fix: Rotate penguin by 90 deg
parent
6c0673febe
commit
4366b39fc5
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@ -114,6 +114,13 @@ int main() {
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raylib::Model penguin("models/penguin.glb");
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raylib::Model penguin("models/penguin.glb");
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raylib::Model eagle("models/eagle.glb");
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raylib::Model eagle("models/eagle.glb");
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// vector equation was correct, just has to be rotated 90 degrees to face
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// the right direction
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penguin.SetTransform(
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((raylib::Transform)penguin.GetTransform())
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.RotateY(raylib::Degree(90))
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);
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float camYaw = 3.14f; // offset by 90 deg so it faces in the proper direction
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float camYaw = 3.14f; // offset by 90 deg so it faces in the proper direction
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float camPitch = 0;
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float camPitch = 0;
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