cs381/as6/scene/DeathScene.cpp

21 lines
468 B
C++

#include "scene/DeathScene.hpp"
#include "scene/GameplayScene.hpp"
#include "scene/SceneManager.hpp"
#include "scene/StartMenuScene.hpp"
void DeathScene::Update(float) {
if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
manager.QueueSceneChange<GameplayScene>();
return;
}
if (IsKeyPressed(KEY_ESCAPE)) {
manager.QueueSceneChange<StartMenuScene>();
}
}
void DeathScene::Draw() {
Scene::Draw();
}