fix other stuff from map switching
parent
df6b75613c
commit
fe11421fc1
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@ -16,6 +16,8 @@ namespace SupaLidlGame.BoundingBoxes
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[Export]
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public float Damage { get; set; }
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private bool _isDisabled = false;
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/// <summary>
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/// Getter/setter for the CollisionShape2D's Disabled property.
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/// </summary>
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@ -24,6 +26,9 @@ namespace SupaLidlGame.BoundingBoxes
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{
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get => _collisionShape.Disabled;
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set
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{
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_isDisabled = value;
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if (_collisionShape is not null)
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{
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_collisionShape.Disabled = value;
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if (value)
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@ -32,6 +37,7 @@ namespace SupaLidlGame.BoundingBoxes
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}
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}
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}
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}
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[Export]
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public float Knockback { get; set; }
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@ -47,6 +53,7 @@ namespace SupaLidlGame.BoundingBoxes
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public override void _Ready()
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{
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_collisionShape = GetNode<CollisionShape2D>("CollisionShape2D");
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IsDisabled = _isDisabled; // sets _collisionShape.Disabled
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}
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private bool ShouldParry(Hitbox box)
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@ -141,7 +141,6 @@ StateMachine = NodePath("StateMachine")
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Faction = 1
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[node name="Camera2D" parent="." instance=ExtResource("4_ym125")]
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position_smoothing_enabled = true
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position_smoothing_speed = 8.0
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[node name="Sprite" type="AnimatedSprite2D" parent="."]
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@ -174,6 +173,7 @@ script = ExtResource("6_6bgrj")
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IdleState = NodePath("../Idle")
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[node name="Debug" type="Control" parent="."]
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visible = false
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layout_mode = 3
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anchors_preset = 0
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