add vignette pp effect on taking damage
parent
6241d6bcdf
commit
fb80aa5c12
23
UI/Base.tscn
23
UI/Base.tscn
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=3 uid="uid://c271rdjhd1gfo"]
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[gd_scene load_steps=10 format=3 uid="uid://c271rdjhd1gfo"]
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[ext_resource type="PackedScene" uid="uid://73jm5qjy52vq" path="res://Dialogue/balloon.tscn" id="1_atjb1"]
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[ext_resource type="Script" path="res://UI/UIController.cs" id="2_b4b6l"]
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@ -8,14 +8,7 @@
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[ext_resource type="PackedScene" uid="uid://c77754nvmckn" path="res://UI/LocationDisplay.tscn" id="5_cr6vo"]
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[ext_resource type="PackedScene" uid="uid://sfs8dpfitpdu" path="res://UI/Hotbar.tscn" id="5_mmp18"]
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[ext_resource type="PackedScene" uid="uid://d3q1yu3n7cqfj" path="res://UI/SceneTransition.tscn" id="6_j0nhv"]
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[ext_resource type="Shader" path="res://Shaders/Vignette.gdshader" id="8_k080s"]
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[ext_resource type="Texture2D" uid="uid://dxtpp41y85tv5" path="res://Assets/Sprites/Misc/white.png" id="9_2hlfh"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_fmdjb"]
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shader = ExtResource("8_k080s")
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shader_parameter/vignette_intensity = 0.1
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shader_parameter/vignette_opacity = 0.1
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shader_parameter/vignette_rgb = Color(0.92549, 0, 0.937255, 1)
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[ext_resource type="PackedScene" uid="uid://2afbrf8asy2a" path="res://UI/PostProcessing/Vignette.tscn" id="9_p1ubd"]
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[node name="BaseUI" type="CanvasLayer"]
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process_mode = 3
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@ -42,7 +35,7 @@ layer = 4
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[node name="MainUILayer" type="CanvasLayer" parent="SubViewportContainer/UIViewport"]
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layer = 3
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[node name="Main" type="Control" parent="SubViewportContainer/UIViewport/MainUILayer" node_paths=PackedStringArray("BossBar")]
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[node name="Main" type="Control" parent="SubViewportContainer/UIViewport/MainUILayer"]
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z_index = 128
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layout_mode = 3
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anchors_preset = 15
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@ -53,7 +46,6 @@ grow_vertical = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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script = ExtResource("2_b4b6l")
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BossBar = NodePath("Bottom/BossBar")
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[node name="Top" type="HBoxContainer" parent="SubViewportContainer/UIViewport/MainUILayer/Main"]
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layout_mode = 1
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@ -116,11 +108,4 @@ z_index = 1
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[node name="PostProcessing" type="CanvasLayer" parent="SubViewportContainer/UIViewport"]
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layer = 2
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[node name="TextureRect" type="TextureRect" parent="SubViewportContainer/UIViewport/PostProcessing"]
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material = SubResource("ShaderMaterial_fmdjb")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("9_2hlfh")
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[node name="TextureRect" parent="SubViewportContainer/UIViewport/PostProcessing" instance=ExtResource("9_p1ubd")]
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@ -0,0 +1,15 @@
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using Godot;
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namespace SupaLidlGame.UI.PostProcessing;
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public partial class Vignette : TextureRect
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{
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public override void _Ready()
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{
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Events.EventBus.Instance.PlayerHurt += (Events.HurtArgs args) =>
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{
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GD.Print("TIGHTEN!!!");
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GetNode<AnimationPlayer>("AnimationPlayer").Play("tighten");
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};
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}
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}
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@ -0,0 +1,87 @@
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[gd_scene load_steps=8 format=3 uid="uid://2afbrf8asy2a"]
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[ext_resource type="Shader" path="res://Shaders/Vignette.gdshader" id="1_nrekm"]
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[ext_resource type="Texture2D" uid="uid://dxtpp41y85tv5" path="res://Assets/Sprites/Misc/white.png" id="2_r11v7"]
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[ext_resource type="Script" path="res://UI/PostProcessing/Vignette.cs" id="3_judmt"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_fmdjb"]
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shader = ExtResource("1_nrekm")
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shader_parameter/vignette_intensity = 0.1
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shader_parameter/vignette_opacity = 0.1
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shader_parameter/vignette_rgb = Color(0, 0, 0, 1)
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[sub_resource type="Animation" id="Animation_ph4f2"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:material:shader_parameter/vignette_intensity")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.1]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:material:shader_parameter/vignette_opacity")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.1]
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}
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[sub_resource type="Animation" id="Animation_sqaf2"]
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resource_name = "tighten"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:material:shader_parameter/vignette_intensity")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [0.1, 0.1, 0.1]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:material:shader_parameter/vignette_opacity")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.2, 0.5),
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"transitions": PackedFloat32Array(1, 0.25),
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"update": 0,
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"values": [1.0, 0.1]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_s4mrn"]
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_data = {
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"RESET": SubResource("Animation_ph4f2"),
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"tighten": SubResource("Animation_sqaf2")
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}
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[node name="TextureRect" type="TextureRect"]
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material = SubResource("ShaderMaterial_fmdjb")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("2_r11v7")
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script = ExtResource("3_judmt")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_s4mrn")
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}
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