Add UI
parent
50066db8ef
commit
f25a796073
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@ -14,6 +14,7 @@ include(../assets/includeable.cmake)
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add_executable(as6-gravity-surfing
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main.cpp
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raygui.cpp
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Draw.cpp
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Entities.cpp
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Systems.cpp
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@ -21,7 +22,6 @@ add_executable(as6-gravity-surfing
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components/PhysicsComponent.cpp
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components/GravityWellComponent.cpp
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components/ScrollComponent.cpp
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components/MeterComponent.cpp
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components/NullZoneComponent.cpp
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components/ColliderComponent.cpp
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components/ScrollableComponent.cpp
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@ -33,13 +33,13 @@ add_executable(as6-gravity-surfing
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components/HazardComponent.cpp
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components/GravityReceiverComponent.cpp
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components/ProbeStateComponent.cpp
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components/HudComponent.cpp
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components/StatsComponent.cpp
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components/RenderComponent.cpp
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scene/StartMenuScene.cpp
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scene/GameplayScene.cpp
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scene/DeathScene.cpp
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)
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target_link_libraries(as6-gravity-surfing PUBLIC raylib raylib_cpp buffered-raylib)
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target_link_libraries(as6-gravity-surfing PUBLIC raylib raylib_cpp buffered-raylib raygui)
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target_include_directories(as6-gravity-surfing PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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@ -5,9 +5,7 @@
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#include "components/GravityReceiverComponent.hpp"
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#include "components/GravityWellComponent.hpp"
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#include "components/HazardComponent.hpp"
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#include "components/HudComponent.hpp"
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#include "components/LifetimeComponent.hpp"
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#include "components/MeterComponent.hpp"
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#include "components/NullZoneComponent.hpp"
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#include "components/PhysicsComponent.hpp"
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#include "components/ProbeStateComponent.hpp"
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@ -16,5 +14,6 @@
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#include "components/ScrollComponent.hpp"
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#include "components/ScrollableComponent.hpp"
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#include "components/SpawnComponent.hpp"
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#include "components/StatsComponent.hpp"
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#include "components/TrailComponent.hpp"
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#include "components/TransformComponent.hpp"
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@ -0,0 +1,46 @@
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/*******************************************************************************************
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*
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* LayoutName v1.0.0 - Tool Description
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*
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* LICENSE: Propietary License
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*
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* Copyright (c) 2022 raylib technologies. All Rights Reserved.
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*
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* Unauthorized copying of this file, via any medium is strictly prohibited
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* This project is proprietary and confidential unless the owner allows
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* usage in any other form by expresely written permission.
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*
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**********************************************************************************************/
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#pragma once
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#include "raygui.h"
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#include "raylib.h"
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inline constexpr int WINDOW_WIDTH = 700;
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inline constexpr int WINDOW_HEIGHT = 460;
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//----------------------------------------------------------------------------------
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// Controls Functions Declaration
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//----------------------------------------------------------------------------------
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inline void DrawHud(float value, int stars) {
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GuiProgressBar((Rectangle){72, 440, 120, 16}, "ENERGY", nullptr, value, 0, 1);
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GuiLabel((Rectangle){24, 8, 120, 24}, TextFormat("STARS: x%d", stars));
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}
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inline void DrawMainMenu() {
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GuiLabel((Rectangle){WINDOW_WIDTH / 2 - 100, WINDOW_HEIGHT / 2 - 60, 200, 40},
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"GRAVITY SURFING");
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GuiLabel((Rectangle){WINDOW_WIDTH / 2 - 200, WINDOW_HEIGHT / 2, 400, 60},
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"LEFT CLICK to turn on gravity well and attract probe\n"
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"Avoid hazards and collect stars to keep your meter from draining\n"
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"If your meter runs out, gravity well turns off and you lose control\n"
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"until you collect another star\n"
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"Press SPACE or LEFT CLICK to start");
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}
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//------------------------------------------------------------------------------------
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// Controls Functions Definitions (local)
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//------------------------------------------------------------------------------------
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@ -2,7 +2,8 @@
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#include "Components.hpp"
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#include "raylib.h"
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#include "EnergyBarRaygui.hpp"
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#include <algorithm>
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std::shared_ptr<Entity> CreateProbe() {
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auto e = std::make_shared<Entity>();
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@ -13,7 +14,7 @@ std::shared_ptr<Entity> CreateProbe() {
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e->AddComponent<GravityReceiverComponent>();
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auto &physics = e->AddComponent<PhysicsComponent>();
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physics.vx = 108.0f;
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physics.vx = 16.0f;
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physics.vy = 0.0f;
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physics.speedCap = 8192.0f;
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@ -41,8 +42,7 @@ std::shared_ptr<Entity> CreateProbe() {
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DrawCircleV({transform->get().x, transform->get().y}, 7.0f, PROBE_COLOR);
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DrawCircleV({transform->get().x - 1, transform->get().y - 1}, 3.0f,
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PROBE_HIGHLIGHT);
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DrawCircleV({transform->get().x - 1, transform->get().y - 1}, 3.0f, PROBE_HIGHLIGHT);
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};
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return e;
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}
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@ -164,8 +164,7 @@ std::shared_ptr<Entity> CreateNullZone(float x, float width) {
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int x = (int)(transform->get().x);
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DrawRectangle(x, 0, (int)(zone->get().width),
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GetScreenHeight(), Color{96, 64, 146, 80});
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DrawRectangle(x, 0, (int)(zone->get().width), GetScreenHeight(), Color{96, 64, 146, 80});
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DrawText("Null Zone", x + 8, 12, 16, Color{96, 64, 146, 200});
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};
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@ -179,24 +178,18 @@ std::shared_ptr<Entity> CreateWorld() {
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return e;
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}
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std::shared_ptr<Entity> CreateHUD() {
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std::shared_ptr<Entity> CreateStats() {
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auto e = std::make_shared<Entity>();
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e->AddComponent<MeterComponent>();
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e->AddComponent<HudComponent>();
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e->AddComponent<StatsComponent>();
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auto &render = e->AddComponent<RenderComponent>();
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render.draw = [e]() {
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auto meter = e->GetComponent<MeterComponent>();
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if (!meter) {
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auto stats = e->GetComponent<StatsComponent>();
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if (!stats) {
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return;
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}
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const float t = std::clamp(meter->get().value / 100.0f, 0.0f, 1.0f);
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const int x = 14;
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const int y = 86;
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const int w = 240;
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const int h = 14;
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DrawRectangleLines(x, y, w, h, Color{125, 140, 165, 255});
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DrawRectangle(x + 1, y + 1, static_cast<int>((w - 2) * t), h - 2, Color{60, 199, 178, 255});
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const float ratio = std::clamp(stats->get().value / stats->get().maxValue, 0.0f, 1.0f);
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DrawHud(ratio, stats->get().GetStarCount());
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};
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return e;
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}
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@ -11,4 +11,4 @@ std::shared_ptr<Entity> CreateAsteroid(float x, float y);
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std::shared_ptr<Entity> CreateDebris(float x, float y, float vx, float vy, float ttl = 1.25f);
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std::shared_ptr<Entity> CreateNullZone(float x, float width);
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std::shared_ptr<Entity> CreateWorld();
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std::shared_ptr<Entity> CreateHUD();
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std::shared_ptr<Entity> CreateStats();
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@ -21,8 +21,8 @@ struct GameContext {
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Entity *wellEntity = nullptr;
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/** @brief Player probe entity. */
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Entity *probeEntity = nullptr;
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/** @brief HUD entity. */
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Entity *hudEntity = nullptr;
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/** @brief Stats entity that owns meter + star records. */
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Entity *statsEntity = nullptr;
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/** @brief Shared horizontal world scroll value. */
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float scrollX = 0.0f;
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@ -2,7 +2,7 @@
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#include "Entity.hpp"
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#include "components/ColliderComponent.hpp"
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#include "components/MeterComponent.hpp"
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#include "components/StatsComponent.hpp"
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void CollectibleComponent::Setup() {
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auto selfCollider = entity->GetComponent<ColliderComponent>();
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@ -21,16 +21,13 @@ void CollectibleComponent::Setup() {
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context->EmitCollectiblePicked(*entity);
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entity->QueueFree();
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if (!context->hudEntity) {
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return;
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if (context->statsEntity) {
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auto stats = context->statsEntity->GetComponent<StatsComponent>();
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if (stats) {
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stats->get().AddValue(stats->get().gainPerStar);
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stats->get().AddStar();
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}
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}
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auto meter = context->hudEntity->GetComponent<MeterComponent>();
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if (!meter) {
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return;
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}
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meter->get().AddValue(meter->get().gainPerStar);
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});
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}
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@ -2,9 +2,9 @@
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#include "Entity.hpp"
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#include "components/GravityWellComponent.hpp"
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#include "components/MeterComponent.hpp"
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#include "components/NullZoneComponent.hpp"
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#include "components/PhysicsComponent.hpp"
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#include "components/StatsComponent.hpp"
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#include "components/TransformComponent.hpp"
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#include <algorithm>
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@ -32,18 +32,18 @@ void GravityReceiverComponent::Update(float dt) {
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return;
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}
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MeterComponent *meterPtr = nullptr;
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if (context->hudEntity) {
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auto meter = context->hudEntity->GetComponent<MeterComponent>();
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if (meter) {
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meterPtr = &meter->get();
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StatsComponent *statsPtr = nullptr;
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if (context->statsEntity) {
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auto stats = context->statsEntity->GetComponent<StatsComponent>();
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if (stats) {
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statsPtr = &stats->get();
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}
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}
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if (!wellGravity->get().active) {
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return;
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}
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if (meterPtr && meterPtr->value <= 0.0f) {
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if (statsPtr && statsPtr->value <= 0.0f) {
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return;
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}
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@ -87,8 +87,8 @@ void GravityReceiverComponent::Update(float dt) {
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physics->get().vx += nx * force * dt;
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physics->get().vy += ny * force * dt;
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if (meterPtr) {
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meterPtr->Drain(meterPtr->drainRate * dt);
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if (statsPtr) {
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statsPtr->Drain(statsPtr->drainRate * dt);
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}
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}
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@ -1,5 +0,0 @@
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#include "components/HudComponent.hpp"
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void HudComponent::Setup() {}
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void HudComponent::Update(float) {}
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void HudComponent::Cleanup() {}
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@ -1,12 +0,0 @@
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#pragma once
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#include "Component.hpp"
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/**
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* Marker component for HUD entities.
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*/
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struct HudComponent : public Component {
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void Setup() override;
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void Update(float dt) override;
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void Cleanup() override;
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};
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@ -1,21 +0,0 @@
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#include "components/MeterComponent.hpp"
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#include <algorithm>
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void MeterComponent::Setup() {}
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void MeterComponent::SetValue(float newValue) {
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const float oldValue = value;
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value = newValue;
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if (context && oldValue != value) {
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context->EmitMeterChanged(oldValue, value);
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}
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}
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void MeterComponent::AddValue(float delta) { SetValue(std::clamp(value + delta, 0.0f, maxValue)); }
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void MeterComponent::Drain(float amount) { AddValue(-amount); }
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void MeterComponent::Update(float) {}
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void MeterComponent::Cleanup() {}
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@ -2,8 +2,8 @@
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#include "Entity.hpp"
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#include "components/GravityWellComponent.hpp"
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#include "components/MeterComponent.hpp"
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#include "components/NullZoneComponent.hpp"
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#include "components/StatsComponent.hpp"
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#include "components/TransformComponent.hpp"
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#include <algorithm>
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@ -87,9 +87,9 @@ bool PhysicsComponent::ComputeWellDeltaVelocity(double px, double py, double dt,
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}
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// Probe cannot receive well acceleration when meter is depleted.
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if (context && entity == context->probeEntity && context->hudEntity) {
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auto meter = context->hudEntity->GetComponent<MeterComponent>();
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if (meter && meter->get().value <= 0.0f) {
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if (context && entity == context->probeEntity && context->statsEntity) {
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auto stats = context->statsEntity->GetComponent<StatsComponent>();
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if (stats && stats->get().value <= 0.0f) {
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return false;
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}
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}
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@ -0,0 +1,23 @@
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#include "components/StatsComponent.hpp"
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void StatsComponent::Setup() {}
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void StatsComponent::SetValue(float newValue) {
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const float oldValue = value;
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value = newValue;
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if (context && oldValue != value) {
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context->EmitMeterChanged(oldValue, value);
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}
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}
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void StatsComponent::AddValue(float delta) { SetValue(std::clamp(value + delta, 0.0f, maxValue)); }
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void StatsComponent::Drain(float amount) { AddValue(-amount); }
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void StatsComponent::AddStar() { ++stars; }
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int StatsComponent::GetStarCount() const { return stars; }
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void StatsComponent::Update(float) {}
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void StatsComponent::Cleanup() {}
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#include <algorithm>
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/**
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* Stores and mutates the player's gravity meter with change events.
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* Stores persistent gameplay stats such as the gravity meter and collected stars.
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*/
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struct MeterComponent : public Component {
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struct StatsComponent : public Component {
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float value = 60.0f;
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float maxValue = 100.0f;
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float drainRate = 14.0f;
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float gainPerStar = 28.0f;
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int stars = 0;
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void Setup() override;
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void SetValue(float newValue);
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void AddValue(float delta);
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void Drain(float amount);
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void AddStar();
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int GetStarCount() const;
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void Update(float dt) override;
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void Cleanup() override;
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};
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#include "Components.hpp"
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#include "Draw.hpp"
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#include "EnergyBarRaygui.hpp"
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#include "Entities.hpp"
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#include "Entity.hpp"
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#include "GameContext.hpp"
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@ -0,0 +1,2 @@
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#define RAYGUI_IMPLEMENTATION
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#include "raygui.h"
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@ -16,8 +16,5 @@ void DeathScene::Update(float) {
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}
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void DeathScene::Draw() {
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DrawSceneOutline();
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DrawText("PROBE LOST", 24, 28, 36, Color{255, 208, 208, 255});
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DrawText("Press Enter or click to restart", 24, 84, 22, Color{255, 170, 170, 255});
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DrawText("Press Esc for menu", 24, 116, 20, Color{200, 188, 188, 255});
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Scene::Draw();
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}
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@ -1,5 +1,6 @@
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#include "scene/GameplayScene.hpp"
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#include "EnergyBarRaygui.hpp"
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#include "scene/DeathScene.hpp"
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#include "scene/SceneManager.hpp"
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@ -36,12 +37,12 @@ void GameplayScene::Enter() {
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entities.emplace_back(CreateStar(900.0f, 230.0f));
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entities.emplace_back(CreateNullZone(1280.0f, 120.0f));
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context.hudEntity = entities.emplace_back(CreateHUD()).get();
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context.statsEntity = entities.emplace_back(CreateStats()).get();
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if (context.hudEntity) {
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auto meter = context.hudEntity->GetComponent<MeterComponent>();
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if (meter) {
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meterValue = meter->get().value;
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if (context.statsEntity) {
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auto stats = context.statsEntity->GetComponent<StatsComponent>();
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if (stats) {
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meterValue = stats->get().value;
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}
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}
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@ -64,9 +65,6 @@ void GameplayScene::Update(float dt) {
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}
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void GameplayScene::Draw() {
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DrawSceneOutline();
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DrawText("Gravity Surfing", 14, 12, 20, Color{230, 238, 255, 255});
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std::optional<std::reference_wrapper<ScrollComponent>> worldScroll;
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if (context.worldEntity) {
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worldScroll = context.worldEntity->GetComponent<ScrollComponent>();
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@ -77,28 +75,5 @@ void GameplayScene::Draw() {
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probeTransform = context.probeEntity->GetComponent<TransformComponent>();
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}
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if (worldScroll) {
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DrawText(TextFormat("scrollX: %.2f", worldScroll->get().scrollX), 14, 40, 16,
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Color{125, 225, 205, 255});
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}
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if (probeTransform) {
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const auto &probe = probeTransform->get();
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DrawText(TextFormat("probe: (%.1f, %.1f)", probe.x, probe.y), 14, 60, 16,
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Color{235, 215, 125, 255});
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}
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DrawText(TextFormat("meter: %.1f", meterValue), 14, 80, 16, Color{120, 210, 190, 255});
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DrawText(TextFormat("stars: %i", collectedCount), 14, 100, 16, Color{255, 223, 86, 255});
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for (auto &entity : entities) {
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if (!entity || entity->queuedForFree) {
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continue;
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}
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auto render = entity->GetComponent<RenderComponent>();
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if (render) {
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render->get().Draw();
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}
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||||
}
|
||||
Scene::Draw();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,7 +25,6 @@ class GameplayScene : public Scene {
|
|||
void Draw() override;
|
||||
|
||||
private:
|
||||
std::vector<std::shared_ptr<Entity>> entities;
|
||||
GameContext context;
|
||||
bool wantsDeathScene = false;
|
||||
int collectedCount = 0;
|
||||
|
|
|
|||
|
|
@ -1,5 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include "Components.hpp"
|
||||
#include "Entity.hpp"
|
||||
|
||||
class SceneManager;
|
||||
|
||||
/**
|
||||
|
|
@ -7,13 +10,25 @@ class SceneManager;
|
|||
*/
|
||||
class Scene {
|
||||
public:
|
||||
std::vector<std::shared_ptr<Entity>> entities;
|
||||
explicit Scene(SceneManager &owner) : manager(owner) {}
|
||||
virtual ~Scene() = default;
|
||||
|
||||
virtual void Enter() {}
|
||||
virtual void Exit() {}
|
||||
virtual void Update(float dt) = 0;
|
||||
virtual void Draw() = 0;
|
||||
virtual void Draw() {
|
||||
for (auto &entity : entities) {
|
||||
if (!entity || entity->queuedForFree) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto render = entity->GetComponent<RenderComponent>();
|
||||
if (render) {
|
||||
render->get().Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
SceneManager &manager;
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
#include "scene/StartMenuScene.hpp"
|
||||
|
||||
#include "EnergyBarRaygui.hpp"
|
||||
#include "scene/GameplayScene.hpp"
|
||||
#include "scene/SceneManager.hpp"
|
||||
|
||||
|
|
@ -10,9 +11,6 @@ void StartMenuScene::Update(float) {
|
|||
}
|
||||
|
||||
void StartMenuScene::Draw() {
|
||||
DrawSceneOutline();
|
||||
DrawText("Gravity Surfing", 24, 28, 36, Color{230, 238, 255, 255});
|
||||
DrawText("Click or press Enter to start", 24, 78, 22, Color{140, 198, 220, 255});
|
||||
DrawText("Left mouse controls gravity well", 24, 130, 18, Color{170, 185, 205, 255});
|
||||
DrawText("Collect stars and dodge hazards", 24, 156, 18, Color{170, 185, 205, 255});
|
||||
DrawMainMenu();
|
||||
Scene::Draw();
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue