fix camera bounds extending too far

godot-4.3
John Montagu, the 4th Earl of Sandvich 2024-01-01 23:25:40 -08:00
parent c56f42211a
commit e2781c81f2
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
1 changed files with 3 additions and 3 deletions

View File

@ -52,7 +52,7 @@ turbulence_enabled = true
size = Vector2(40, 20) size = Vector2(40, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_iw8cv"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_iw8cv"]
size = Vector2(64, 192) size = Vector2(64, 360)
[node name="Arena" instance=ExtResource("1_ifiic")] [node name="Arena" instance=ExtResource("1_ifiic")]
tile_set = ExtResource("2_x0mh7") tile_set = ExtResource("2_x0mh7")
@ -184,10 +184,10 @@ position = Vector2(0, 377)
shape = SubResource("RectangleShape2D_iw8cv") shape = SubResource("RectangleShape2D_iw8cv")
[node name="TopLeft" parent="Areas/EntranceCameraBounds" index="1"] [node name="TopLeft" parent="Areas/EntranceCameraBounds" index="1"]
position = Vector2(-256, 88) position = Vector2(-256, 0)
[node name="BottomRight" parent="Areas/EntranceCameraBounds" index="2"] [node name="BottomRight" parent="Areas/EntranceCameraBounds" index="2"]
position = Vector2(256, 440) position = Vector2(256, 384)
[node name="Entrance" type="Marker2D" parent="Markers" index="0"] [node name="Entrance" type="Marker2D" parent="Markers" index="0"]
position = Vector2(0, 352) position = Vector2(0, 352)