SupaLidlGame/Characters/Player.cs

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using Godot;
using System;
namespace SupaLidlGame.Characters
{
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public partial class Player : Character
{
public override void _Ready()
{
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}
public override void _Process(double delta)
{
Direction = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
}
}
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}