fully reset boss on player death

controller-support
HumanoidSandvichDispenser 2023-08-17 01:37:19 -07:00
parent 44e9be4124
commit bc6332e847
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
4 changed files with 20 additions and 4 deletions

View File

@ -38,6 +38,9 @@ public abstract partial class Boss : Enemy
} }
} }
[Export]
public float MaxHealth { get; set; }
public override void _Ready() public override void _Ready()
{ {
base._Ready(); base._Ready();
@ -49,7 +52,7 @@ public abstract partial class Boss : Enemy
this.GetWorld().CurrentPlayer.Death += (args) => this.GetWorld().CurrentPlayer.Death += (args) =>
{ {
Reset(); IsActive = false;
}; };
_eventBus = this.GetEventBus(); _eventBus = this.GetEventBus();
@ -63,8 +66,6 @@ public abstract partial class Boss : Enemy
protected virtual void Reset() protected virtual void Reset()
{ {
IsActive = false;
// reset animations // reset animations
foreach (var child in GetNode("Animations").GetChildren()) foreach (var child in GetNode("Animations").GetChildren())
{ {
@ -79,5 +80,6 @@ public abstract partial class Boss : Enemy
StateMachine.ChangeState(StateMachine.InitialState); StateMachine.ChangeState(StateMachine.InitialState);
ThinkerStateMachine.ChangeState(ThinkerStateMachine.InitialState); ThinkerStateMachine.ChangeState(ThinkerStateMachine.InitialState);
Health = MaxHealth;
} }
} }

View File

@ -39,6 +39,10 @@ public partial class Doc : Boss
var coll = trig.GetNode<CollisionShape2D>("CollisionShape2D"); var coll = trig.GetNode<CollisionShape2D>("CollisionShape2D");
coll.Disabled = true; coll.Disabled = true;
} }
else
{
Reset();
}
} }
} }
@ -131,4 +135,13 @@ public partial class Doc : Boss
} }
base._Process(delta); base._Process(delta);
} }
protected override void Reset()
{
base.Reset();
GlobalPosition = Vector2.Zero;
var trig = GetNode<InteractionTrigger>("InteractionTrigger");
var coll = trig.GetNode<CollisionShape2D>("CollisionShape2D");
coll.Disabled = false;
}
} }

View File

@ -565,6 +565,7 @@ Lance = NodePath("Inventory/DocLance")
BossStateMachine = NodePath("BossStateMachine") BossStateMachine = NodePath("BossStateMachine")
BossName = "Doc, The Two-Time" BossName = "Doc, The Two-Time"
Music = ExtResource("3_eo4lg") Music = ExtResource("3_eo4lg")
MaxHealth = 900.0
DefaultSelectedItem = NodePath("Inventory/DocLance") DefaultSelectedItem = NodePath("Inventory/DocLance")
ThinkerStateMachine = NodePath("ThinkerStateMachine") ThinkerStateMachine = NodePath("ThinkerStateMachine")
HandTexture = ExtResource("4_8lqj6") HandTexture = ExtResource("4_8lqj6")

View File

@ -66,7 +66,7 @@ public partial class BossBar : VBoxContainer
newBoss.Hurt += OnBossHurt; newBoss.Hurt += OnBossHurt;
newBoss.Death += OnBossDeath; newBoss.Death += OnBossDeath;
ProgressBar.MaxValue = newBoss.Health; ProgressBar.MaxValue = newBoss.MaxHealth;
ProgressBar.Value = newBoss.Health; ProgressBar.Value = newBoss.Health;
Visible = true; Visible = true;