21 lines
468 B
C++
21 lines
468 B
C++
#include "scene/DeathScene.hpp"
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#include "scene/GameplayScene.hpp"
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#include "scene/SceneManager.hpp"
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#include "scene/StartMenuScene.hpp"
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void DeathScene::Update(float) {
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if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
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manager.QueueSceneChange<GameplayScene>();
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return;
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}
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if (IsKeyPressed(KEY_ESCAPE)) {
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manager.QueueSceneChange<StartMenuScene>();
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}
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}
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void DeathScene::Draw() {
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Scene::Draw();
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}
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