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4 changed files with 10 additions and 17 deletions

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@ -171,7 +171,8 @@ public partial class Character : CharacterBody2D, IFaction
{ {
if (StunTime > 0) if (StunTime > 0)
{ {
Velocity *= 0.25f; //Velocity *= 0.25f;
Velocity = Vector2.Zero;
} }
var state = StateMachine.CurrentState; var state = StateMachine.CurrentState;

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@ -50,16 +50,12 @@ public sealed partial class Player : Character
public override void _Ready() public override void _Ready()
{ {
InteractionRay = GetNode<InteractionRay>("Direction2D/InteractionRay"); InteractionRay = GetNode<InteractionRay>("Direction2D/InteractionRay");
_effects = GetNode<Node2D>("%Effects"); _effects = GetNode<Node2D>("%Effects");
_characterEffects = GetNode<Node2D>("%CharacterEffects"); _characterEffects = GetNode<Node2D>("%CharacterEffects");
_targetTracer = GetNode<TargetTracer>("%TargetTracer"); _targetTracer = GetNode<TargetTracer>("%TargetTracer");
base._Ready(); base._Ready();
Stats = GetNode<PlayerStats>("Stats");
Stats = base.Stats as PlayerStats;
Inventory.UsedItem += (Items.Item item) => Inventory.UsedItem += (Items.Item item) =>
{ {
@ -75,8 +71,6 @@ public sealed partial class Player : Character
this.GetEventBus().EmitSignal(signal, args); this.GetEventBus().EmitSignal(signal, args);
}; };
//GD.Print("Inventory: " + Inventory.Items);
//Inventory.AddItemToHotbar(Inventory.Items[0]);
Inventory.SelectedIndex = 0; Inventory.SelectedIndex = 0;
} }
@ -125,6 +119,7 @@ public sealed partial class Player : Character
public void Spawn() public void Spawn()
{ {
Health = 100; Health = 100;
Velocity = Vector2.Zero; // player retains knockback after respawning
HurtAnimation.Play("spawn"); HurtAnimation.Play("spawn");
} }

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@ -831,9 +831,6 @@ InventoryMap = {
visible = false visible = false
StateMachine = NodePath("StateMachine") StateMachine = NodePath("StateMachine")
[node name="RemoteTransform2D2" type="RemoteTransform2D" parent="Inventory"]
position = Vector2(0, 4)
[node name="Sword" parent="Inventory" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "ParryParticles", "StateMachine", "Anchor", "HandAnchor") instance=ExtResource("31_ql4as")] [node name="Sword" parent="Inventory" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "ParryParticles", "StateMachine", "Anchor", "HandAnchor") instance=ExtResource("31_ql4as")]
visible = false visible = false
Hitbox = NodePath("Hitbox") Hitbox = NodePath("Hitbox")

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@ -6,8 +6,8 @@
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fmdjb"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_fmdjb"]
shader = ExtResource("1_nrekm") shader = ExtResource("1_nrekm")
shader_parameter/vignette_intensity = 0.1 shader_parameter/vignette_intensity = 0.2
shader_parameter/vignette_opacity = 0.2 shader_parameter/vignette_opacity = 0.3
shader_parameter/vignette_rgb = Color(0, 0, 0, 1) shader_parameter/vignette_rgb = Color(0, 0, 0, 1)
[sub_resource type="Animation" id="Animation_ph4f2"] [sub_resource type="Animation" id="Animation_ph4f2"]
@ -22,7 +22,7 @@ tracks/0/keys = {
"times": PackedFloat32Array(0), "times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1), "transitions": PackedFloat32Array(1),
"update": 0, "update": 0,
"values": [0.1] "values": [0.2]
} }
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/imported = false tracks/1/imported = false
@ -34,7 +34,7 @@ tracks/1/keys = {
"times": PackedFloat32Array(0), "times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1), "transitions": PackedFloat32Array(1),
"update": 0, "update": 0,
"values": [0.2] "values": [0.3]
} }
[sub_resource type="Animation" id="Animation_sqaf2"] [sub_resource type="Animation" id="Animation_sqaf2"]
@ -50,7 +50,7 @@ tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.5), "times": PackedFloat32Array(0, 0.2, 0.5),
"transitions": PackedFloat32Array(1, 1, 1), "transitions": PackedFloat32Array(1, 1, 1),
"update": 0, "update": 0,
"values": [0.4, 0.1, 0.1] "values": [0.8, 0.2, 0.2]
} }
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/imported = false tracks/1/imported = false
@ -62,7 +62,7 @@ tracks/1/keys = {
"times": PackedFloat32Array(0.2, 0.5), "times": PackedFloat32Array(0.2, 0.5),
"transitions": PackedFloat32Array(1, 0.25), "transitions": PackedFloat32Array(1, 0.25),
"update": 0, "update": 0,
"values": [1.0, 0.2] "values": [1.0, 0.3]
} }
[sub_resource type="AnimationLibrary" id="AnimationLibrary_s4mrn"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_s4mrn"]