From 4366b39fc5d0db1bd621e9aecd2f037535d12f0b Mon Sep 17 00:00:00 2001 From: HumanoidSandvichDispenser Date: Thu, 5 Mar 2026 12:14:47 -0800 Subject: [PATCH] fix: Rotate penguin by 90 deg --- as4/as4.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/as4/as4.cpp b/as4/as4.cpp index 87fee11..fc69d9a 100644 --- a/as4/as4.cpp +++ b/as4/as4.cpp @@ -114,6 +114,13 @@ int main() { raylib::Model penguin("models/penguin.glb"); raylib::Model eagle("models/eagle.glb"); + // vector equation was correct, just has to be rotated 90 degrees to face + // the right direction + penguin.SetTransform( + ((raylib::Transform)penguin.GetTransform()) + .RotateY(raylib::Degree(90)) + ); + float camYaw = 3.14f; // offset by 90 deg so it faces in the proper direction float camPitch = 0;