
MinTargetDistance = 24.0
PursueOnLineOfSight = true
MinLineOfSightDistance = 256.0
NavigationAgent = NodePath("../../NavigationAgent2D")
NPC = NodePath("../..")
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
target_desired_distance = 16.0
debug_enabled = true
[node name="Animations" type="Node" parent="."]
script = ExtResource("9_fgnr2")
[node name="Movement" type="AnimationPlayer" parent="Animations"]
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root_node = NodePath("../..")
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libraries = {
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[node name="Attack" type="AnimationPlayer" parent="Animations"]
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root_node = NodePath("../..")
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libraries = {
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[node name="Hurt" type="AnimationPlayer" parent="Animations"]
root_node = NodePath("../..")
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"": ExtResource("10_bbwbd")
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}
[node name="Stun" type="AnimationPlayer" parent="Animations"]
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root_node = NodePath("../..")
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"": ExtResource("11_a0f8a")
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}
[node name="Effects" type="Node2D" parent="."]
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unique_name_in_owner = true
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[node name="DeathParticles" type="GPUParticles2D" parent="Effects"]
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unique_name_in_owner = true
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rotation = 6.28319
[node name="Node2D" type="Node2D" parent="Sprites"]
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[node name="Sword" parent="Inventory" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "ParryParticles", "StateMachine", "Anchor", "HandAnchor") instance=ExtResource("18_7l8tj")]
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[editable path="Hurtbox"]