11 lines
		
	
	
		
			371 B
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			11 lines
		
	
	
		
			371 B
		
	
	
	
		
			Plaintext
		
	
| shader_type canvas_item;
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| 
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| uniform float x_amount : hint_range(0.5, 1.0, 0.01) = 1;
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| uniform float y_amount : hint_range(0.5, 1.0, 0.01) = 0.5;
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| 
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| void fragment() {
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|     COLOR.a *= step(UV.x, x_amount) * step(1.0 - x_amount, UV.x);
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|     //COLOR.a *= step(1.0 - y_amount, UV.y) * step(UV.y, y_amount);
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|     COLOR.a *= 1.0 - (step(1.0 - y_amount, UV.y) * step(UV.y, y_amount));
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| }
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