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using Godot;
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using System;
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namespace SupaLidlGame.Characters
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{
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public partial class Player : Character
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{
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public override void _Ready()
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{
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}
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public override void _Process(double delta)
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{
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Direction = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
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}
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}
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}
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