new soundtrack and updated Map to have music

godot-4.2
HumanoidSandvichDispenser 2023-09-09 15:52:18 -07:00
parent ffe6c50e93
commit e0809c10da
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
5 changed files with 52 additions and 29 deletions

Binary file not shown.

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@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://6wfc0vvlbjp7"
path="res://.godot/imported/preambulum-mendici.mp3-fe3393f57ebcae277172350e8ad609ae.mp3str"
[deps]
source_file="res://Assets/Music/preambulum-mendici.mp3"
dest_files=["res://.godot/imported/preambulum-mendici.mp3-fe3393f57ebcae277172350e8ad609ae.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

View File

@ -32,6 +32,9 @@ public partial class Map : TileMap
[Export]
public string MapName { get; set; }
[Export]
public AudioStream Music { get; set; }
private bool _active;
public bool Active
@ -65,6 +68,7 @@ public partial class Map : TileMap
public void Load()
{
Godot.RenderingServer.SetDefaultClearColor(ClearColor);
GetNode<Audio.AudioManager>("/root/AudioManager").PlayBackground(Music);
}
public Node SpawnEntity(PackedScene scene)

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@ -12,7 +12,7 @@
[ext_resource type="PackedScene" uid="uid://malbos18dh7l" path="res://BoundingBoxes/CameraBounds.tscn" id="11_j2620"]
[ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="11_yjp7m"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_y0gej"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_gjy4i"]
resource_local_to_scene = true
shader = ExtResource("5_h8k5p")
shader_parameter/color = Vector4(1, 1, 1, 1)
@ -35,7 +35,7 @@ curve = SubResource("Curve_d18qq")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_h14dv"]
emission_shape = 3
emission_box_extents = Vector3(192, 192, 1)
emission_box_extents = Vector3(144, 144, 1)
particle_flag_disable_z = true
spread = 180.0
gravity = Vector3(0, 0, 0)
@ -139,7 +139,7 @@ visible = false
position = Vector2(120, -112)
[node name="Doc" parent="Entities" index="0" instance=ExtResource("4_ej0f3")]
material = SubResource("ShaderMaterial_y0gej")
material = SubResource("ShaderMaterial_gjy4i")
[node name="PointLight2D" type="PointLight2D" parent="Entities" index="1"]
position = Vector2(168, -42)

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@ -195,91 +195,91 @@ size = Vector2(64, 97)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5pcme"]
size = Vector2(18, 6)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_rmd68"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fdnfo"]
resource_local_to_scene = true
shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mfl5e"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bndwm"]
resource_local_to_scene = true
shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5dit0"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1rdkk"]
resource_local_to_scene = true
shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_s1isy"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_t1quy"]
resource_local_to_scene = true
shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_57t45"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0vtj0"]
resource_local_to_scene = true
shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2s5o2"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tetra"]
resource_local_to_scene = true
shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hgfsn"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_em14g"]
resource_local_to_scene = true
shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8o8wb"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5yuai"]
resource_local_to_scene = true
shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_nnd4x"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_iy8k6"]
resource_local_to_scene = true
shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_muryx"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hp4tf"]
resource_local_to_scene = true
shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2qvkn"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_332kh"]
resource_local_to_scene = true
shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_o7meu"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8vk12"]
resource_local_to_scene = true
shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_52xin"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yhujd"]
resource_local_to_scene = true
shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1)
@ -755,55 +755,55 @@ position = Vector2(256, -9)
position = Vector2(80, 373)
[node name="Centurion" parent="Entities" index="8" instance=ExtResource("30_qfl2k")]
material = SubResource("ShaderMaterial_rmd68")
material = SubResource("ShaderMaterial_fdnfo")
position = Vector2(-360, 31)
[node name="Centurion2" parent="Entities" index="9" instance=ExtResource("30_qfl2k")]
material = SubResource("ShaderMaterial_mfl5e")
material = SubResource("ShaderMaterial_bndwm")
position = Vector2(-224, 131)
[node name="Centurion3" parent="Entities" index="10" instance=ExtResource("30_qfl2k")]
material = SubResource("ShaderMaterial_5dit0")
material = SubResource("ShaderMaterial_1rdkk")
position = Vector2(-280, 411)
[node name="Centurion4" parent="Entities" index="11" instance=ExtResource("30_qfl2k")]
material = SubResource("ShaderMaterial_s1isy")
material = SubResource("ShaderMaterial_t1quy")
position = Vector2(-232, 728)
[node name="Legionary" parent="Entities" index="12" instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_57t45")
material = SubResource("ShaderMaterial_0vtj0")
position = Vector2(-214, 72)
[node name="Legionary2" parent="Entities" index="13" instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_2s5o2")
material = SubResource("ShaderMaterial_tetra")
position = Vector2(-496, 15)
[node name="Legionary3" parent="Entities" index="14" instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_hgfsn")
material = SubResource("ShaderMaterial_em14g")
position = Vector2(-384, 118)
[node name="Legionary4" parent="Entities" index="15" instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_8o8wb")
material = SubResource("ShaderMaterial_5yuai")
position = Vector2(-300, 384)
[node name="Legionary5" parent="Entities" index="16" instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_nnd4x")
material = SubResource("ShaderMaterial_iy8k6")
position = Vector2(-152, 728)
[node name="Legionary6" parent="Entities" index="17" instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_muryx")
material = SubResource("ShaderMaterial_hp4tf")
position = Vector2(-258, 455)
[node name="Legionary7" parent="Entities" index="18" instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_2qvkn")
material = SubResource("ShaderMaterial_332kh")
position = Vector2(-556, 402)
[node name="Legionary8" parent="Entities" index="19" instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_o7meu")
material = SubResource("ShaderMaterial_8vk12")
position = Vector2(-404, 505)
[node name="Cultist" parent="Entities" index="20" instance=ExtResource("30_xj4yo")]
material = SubResource("ShaderMaterial_52xin")
material = SubResource("ShaderMaterial_yhujd")
position = Vector2(191, 567)
[node name="CameraBounds" parent="Areas" index="0" instance=ExtResource("33_e4gty")]