make projectiles damage multiple of 20
parent
a6a7815b76
commit
c56f42211a
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@ -291,7 +291,8 @@ frame_progress = 0.227702
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speed_scale = 4.0
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speed_scale = 4.0
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[node name="Hitbox" parent="." instance=ExtResource("3_gdyk8")]
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[node name="Hitbox" parent="." instance=ExtResource("3_gdyk8")]
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Damage = 25.0
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priority = 5
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Damage = 20.0
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Knockback = 64.0
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Knockback = 64.0
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[node name="CollisionShape2D" parent="Hitbox" index="0"]
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[node name="CollisionShape2D" parent="Hitbox" index="0"]
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@ -39,11 +39,11 @@ curve = SubResource("Curve_8kv0q")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_eh1hw"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_eh1hw"]
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particle_flag_disable_z = true
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particle_flag_disable_z = true
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spread = 180.0
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spread = 180.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = 25.0
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initial_velocity_min = 25.0
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initial_velocity_max = 50.0
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initial_velocity_max = 50.0
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orbit_velocity_min = 1.0
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orbit_velocity_min = 1.0
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orbit_velocity_max = 2.0
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orbit_velocity_max = 2.0
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gravity = Vector3(0, 0, 0)
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linear_accel_min = -8.0
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linear_accel_min = -8.0
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tangential_accel_max = 8.0
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tangential_accel_max = 8.0
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scale_min = 0.1
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scale_min = 0.1
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@ -68,11 +68,9 @@ curve = SubResource("Curve_wt1cb")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_olfm2"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_olfm2"]
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particle_flag_disable_z = true
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particle_flag_disable_z = true
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spread = 180.0
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spread = 180.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = 8.0
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initial_velocity_min = 8.0
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initial_velocity_max = 16.0
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initial_velocity_max = 16.0
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orbit_velocity_min = 0.0
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gravity = Vector3(0, 0, 0)
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orbit_velocity_max = 0.0
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scale_curve = SubResource("CurveTexture_n73if")
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scale_curve = SubResource("CurveTexture_n73if")
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color_ramp = SubResource("GradientTexture1D_1bgot")
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color_ramp = SubResource("GradientTexture1D_1bgot")
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@ -126,7 +124,8 @@ Delay = 1.0
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[node name="Hitbox" parent="." instance=ExtResource("2_gxtvd")]
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[node name="Hitbox" parent="." instance=ExtResource("2_gxtvd")]
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collision_layer = 0
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collision_layer = 0
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monitorable = false
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monitorable = false
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Damage = 12.0
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priority = 5
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Damage = 20.0
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Knockback = 324.0
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Knockback = 324.0
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[node name="CollisionShape2D" parent="Hitbox" index="0"]
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[node name="CollisionShape2D" parent="Hitbox" index="0"]
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