make projectiles damage multiple of 20

godot-4.3
HumanoidSandvichDispenser 2024-01-01 23:24:57 -08:00
parent a6a7815b76
commit c56f42211a
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
2 changed files with 6 additions and 6 deletions

View File

@ -291,7 +291,8 @@ frame_progress = 0.227702
speed_scale = 4.0
[node name="Hitbox" parent="." instance=ExtResource("3_gdyk8")]
Damage = 25.0
priority = 5
Damage = 20.0
Knockback = 64.0
[node name="CollisionShape2D" parent="Hitbox" index="0"]

View File

@ -39,11 +39,11 @@ curve = SubResource("Curve_8kv0q")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_eh1hw"]
particle_flag_disable_z = true
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 25.0
initial_velocity_max = 50.0
orbit_velocity_min = 1.0
orbit_velocity_max = 2.0
gravity = Vector3(0, 0, 0)
linear_accel_min = -8.0
tangential_accel_max = 8.0
scale_min = 0.1
@ -68,11 +68,9 @@ curve = SubResource("Curve_wt1cb")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_olfm2"]
particle_flag_disable_z = true
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 8.0
initial_velocity_max = 16.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_n73if")
color_ramp = SubResource("GradientTexture1D_1bgot")
@ -126,7 +124,8 @@ Delay = 1.0
[node name="Hitbox" parent="." instance=ExtResource("2_gxtvd")]
collision_layer = 0
monitorable = false
Damage = 12.0
priority = 5
Damage = 20.0
Knockback = 324.0
[node name="CollisionShape2D" parent="Hitbox" index="0"]