Redesign Arena tilemap (#41)

* Add new tileset

* Change tilemap
wip^2
HumanoidSandvichDispenser 2024-06-24 16:07:15 -07:00 committed by GitHub
parent 3ea50d5c97
commit f0ac72b919
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
24 changed files with 439 additions and 28 deletions

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dlxiybkk75imp"
path="res://.godot/imported/tree-leaves-dark-0.png-c0a1d8978753948673d83a622b613796.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/Props/tree-leaves-dark-0.png"
dest_files=["res://.godot/imported/tree-leaves-dark-0.png-c0a1d8978753948673d83a622b613796.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://022r5gtr5ut5"
path="res://.godot/imported/tree-leaves-dark-1.png-e500a7048d53ad3769f9fb33e7139e3a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/Props/tree-leaves-dark-1.png"
dest_files=["res://.godot/imported/tree-leaves-dark-1.png-e500a7048d53ad3769f9fb33e7139e3a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://fb2cpwplhe7o"
path="res://.godot/imported/tree-leaves-dark-2.png-e3e4a859dde5c7535113533f8a9eb51d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/Props/tree-leaves-dark-2.png"
dest_files=["res://.godot/imported/tree-leaves-dark-2.png-e3e4a859dde5c7535113533f8a9eb51d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bth1v3dyuqwg6"
path="res://.godot/imported/arena-tileset-new.png-be9f2f14aeaee34d9c3f67ae1188e672.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/arena-tileset-new.png"
dest_files=["res://.godot/imported/arena-tileset-new.png-be9f2f14aeaee34d9c3f67ae1188e672.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -268,8 +268,8 @@ scale_curve = SubResource("CurveTexture_5uulw")
color = Color(1, 0, 0, 1)
color_ramp = SubResource("GradientTexture1D_iyaih")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
size = Vector2(8, 8)
[sub_resource type="CircleShape2D" id="CircleShape2D_umi1b"]
radius = 4.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1gjgc"]
size = Vector2(12, 16)
@ -430,7 +430,7 @@ offset = Vector2(0, -12)
hframes = 7
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_bfqew")
shape = SubResource("CircleShape2D_umi1b")
[node name="Inventory" type="Node2D" parent="." node_paths=PackedStringArray("Hotbar")]
script = ExtResource("17_5rur0")

View File

@ -145,7 +145,7 @@ public partial class NPC : Character
}
float score = 0;
score -= Position.DistanceSquaredTo(character.Position);
score -= Position.DistanceTo(character.Position);
if (score < bestScore)
{

View File

@ -174,6 +174,7 @@ Sprite = NodePath("Sprites/Sprite2D")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
Faction = 4
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
script = ExtResource("2_dhles")

View File

@ -59,7 +59,7 @@ public partial class UnwantedFrequency : Projectile, Utils.ITarget
TrailPosition.Position = new Vector2(0, 4 * Mathf.Sin(radians));
TrailPosition2.Position = -TrailPosition.Position;
if (CharacterTarget is not null)
if (CharacterTarget is not null && IsInstanceValid(CharacterTarget))
{
var pos = CharacterTarget.GlobalPosition;
var desired = GlobalPosition.DirectionTo(pos);

View File

@ -26,18 +26,17 @@ vframes = 2
frame = 9
[node name="TopLeft" type="Sprite2D" parent="."]
position = Vector2(-16, -16)
position = Vector2(-16, 0)
texture = ExtResource("1_cnrpk")
centered = false
offset = Vector2(0, -16)
offset = Vector2(0, -32)
hframes = 8
vframes = 2
[node name="TopRight" type="Sprite2D" parent="."]
position = Vector2(0, -16)
texture = ExtResource("1_cnrpk")
centered = false
offset = Vector2(0, -16)
offset = Vector2(0, -32)
hframes = 8
vframes = 2
frame = 1

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@ -1,8 +1,9 @@
[gd_resource type="TileSet" load_steps=12 format=3 uid="uid://l61kbx31ug4p"]
[gd_resource type="TileSet" load_steps=14 format=3 uid="uid://l61kbx31ug4p"]
[ext_resource type="Texture2D" uid="uid://b0yiy7w8nxmas" path="res://Assets/Sprites/arena-tileset.png" id="1_kud44"]
[ext_resource type="Texture2D" uid="uid://j1ekk1ppenm4" path="res://Assets/Sprites/grass-tileset.png" id="2_lihbs"]
[ext_resource type="Texture2D" uid="uid://udgjrcaexuaq" path="res://Assets/Sprites/Props/arena-arches.png" id="3_hbylw"]
[ext_resource type="Texture2D" uid="uid://bth1v3dyuqwg6" path="res://Assets/Sprites/arena-tileset-new.png" id="4_n70qi"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_7s0wj"]
source_geometry_group_name = &"navigation_polygon_source_group"
@ -456,6 +457,149 @@ texture = ExtResource("3_hbylw")
1:1/0 = 0
2:1/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_45tin"]
texture = ExtResource("4_n70qi")
0:0/0 = 0
1:0/0 = 0
4:0/0 = 0
4:0/0/y_sort_origin = 8
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0 = 0
5:0/0/y_sort_origin = 8
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0 = 0
6:0/0/y_sort_origin = 8
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
9:0/0 = 0
10:0/0 = 0
11:0/0 = 0
12:0/0 = 0
13:0/0 = 0
0:1/0 = 0
1:1/0 = 0
4:1/0 = 0
4:1/0/y_sort_origin = 8
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0 = 0
5:1/0/y_sort_origin = 8
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0 = 0
6:1/0/y_sort_origin = 8
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:1/0 = 0
7:1/0/y_sort_origin = 8
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0 = 0
8:1/0/y_sort_origin = 8
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0 = 0
9:1/0/y_sort_origin = 8
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:1/0 = 0
11:1/0 = 0
2:2/0 = 0
2:2/0/y_sort_origin = 8
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0 = 0
3:2/0/y_sort_origin = 8
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0 = 0
4:2/0/y_sort_origin = 8
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0 = 0
5:2/0/y_sort_origin = 8
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0 = 0
6:2/0/y_sort_origin = 8
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0 = 0
7:2/0/y_sort_origin = 8
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:2/0 = 0
8:2/0/y_sort_origin = 8
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:2/0 = 0
9:2/0/y_sort_origin = 8
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:2/0 = 0
11:2/0 = 0
0:3/0 = 0
0:3/0/y_sort_origin = 8
1:3/0 = 0
1:3/0/y_sort_origin = 8
2:3/0 = 0
2:3/0/y_sort_origin = 8
3:3/0 = 0
3:3/0/y_sort_origin = 8
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0 = 0
4:3/0/y_sort_origin = 8
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0 = 0
0:4/0 = 0
0:4/0/y_sort_origin = 8
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0 = 0
2:4/0/y_sort_origin = 8
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0 = 0
3:4/0/y_sort_origin = 8
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0 = 0
4:4/0/y_sort_origin = 8
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0 = 0
5:4/0/y_sort_origin = 8
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:4/0 = 0
6:4/0/y_sort_origin = 8
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:4/0 = 0
0:5/0 = 0
0:5/0/y_sort_origin = 8
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:5/0 = 0
1:5/0/y_sort_origin = 8
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:5/0 = 0
2:5/0/y_sort_origin = 8
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:5/0 = 0
4:5/0 = 0
5:3/0 = 0
5:3/0/y_sort_origin = 8
6:3/0 = 0
6:3/0/y_sort_origin = 8
0:6/0 = 0
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
1:6/0 = 0
2:6/0 = 0
2:1/0 = 0
2:0/0 = 0
3:0/0 = 0
3:1/0 = 0
13:5/size_in_atlas = Vector2i(1, 2)
13:5/0 = 0
13:5/0/texture_origin = Vector2i(0, 8)
13:5/0/y_sort_origin = 8
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:4/size_in_atlas = Vector2i(1, 3)
12:4/0 = 0
12:4/0/texture_origin = Vector2i(0, 16)
12:4/0/y_sort_origin = -2
10:3/0 = 0
11:3/0 = 0
12:2/0 = 0
12:3/0 = 0
13:3/0 = 0
13:2/0 = 0
12:1/0 = 0
13:1/0 = 0
14:2/0 = 0
[resource]
occlusion_layer_0/light_mask = 1
physics_layer_0/collision_layer = 1
@ -473,3 +617,4 @@ navigation_layer_0/layers = 1
sources/0 = SubResource("TileSetAtlasSource_fcd6d")
sources/1 = SubResource("TileSetAtlasSource_mdfpe")
sources/2 = SubResource("TileSetAtlasSource_u4tjf")
sources/3 = SubResource("TileSetAtlasSource_45tin")

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@ -7,6 +7,7 @@ public enum FactionName
{
Player = 1,
Doc = 2,
Forest = 4,
}
public interface IFaction

View File

@ -226,7 +226,5 @@ locale/translations_pot_files=PackedStringArray("res://Assets/Dialogue/doc.dialo
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.301961, 0.301961, 0.301961, 1)
viewport/hdr_2d=true