doc can not attack during intro
parent
071c3b71d0
commit
c5ee27ec7f
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@ -599,6 +599,7 @@ InitialState = NodePath("Telegraph")
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[node name="Intro" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("NextState", "NPC")]
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[node name="Intro" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("NextState", "NPC")]
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script = ExtResource("11_lt771")
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script = ExtResource("11_lt771")
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NextState = NodePath("../Telegraph")
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NextState = NodePath("../Telegraph")
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Duration = 3.0
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NPC = NodePath("../..")
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NPC = NodePath("../..")
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[node name="Telegraph" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("TelegraphAnimationPlayer", "AttackState", "NPC")]
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[node name="Telegraph" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("TelegraphAnimationPlayer", "AttackState", "NPC")]
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@ -637,6 +638,7 @@ NPC = NodePath("../..")
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[node name="LanceIntro" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("NextState", "NPC")]
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[node name="LanceIntro" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("NextState", "NPC")]
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script = ExtResource("11_lt771")
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script = ExtResource("11_lt771")
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NextState = NodePath("../Lance")
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NextState = NodePath("../Lance")
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Duration = 3.0
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NPC = NodePath("../..")
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NPC = NodePath("../..")
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[node name="Lance" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ExitState", "NPC")]
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[node name="Lance" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ExitState", "NPC")]
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@ -23,9 +23,16 @@ public partial class DocIntroState : NPCState
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{
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{
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_currentDuration = Duration;
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_currentDuration = Duration;
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_doc.MiscAnimation.Play("intro");
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_doc.MiscAnimation.Play("intro");
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_doc.CanAttack = false;
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return null;
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return null;
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}
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}
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public override void Exit(IState<NPCState> nextState)
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{
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_doc.CanAttack = true;
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base.Exit(nextState);
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}
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public override NPCState Process(double delta)
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public override NPCState Process(double delta)
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{
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{
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if ((_currentDuration -= delta) <= 0)
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if ((_currentDuration -= delta) <= 0)
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