SupaLidlGame/State/Thinker
HumanoidSandvichDispenser b8a5e641b6
Implement Vendor NPCs (#37)
* Add WIP vendors

* Add TimerExtensions

* chore: Update dialogue manager version

* Add Inventory.EquippedItem signal

* Move files to UI.Inventory namespace

* Modify Hotbar and InventorySlot organization

Made InventorySlot a bit more modular.

* Modify hotbar icons

* Implement request to display shop

* Add forsenLevel placeholder icon

* Add shop UI

* Update UI to use theme and click through

* Update item metadata

Added placeholder icons for items without an icon.

* Add Snus Dealer example vendor NPC

* Implement factions with bitflags instead

* Fix typo in Doc dialogue

* Hide and show shop menu

* Add shaders

* Add newline to console output

* Add modal interface
2024-06-04 22:12:01 -07:00
..
Aggressive.cs cultist npc + buttons wip 2023-08-05 23:50:08 -07:00
AttackState.cs update to godot 4.2, started navmeshes 2023-12-09 16:26:44 -08:00
BlockAttackState.cs centurion and legionary enemies 2023-08-08 00:54:00 -07:00
CenturionAttackState.cs centurion targets stunned enemies 2023-11-13 20:11:20 -08:00
DashDefensive.cs respect `AttackState.PursueOnLOS` for DashDefensive state 2024-01-11 01:26:17 -08:00
IdleState.cs Update thinkers to handle no nav agents 2024-04-27 18:52:38 -07:00
PursueState.cs improve navigation 2023-12-09 23:45:27 -08:00
ThinkerState.cs cultist npc + buttons wip 2023-08-05 23:50:08 -07:00
ThinkerStateMachine.cs fixed char targets being locked 2023-08-10 23:08:41 -07:00
VendorIdle.cs Implement Vendor NPCs (#37) 2024-06-04 22:12:01 -07:00