hotbar
parent
54bde10278
commit
a6a7815b76
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@ -75,7 +75,9 @@ public sealed partial class Player : Character
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this.GetEventBus().EmitSignal(signal, args);
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this.GetEventBus().EmitSignal(signal, args);
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};
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};
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Inventory.AddItemToHotbar(Inventory.Items[0]);
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//GD.Print("Inventory: " + Inventory.Items);
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//Inventory.AddItemToHotbar(Inventory.Items[0]);
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Inventory.SelectedIndex = 0;
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}
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}
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public override void _Process(double delta)
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public override void _Process(double delta)
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@ -12,7 +12,6 @@
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[ext_resource type="Script" path="res://State/Character/PlayerIdleState.cs" id="6_wkfdm"]
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[ext_resource type="Script" path="res://State/Character/PlayerIdleState.cs" id="6_wkfdm"]
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[ext_resource type="Script" path="res://State/Character/PlayerMoveState.cs" id="7_dfqd8"]
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[ext_resource type="Script" path="res://State/Character/PlayerMoveState.cs" id="7_dfqd8"]
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[ext_resource type="Script" path="res://Utils/AnimationManager.cs" id="7_sdgvb"]
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[ext_resource type="Script" path="res://Utils/AnimationManager.cs" id="7_sdgvb"]
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[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_xyenu"]
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[ext_resource type="Script" path="res://State/Character/PlayerRollState.cs" id="8_fy0v5"]
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[ext_resource type="Script" path="res://State/Character/PlayerRollState.cs" id="8_fy0v5"]
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[ext_resource type="Script" path="res://State/Character/PlayerEmoteState.cs" id="8_hd2lw"]
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[ext_resource type="Script" path="res://State/Character/PlayerEmoteState.cs" id="8_hd2lw"]
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[ext_resource type="Animation" uid="uid://8e8r3y1imvsx" path="res://Assets/Animations/stun.res" id="8_m08fh"]
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[ext_resource type="Animation" uid="uid://8e8r3y1imvsx" path="res://Assets/Animations/stun.res" id="8_m08fh"]
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@ -34,7 +33,8 @@
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[ext_resource type="PackedScene" uid="uid://ce0ph4wk0ylra" path="res://UI/TargetTracer.tscn" id="22_hxi53"]
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[ext_resource type="PackedScene" uid="uid://ce0ph4wk0ylra" path="res://UI/TargetTracer.tscn" id="22_hxi53"]
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[ext_resource type="Texture2D" uid="uid://bd8l8kafb42dt" path="res://Assets/Sprites/Particles/circle.png" id="22_uefct"]
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[ext_resource type="Texture2D" uid="uid://bd8l8kafb42dt" path="res://Assets/Sprites/Particles/circle.png" id="22_uefct"]
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[ext_resource type="Texture2D" uid="uid://bcgm3r168qjn3" path="res://Assets/Sprites/Particles/cast-effect.png" id="24_njn4h"]
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[ext_resource type="Texture2D" uid="uid://bcgm3r168qjn3" path="res://Assets/Sprites/Particles/cast-effect.png" id="24_njn4h"]
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[ext_resource type="Resource" uid="uid://cl7jvdu2lnv2d" path="res://Items/Weapons/Sword.tres" id="31_vr68e"]
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[ext_resource type="Script" path="res://Items/PlayerInventory.cs" id="30_y2wmw"]
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[ext_resource type="PackedScene" uid="uid://dvqap2uhcah63" path="res://Items/Weapons/Sword.tscn" id="31_ql4as"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"]
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shader = ExtResource("2_ngsgt")
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shader = ExtResource("2_ngsgt")
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@ -817,9 +817,8 @@ horizontal_alignment = 1
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[node name="Inventory" type="Node2D" parent="." node_paths=PackedStringArray("Hotbar")]
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[node name="Inventory" type="Node2D" parent="." node_paths=PackedStringArray("Hotbar")]
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y_sort_enabled = true
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y_sort_enabled = true
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position = Vector2(0, -2)
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position = Vector2(0, -2)
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script = ExtResource("7_xyenu")
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script = ExtResource("30_y2wmw")
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Hotbar = []
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Hotbar = [NodePath("Sword"), null, null]
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Items = [ExtResource("31_vr68e")]
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InventoryMap = {
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InventoryMap = {
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"equip_1": 0,
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"equip_1": 0,
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"equip_2": 1,
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"equip_2": 1,
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@ -829,6 +828,9 @@ InventoryMap = {
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[node name="RemoteTransform2D2" type="RemoteTransform2D" parent="Inventory"]
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[node name="RemoteTransform2D2" type="RemoteTransform2D" parent="Inventory"]
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position = Vector2(0, 4)
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position = Vector2(0, 4)
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[node name="Sword" parent="Inventory" instance=ExtResource("31_ql4as")]
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visible = false
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[node name="Hurtbox" parent="." node_paths=PackedStringArray("InvincibilityTimer") instance=ExtResource("9_avyu4")]
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[node name="Hurtbox" parent="." node_paths=PackedStringArray("InvincibilityTimer") instance=ExtResource("9_avyu4")]
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visible = false
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visible = false
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InvincibilityTimer = NodePath("Timer")
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InvincibilityTimer = NodePath("Timer")
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@ -27,7 +27,15 @@ public partial class Inventory : Node2D
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public Item SelectedItem
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public Item SelectedItem
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{
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{
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get => _selectedItem;
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get => _selectedItem;
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set => EquipItem(value, ref _selectedItem);
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set => EquipItem(value);
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}
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private int _selectedIndex;
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public int SelectedIndex
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{
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get => _selectedIndex;
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set => EquipIndex(value);
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}
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}
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private int _quickSwitchIndex = -1;
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private int _quickSwitchIndex = -1;
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@ -46,14 +54,6 @@ public partial class Inventory : Node2D
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public bool IsUsingItem => SelectedItem?.IsUsing ?? false;
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public bool IsUsingItem => SelectedItem?.IsUsing ?? false;
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public Inventory()
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{
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//InventoryMap = new Dictionary<string, int>();
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//InventoryMap.Add("equip_1", 0);
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//InventoryMap.Add("equip_2", 1);
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//InventoryMap.Add("equip_3", 2);
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}
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public override void _Ready()
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public override void _Ready()
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{
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{
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if (Hotbar is null)
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if (Hotbar is null)
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@ -77,50 +77,50 @@ public partial class Inventory : Node2D
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}
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}
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}
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}
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Events.EventBus.Instance.EmitSignal(
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Events.EventBus.SignalName.PlayerInventoryUpdate, this);
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base._Ready();
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base._Ready();
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}
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}
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public bool EquipIndex(int index)
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public virtual bool EquipIndex(int index)
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{
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{
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if (index < Hotbar.Count)
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if (index >= Hotbar.Count)
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{
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{
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return EquipItem(Hotbar[index], ref _selectedItem);
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}
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return EquipItem(null, ref _selectedItem);
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}
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private bool EquipItem(Item item, ref Item slot)
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{
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if (item is not null)
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{
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if (!Hotbar.Contains(item))
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{
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GD.PrintErr("Tried to equip an item not in the inventory.");
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return false;
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return false;
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}
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}
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}
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if (slot is not null)
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_selectedItem?.Unequip(Character);
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_selectedIndex = index;
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if (index >= 0)
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{
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{
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slot.Unequip(Character);
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_selectedItem = Hotbar[index];
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_selectedItem?.Equip(Character);
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}
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}
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else
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slot = item;
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if (item is not null)
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{
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{
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item.Equip(Character);
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_selectedItem = null;
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}
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}
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Events.EventBus.Instance.EmitSignal(
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GD.Print($"Inventory: {index} is new selected index.");
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Events.EventBus.SignalName.PlayerInventoryUpdate, this);
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return true;
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return true;
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}
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}
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protected virtual bool EquipItem(Item item)
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{
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if (item is null)
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{
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EquipIndex(-1);
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}
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int index = Hotbar.IndexOf(item);
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if (index < 0)
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{
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GD.PushWarning("Trying to equip item not in the hot inventory.");
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}
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return EquipIndex(index);
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}
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[System.Obsolete]
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public Item GetItemByMap(string keymap)
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public Item GetItemByMap(string keymap)
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{
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{
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if (InventoryMap.ContainsKey(keymap))
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if (InventoryMap.ContainsKey(keymap))
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@ -0,0 +1,17 @@
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namespace SupaLidlGame.Items;
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public partial class PlayerInventory : Inventory
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{
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public override bool EquipIndex(int index)
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{
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bool result = base.EquipIndex(index);
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if (result)
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{
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Events.EventBus.Instance.EmitSignal(
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Events.EventBus.SignalName.PlayerInventoryUpdate, this);
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}
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return result;
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}
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}
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@ -23,15 +23,18 @@ public abstract partial class PlayerState : CharacterState
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{
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{
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if (@event.IsActionPressed("equip_1"))
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if (@event.IsActionPressed("equip_1"))
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{
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{
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inventory.SelectedItem = inventory.GetItemByMap("equip_1");
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//inventory.SelectedItem = inventory.GetItemByMap("equip_1");
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inventory.SelectedIndex = 0;
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}
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}
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else if (@event.IsActionPressed("equip_2"))
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else if (@event.IsActionPressed("equip_2"))
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{
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{
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inventory.SelectedItem = inventory.GetItemByMap("equip_2");
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//inventory.SelectedItem = inventory.GetItemByMap("equip_2");
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inventory.SelectedIndex = 1;
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}
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}
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else if (@event.IsActionPressed("equip_3"))
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else if (@event.IsActionPressed("equip_3"))
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{
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{
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inventory.SelectedItem = inventory.GetItemByMap("equip_3");
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//inventory.SelectedItem = inventory.GetItemByMap("equip_3");
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inventory.SelectedIndex = 2;
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}
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}
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else if (@event.IsActionPressed("next_item"))
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else if (@event.IsActionPressed("next_item"))
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{
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{
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@ -15,12 +15,12 @@ public partial class Hotbar : GridContainer
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public void OnInventoryUpdate(Inventory inventory)
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public void OnInventoryUpdate(Inventory inventory)
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{
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{
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GD.Print($"UPDATE: {inventory.SelectedIndex} is selected index.");
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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{
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{
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var slot = _slots[i];
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var slot = _slots[i];
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slot.Item = inventory.Hotbar[i].Metadata;
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slot.Item = inventory.Hotbar[i]?.Metadata;
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slot.IsSelected = inventory.SelectedItem == inventory.Hotbar[i];
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slot.IsSelected = inventory.SelectedIndex == i;
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GD.Print(inventory.Hotbar[i].Metadata.Name);
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}
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}
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}
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}
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}
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}
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@ -29,7 +29,8 @@ public partial class InventorySlot : ColorRect
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if (_item is null)
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if (_item is null)
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{
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{
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_textureRect.Texture = _placeholderTexture;
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//_textureRect.Texture = _placeholderTexture;
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_textureRect.Texture = null;
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}
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}
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else
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else
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{
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{
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