respect `AttackState.PursueOnLOS` for DashDefensive state
parent
9efcea7a70
commit
5567032557
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@ -41,6 +41,11 @@ public partial class DashDefensive : AttackState
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}
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}
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if (PursueOnNoLOS && !NPC.HasLineOfSight(bestTarget))
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{
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return PursueState;
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}
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if (NPC.CanAttack && NPC.StunTime <= 0)
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{
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bool isTargetStunned = bestTarget.StunTime > 0;
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