SupaLidlGame/UI/PostProcessing/Vignette.cs

16 lines
354 B
C#

using Godot;
namespace SupaLidlGame.UI.PostProcessing;
public partial class Vignette : TextureRect
{
public override void _Ready()
{
Events.EventBus.Instance.PlayerHurt += (Events.HurtArgs args) =>
{
GD.Print("TIGHTEN!!!");
GetNode<AnimationPlayer>("AnimationPlayer").Play("tighten");
};
}
}