godot-4.2
HumanoidSandvichDispenser 2023-12-08 20:27:38 -08:00
parent 9ec6187747
commit fb4681c3cd
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
21 changed files with 451 additions and 55 deletions

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importer="texture"
type="CompressedTexture2D"
uid="uid://c70cn53osy56w"
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View File

@ -18,30 +18,30 @@ y_sort_enabled = true
texture_filter = 3 texture_filter = 3
tile_set = SubResource("TileSet_18c7j") tile_set = SubResource("TileSet_18c7j")
format = 2 format = 2
layer_0/name = "Layer 3" layer_0/name = "z-index 0"
layer_0/y_sort_enabled = true layer_0/y_sort_enabled = true
layer_1/name = "Layer 2" layer_1/name = "z-index -1"
layer_1/enabled = true layer_1/enabled = true
layer_1/modulate = Color(1, 1, 1, 1) layer_1/modulate = Color(1, 1, 1, 1)
layer_1/y_sort_enabled = true layer_1/y_sort_enabled = true
layer_1/y_sort_origin = 0 layer_1/y_sort_origin = 0
layer_1/z_index = -1 layer_1/z_index = -1
layer_1/tile_data = PackedInt32Array() layer_1/tile_data = PackedInt32Array()
layer_2/name = "Layer 1 Overlay" layer_2/name = "z-index -1 (under)"
layer_2/enabled = true layer_2/enabled = true
layer_2/modulate = Color(1, 1, 1, 1) layer_2/modulate = Color(1, 1, 1, 1)
layer_2/y_sort_enabled = true layer_2/y_sort_enabled = true
layer_2/y_sort_origin = 0 layer_2/y_sort_origin = 0
layer_2/z_index = -1 layer_2/z_index = -1
layer_2/tile_data = PackedInt32Array() layer_2/tile_data = PackedInt32Array()
layer_3/name = "Layer 1" layer_3/name = "z-index -2"
layer_3/enabled = true layer_3/enabled = true
layer_3/modulate = Color(1, 1, 1, 1) layer_3/modulate = Color(1, 1, 1, 1)
layer_3/y_sort_enabled = true layer_3/y_sort_enabled = true
layer_3/y_sort_origin = 0 layer_3/y_sort_origin = 0
layer_3/z_index = -2 layer_3/z_index = -2
layer_3/tile_data = PackedInt32Array() layer_3/tile_data = PackedInt32Array()
layer_4/name = "Layer 0" layer_4/name = "z-index -3"
layer_4/enabled = true layer_4/enabled = true
layer_4/modulate = Color(1, 1, 1, 1) layer_4/modulate = Color(1, 1, 1, 1)
layer_4/y_sort_enabled = true layer_4/y_sort_enabled = true
@ -55,6 +55,13 @@ layer_5/y_sort_enabled = false
layer_5/y_sort_origin = 0 layer_5/y_sort_origin = 0
layer_5/z_index = -4 layer_5/z_index = -4
layer_5/tile_data = PackedInt32Array() layer_5/tile_data = PackedInt32Array()
layer_6/name = "z-index 0 (walls)"
layer_6/enabled = true
layer_6/modulate = Color(1, 1, 1, 1)
layer_6/y_sort_enabled = true
layer_6/y_sort_origin = -8
layer_6/z_index = 0
layer_6/tile_data = PackedInt32Array()
script = ExtResource("2_4m0a1") script = ExtResource("2_4m0a1")
Entities = NodePath("Entities") Entities = NodePath("Entities")
Areas = NodePath("Areas") Areas = NodePath("Areas")

View File

@ -12,7 +12,7 @@
[ext_resource type="PackedScene" uid="uid://malbos18dh7l" path="res://BoundingBoxes/CameraBounds.tscn" id="11_j2620"] [ext_resource type="PackedScene" uid="uid://malbos18dh7l" path="res://BoundingBoxes/CameraBounds.tscn" id="11_j2620"]
[ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="11_yjp7m"] [ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="11_yjp7m"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_xjdwt"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_i5p65"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("5_h8k5p") shader = ExtResource("5_h8k5p")
shader_parameter/color = Vector4(1, 1, 1, 1) shader_parameter/color = Vector4(1, 1, 1, 1)
@ -139,7 +139,7 @@ visible = false
position = Vector2(120, -112) position = Vector2(120, -112)
[node name="Doc" parent="Entities" index="0" instance=ExtResource("4_ej0f3")] [node name="Doc" parent="Entities" index="0" instance=ExtResource("4_ej0f3")]
material = SubResource("ShaderMaterial_xjdwt") material = SubResource("ShaderMaterial_i5p65")
[node name="PointLight2D" type="PointLight2D" parent="Entities" index="1"] [node name="PointLight2D" type="PointLight2D" parent="Entities" index="1"]
position = Vector2(168, -42) position = Vector2(168, -42)

View File

@ -200,98 +200,98 @@ size = Vector2(64, 97)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5pcme"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_5pcme"]
size = Vector2(18, 6) size = Vector2(18, 6)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pbb5y"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_6x5wo"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("28_b3suq") shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1) shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6i52h"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_egt7u"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("28_b3suq") shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1) shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_kiiyr"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_uj5ok"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("28_b3suq") shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1) shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_y56wk"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_kousk"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("28_b3suq") shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1) shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_o2vky"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_bqrx1"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("28_b3suq") shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1) shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6yf0d"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_i3t42"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("28_b3suq") shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1) shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ntxic"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_cnws8"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("28_b3suq") shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1) shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_gs51l"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_rkh32"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("28_b3suq") shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1) shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fnftc"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_1vu33"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("28_b3suq") shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1) shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hujns"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_d6edj"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("28_b3suq") shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1) shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_upcev"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_5erwp"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("28_b3suq") shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1) shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_t5irn"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_ucdvr"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("28_b3suq") shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1) shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_oe4qf"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_i5710"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("28_b3suq") shader = ExtResource("28_b3suq")
shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/color = Quaternion(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bw64p"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_kerqp"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("28_b3suq") shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1) shader_parameter/color = Vector4(1, 1, 1, 1)
@ -782,59 +782,59 @@ position = Vector2(256, -9)
position = Vector2(80, 351) position = Vector2(80, 351)
[node name="Centurion" parent="Entities" index="8" instance=ExtResource("30_qfl2k")] [node name="Centurion" parent="Entities" index="8" instance=ExtResource("30_qfl2k")]
material = SubResource("ShaderMaterial_pbb5y") material = SubResource("ShaderMaterial_6x5wo")
position = Vector2(-360, 31) position = Vector2(-360, 31)
[node name="Centurion2" parent="Entities" index="9" instance=ExtResource("30_qfl2k")] [node name="Centurion2" parent="Entities" index="9" instance=ExtResource("30_qfl2k")]
material = SubResource("ShaderMaterial_6i52h") material = SubResource("ShaderMaterial_egt7u")
position = Vector2(-224, 131) position = Vector2(-224, 131)
[node name="Centurion3" parent="Entities" index="10" instance=ExtResource("30_qfl2k")] [node name="Centurion3" parent="Entities" index="10" instance=ExtResource("30_qfl2k")]
material = SubResource("ShaderMaterial_kiiyr") material = SubResource("ShaderMaterial_uj5ok")
position = Vector2(-280, 411) position = Vector2(-280, 411)
[node name="Centurion4" parent="Entities" index="11" instance=ExtResource("30_qfl2k")] [node name="Centurion4" parent="Entities" index="11" instance=ExtResource("30_qfl2k")]
material = SubResource("ShaderMaterial_y56wk") material = SubResource("ShaderMaterial_kousk")
position = Vector2(-232, 728) position = Vector2(-232, 728)
[node name="Legionary" parent="Entities" index="12" instance=ExtResource("27_84gw4")] [node name="Legionary" parent="Entities" index="12" instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_o2vky") material = SubResource("ShaderMaterial_bqrx1")
position = Vector2(-214, 72) position = Vector2(-214, 72)
[node name="Legionary2" parent="Entities" index="13" instance=ExtResource("27_84gw4")] [node name="Legionary2" parent="Entities" index="13" instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_6yf0d") material = SubResource("ShaderMaterial_i3t42")
position = Vector2(-496, 15) position = Vector2(-496, 15)
[node name="Legionary3" parent="Entities" index="14" instance=ExtResource("27_84gw4")] [node name="Legionary3" parent="Entities" index="14" instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_ntxic") material = SubResource("ShaderMaterial_cnws8")
position = Vector2(-384, 118) position = Vector2(-384, 118)
[node name="Legionary4" parent="Entities" index="15" instance=ExtResource("27_84gw4")] [node name="Legionary4" parent="Entities" index="15" instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_gs51l") material = SubResource("ShaderMaterial_rkh32")
position = Vector2(-300, 384) position = Vector2(-300, 384)
[node name="Legionary5" parent="Entities" index="16" instance=ExtResource("27_84gw4")] [node name="Legionary5" parent="Entities" index="16" instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_fnftc") material = SubResource("ShaderMaterial_1vu33")
position = Vector2(-152, 728) position = Vector2(-152, 728)
[node name="Legionary6" parent="Entities" index="17" instance=ExtResource("27_84gw4")] [node name="Legionary6" parent="Entities" index="17" instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_hujns") material = SubResource("ShaderMaterial_d6edj")
position = Vector2(-258, 455) position = Vector2(-258, 455)
[node name="Legionary7" parent="Entities" index="18" instance=ExtResource("27_84gw4")] [node name="Legionary7" parent="Entities" index="18" instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_upcev") material = SubResource("ShaderMaterial_5erwp")
position = Vector2(-556, 402) position = Vector2(-556, 402)
[node name="Legionary8" parent="Entities" index="19" instance=ExtResource("27_84gw4")] [node name="Legionary8" parent="Entities" index="19" instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_t5irn") material = SubResource("ShaderMaterial_ucdvr")
position = Vector2(-404, 505) position = Vector2(-404, 505)
[node name="Weeb" parent="Entities" index="20" instance=ExtResource("36_w0bf2")] [node name="Weeb" parent="Entities" index="20" instance=ExtResource("36_w0bf2")]
material = SubResource("ShaderMaterial_oe4qf") material = SubResource("ShaderMaterial_i5710")
position = Vector2(-111, 1) position = Vector2(-111, 1)
[node name="Cultist" parent="Entities" index="21" instance=ExtResource("30_xj4yo")] [node name="Cultist" parent="Entities" index="21" instance=ExtResource("30_xj4yo")]
material = SubResource("ShaderMaterial_bw64p") material = SubResource("ShaderMaterial_kerqp")
position = Vector2(191, 567) position = Vector2(191, 567)
[node name="CameraBounds" parent="Areas" index="0" instance=ExtResource("33_e4gty")] [node name="CameraBounds" parent="Areas" index="0" instance=ExtResource("33_e4gty")]

View File

@ -1160,14 +1160,13 @@ y_sort_enabled = true
[node name="Areas" type="Node2D" parent="."] [node name="Areas" type="Node2D" parent="."]
[node name="Area2D" type="Area2D" parent="Areas" node_paths=PackedStringArray("Collision")] [node name="Area2D" type="Area2D" parent="Areas"]
position = Vector2(200, -24) position = Vector2(200, -24)
collision_mask = 5 collision_mask = 5
script = ExtResource("5_gxtl8") script = ExtResource("5_gxtl8")
ToArea = "res://Scenes/Maps/Meadow.tscn" ToArea = "res://Scenes/Maps/Meadow.tscn"
ToConnector = "meadow_start" ToConnector = "meadow_start"
Identifier = "forest_to_meadow" Identifier = "forest_to_meadow"
Collision = NodePath("CollisionShape2D")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Area2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Area2D"]
shape = SubResource("RectangleShape2D_drg0k") shape = SubResource("RectangleShape2D_drg0k")

File diff suppressed because one or more lines are too long

View File

@ -68,56 +68,56 @@ sources/0 = SubResource("TileSetAtlasSource_j354e")
closed = false closed = false
polygon = PackedVector2Array(142, -2, 8, 32, -55, 18) polygon = PackedVector2Array(142, -2, 8, 32, -55, 18)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5ncjj"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_dap58"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("5_dtu2e") shader = ExtResource("5_dtu2e")
shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/color = Quaternion(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_36pks"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_tgpe5"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("5_dtu2e") shader = ExtResource("5_dtu2e")
shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/color = Quaternion(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_eove5"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_oqgvr"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("5_dtu2e") shader = ExtResource("5_dtu2e")
shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/color = Quaternion(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bgpic"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_k1kq6"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("5_dtu2e") shader = ExtResource("5_dtu2e")
shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/color = Quaternion(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fv8tp"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_lbypa"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("5_dtu2e") shader = ExtResource("5_dtu2e")
shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/color = Quaternion(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bfbhx"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_re0th"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("5_dtu2e") shader = ExtResource("5_dtu2e")
shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/color = Quaternion(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bdydc"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_1l3ye"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("5_dtu2e") shader = ExtResource("5_dtu2e")
shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/color = Quaternion(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0 shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ilpum"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_eiin3"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("5_dtu2e") shader = ExtResource("5_dtu2e")
shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/color = Quaternion(1, 1, 1, 1)
@ -149,35 +149,35 @@ visible = false
occluder = SubResource("OccluderPolygon2D_l6t22") occluder = SubResource("OccluderPolygon2D_l6t22")
[node name="Weeb" parent="Entities" index="0" instance=ExtResource("4_bs3am")] [node name="Weeb" parent="Entities" index="0" instance=ExtResource("4_bs3am")]
material = SubResource("ShaderMaterial_5ncjj") material = SubResource("ShaderMaterial_dap58")
position = Vector2(128, 0) position = Vector2(128, 0)
[node name="Weeb2" parent="Entities" index="1" instance=ExtResource("4_bs3am")] [node name="Weeb2" parent="Entities" index="1" instance=ExtResource("4_bs3am")]
material = SubResource("ShaderMaterial_36pks") material = SubResource("ShaderMaterial_tgpe5")
position = Vector2(128, 32) position = Vector2(128, 32)
[node name="Weeb3" parent="Entities" index="2" instance=ExtResource("4_bs3am")] [node name="Weeb3" parent="Entities" index="2" instance=ExtResource("4_bs3am")]
material = SubResource("ShaderMaterial_eove5") material = SubResource("ShaderMaterial_oqgvr")
position = Vector2(184, 32) position = Vector2(184, 32)
[node name="Weeb4" parent="Entities" index="3" instance=ExtResource("4_bs3am")] [node name="Weeb4" parent="Entities" index="3" instance=ExtResource("4_bs3am")]
material = SubResource("ShaderMaterial_bgpic") material = SubResource("ShaderMaterial_k1kq6")
position = Vector2(184, -40) position = Vector2(184, -40)
[node name="Weeb5" parent="Entities" index="4" instance=ExtResource("4_bs3am")] [node name="Weeb5" parent="Entities" index="4" instance=ExtResource("4_bs3am")]
material = SubResource("ShaderMaterial_fv8tp") material = SubResource("ShaderMaterial_lbypa")
position = Vector2(-96, 1) position = Vector2(-96, 1)
[node name="Weeb7" parent="Entities" index="5" instance=ExtResource("4_bs3am")] [node name="Weeb7" parent="Entities" index="5" instance=ExtResource("4_bs3am")]
material = SubResource("ShaderMaterial_bfbhx") material = SubResource("ShaderMaterial_re0th")
position = Vector2(-38, 48) position = Vector2(-38, 48)
[node name="Weeb8" parent="Entities" index="6" instance=ExtResource("4_bs3am")] [node name="Weeb8" parent="Entities" index="6" instance=ExtResource("4_bs3am")]
material = SubResource("ShaderMaterial_bdydc") material = SubResource("ShaderMaterial_1l3ye")
position = Vector2(42, 48) position = Vector2(42, 48)
[node name="Weeb6" parent="Entities" index="7" instance=ExtResource("4_bs3am")] [node name="Weeb6" parent="Entities" index="7" instance=ExtResource("4_bs3am")]
material = SubResource("ShaderMaterial_ilpum") material = SubResource("ShaderMaterial_eiin3")
position = Vector2(104, -64) position = Vector2(104, -64)
[node name="Campfire" parent="Entities" index="8" instance=ExtResource("7_l0kul")] [node name="Campfire" parent="Entities" index="8" instance=ExtResource("7_l0kul")]

View File

@ -45,7 +45,6 @@ public partial class PursueState : ThinkerState
{ {
// go to last seen position of last best target // go to last seen position of last best target
NavigationAgent.TargetPosition = NPC.LastSeenPosition; NavigationAgent.TargetPosition = NPC.LastSeenPosition;
GD.Print(NPC.LastSeenPosition);
} }
return null; return null;
} }

View File

@ -104,7 +104,6 @@ z_index = 1
[node name="PostProcessing" type="CanvasLayer" parent="SubViewportContainer/UIViewport"] [node name="PostProcessing" type="CanvasLayer" parent="SubViewportContainer/UIViewport"]
layer = 2 layer = 2
visible = false
[node name="TextureRect" type="TextureRect" parent="SubViewportContainer/UIViewport/PostProcessing"] [node name="TextureRect" type="TextureRect" parent="SubViewportContainer/UIViewport/PostProcessing"]
material = SubResource("ShaderMaterial_fmdjb") material = SubResource("ShaderMaterial_fmdjb")