Thinkers
|
refactor file scoped namespace
|
2023-06-03 18:21:46 -07:00 |
Boss.cs
|
fully reset boss on player death
|
2023-08-17 01:38:29 -07:00 |
Character.cs
|
add VelocityModifier property to roll state
|
2023-12-16 16:38:52 -08:00 |
Character.tscn
|
refactoring
|
2023-12-08 20:28:46 -08:00 |
Doc.cs
|
fully reset boss on player death
|
2023-08-17 01:38:29 -07:00 |
Doc.tscn
|
fully reset boss on player death
|
2023-08-17 01:38:29 -07:00 |
DocCenturion.tscn
|
update to godot 4.2, started navmeshes
|
2023-12-09 16:26:44 -08:00 |
DocCultist.tscn
|
modified visuals and cultist AI
|
2023-08-14 14:07:57 -07:00 |
DocLegionary.tscn
|
asset update
|
2023-12-13 18:25:20 -08:00 |
Enemy.cs
|
doc boss (wip)
|
2023-07-13 23:46:58 -07:00 |
ExampleEnemy.tscn
|
fix animation inconsistent root nodes
|
2023-10-02 00:10:24 -07:00 |
ExampleEnemy2.tscn
|
cultist npc + buttons wip
|
2023-08-05 23:50:08 -07:00 |
NPC.cs
|
clean up & some documentation
|
2023-08-31 19:03:30 -07:00 |
Player.cs
|
forsenMaxLevel (wip)
|
2023-09-17 23:15:51 -07:00 |
Weeb.tscn
|
update to godot 4.2, started navmeshes
|
2023-12-09 16:26:44 -08:00 |