added OpenGL-compatible shaders; solves #13
parent
d04679009a
commit
a07642c3af
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@ -1,4 +1,4 @@
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[gd_resource type="ParticleProcessMaterial" load_steps=5 format=3 uid="uid://cbfaqolx1ydvv"]
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[gd_resource type="ParticleProcessMaterial" load_steps=7 format=3 uid="uid://cbfaqolx1ydvv"]
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[sub_resource type="Gradient" id="Gradient_44upg"]
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offsets = PackedFloat32Array(0, 0.5)
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@ -7,16 +7,27 @@ colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_droiy"]
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gradient = SubResource("Gradient_44upg")
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[sub_resource type="Curve" id="Curve_4kf4j"]
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_data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(0.1, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.5), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="Curve" id="Curve_mx7gl"]
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_data = [Vector2(0, 0.3), 0.0, 0.0, 0, 1, Vector2(1, 0.3), 0.0, 0.0, 1, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_qqrjb"]
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curve = SubResource("Curve_4kf4j")
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[sub_resource type="Curve" id="Curve_lfa60"]
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_data = [Vector2(0.1, 1), 0.0, -1.75, 0, 1, Vector2(0.5, 0.3), -1.75, 0.0, 1, 0]
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point_count = 2
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[sub_resource type="Curve" id="Curve_3iug1"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 1, Vector2(1, 1), 0.0, 0.0, 1, 0]
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point_count = 2
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[sub_resource type="CurveXYZTexture" id="CurveXYZTexture_xryvh"]
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curve_x = SubResource("Curve_mx7gl")
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curve_y = SubResource("Curve_lfa60")
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curve_z = SubResource("Curve_3iug1")
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[resource]
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emission_shape = 1
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emission_sphere_radius = 4.0
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particle_flag_align_y = true
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particle_flag_disable_z = true
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spread = 180.0
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gravity = Vector3(0, 0, 0)
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@ -26,7 +37,7 @@ orbit_velocity_min = 0.0
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orbit_velocity_max = 0.0
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linear_accel_min = -512.0
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linear_accel_max = -512.0
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scale_min = 2.0
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scale_max = 2.0
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scale_curve = SubResource("CurveTexture_qqrjb")
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scale_min = 0.1
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scale_max = 0.1
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scale_curve = SubResource("CurveXYZTexture_xryvh")
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color_ramp = SubResource("GradientTexture1D_droiy")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=3 uid="uid://p7oijq6dbvvk"]
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[gd_scene load_steps=22 format=3 uid="uid://p7oijq6dbvvk"]
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[ext_resource type="Script" path="res://Items/Weapons/Sword.cs" id="1_1oyma"]
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[ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="2_c41ov"]
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@ -6,6 +6,7 @@
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[ext_resource type="Script" path="res://State/Weapon/SwordAnticipateState.cs" id="4_t7af2"]
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[ext_resource type="Script" path="res://State/Weapon/SwordAttackState.cs" id="5_i5v42"]
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[ext_resource type="Texture2D" uid="uid://o7enu13gvji5" path="res://Assets/Sprites/doc-lance.png" id="6_7t87o"]
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[ext_resource type="Texture2D" uid="uid://d75jkoev5v3w" path="res://Assets/Sprites/Particles/circle-64.png" id="8_gufhv"]
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[ext_resource type="Material" uid="uid://cbfaqolx1ydvv" path="res://Assets/Sprites/Particles/ParryParticles.tres" id="8_y2qyn"]
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[ext_resource type="PackedScene" uid="uid://du5vhccg75nrq" path="res://BoundingBoxes/Hitbox.tscn" id="9_buajm"]
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[ext_resource type="Texture2D" uid="uid://cmvh6pc71ir1m" path="res://Assets/Sprites/sword-swing-large.png" id="11_46l1i"]
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@ -183,46 +184,33 @@ _data = {
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_rrgwb"]
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size = Vector2(10, 34)
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[node name="DocLance" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "ParryParticles", "StateMachine", "Anchor", "HandAnchor")]
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[node name="DocLance" type="Node2D"]
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y_sort_enabled = true
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texture_filter = 3
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script = ExtResource("1_1oyma")
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Hitbox = NodePath("Hitbox")
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AnimationPlayer = NodePath("AnimationPlayer")
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AttackTime = 0.2
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AttackAnimationDuration = 0.75
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ParryParticles = NodePath("Anchor/Node2D/Sprite2D/ParryParticles")
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NPCAnticipateTime = 0.3
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StateMachine = NodePath("State")
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Anchor = NodePath("Anchor")
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Damage = 20.0
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UseTime = 0.55
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Knockback = 64.0
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ShouldHideIdle = true
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HandAnchor = NodePath("Anchor/Node2D/Sprite2D/Hand")
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ItemName = "VSM-93"
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Description = "\"Violence. Speed. Momentum.\""
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[node name="State" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
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[node name="State" type="Node" parent="."]
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script = ExtResource("2_c41ov")
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InitialState = NodePath("Idle")
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UsedItemStates = Array[NodePath]([NodePath("Attack")])
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DeusedItemStates = Array[NodePath]([NodePath("Idle")])
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[node name="Idle" type="Node" parent="State" node_paths=PackedStringArray("UseState", "Sword")]
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[node name="Idle" type="Node" parent="State"]
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script = ExtResource("3_sxffm")
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UseState = NodePath("../Anticipate")
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Sword = NodePath("../..")
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[node name="Anticipate" type="Node" parent="State" node_paths=PackedStringArray("Sword", "AttackState")]
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[node name="Anticipate" type="Node" parent="State"]
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script = ExtResource("4_t7af2")
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Sword = NodePath("../..")
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AttackState = NodePath("../Attack")
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[node name="Attack" type="Node" parent="State" node_paths=PackedStringArray("Sword", "IdleState")]
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[node name="Attack" type="Node" parent="State"]
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script = ExtResource("5_i5v42")
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Sword = NodePath("../..")
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IdleState = NodePath("../Idle")
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[node name="Anchor" type="Node2D" parent="."]
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y_sort_enabled = true
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@ -239,17 +227,14 @@ texture = ExtResource("6_7t87o")
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[node name="ParryParticles" type="GPUParticles2D" parent="Anchor/Node2D/Sprite2D"]
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modulate = Color(1.2, 1.2, 1.2, 1)
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position = Vector2(-0.221825, -3.12132)
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position = Vector2(0, -3)
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rotation = 0.785398
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emitting = false
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amount = 16
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process_material = ExtResource("8_y2qyn")
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texture = ExtResource("8_gufhv")
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lifetime = 2.0
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one_shot = true
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explosiveness = 1.0
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trail_enabled = true
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trail_lifetime = 0.1
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trail_sections = 4
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[node name="GPUParticles2D" type="GPUParticles2D" parent="Anchor/Node2D/Sprite2D"]
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position = Vector2(-2.28882e-05, -6)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=28 format=3 uid="uid://5y1acxl4j4n7"]
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[gd_scene load_steps=29 format=3 uid="uid://5y1acxl4j4n7"]
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[ext_resource type="Script" path="res://Items/Weapons/Sword.cs" id="1_mai31"]
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[ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="2_5ramr"]
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@ -8,6 +8,7 @@
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[ext_resource type="Texture2D" uid="uid://dfpe74vxvuwal" path="res://Assets/Sprites/Items/pugio.png" id="6_d28k5"]
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[ext_resource type="Script" path="res://State/Weapon/SwordBlockState.cs" id="6_yvm8x"]
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[ext_resource type="Material" uid="uid://cbfaqolx1ydvv" path="res://Assets/Sprites/Particles/ParryParticles.tres" id="8_we1sv"]
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[ext_resource type="Texture2D" uid="uid://d75jkoev5v3w" path="res://Assets/Sprites/Particles/circle-64.png" id="9_3p5s2"]
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[ext_resource type="AudioStream" uid="uid://m1sbk3c4eask" path="res://Assets/Sounds/metal-bash2.wav" id="9_b6yro"]
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[ext_resource type="PackedScene" uid="uid://du5vhccg75nrq" path="res://BoundingBoxes/Hitbox.tscn" id="9_qimey"]
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[ext_resource type="AudioStream" uid="uid://kao8wbfaum27" path="res://Assets/Sounds/metal-bash3.wav" id="10_istfq"]
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@ -369,52 +370,35 @@ shader_parameter/color = Quaternion(1, 1, 1, 1)
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shader_parameter/intensity = 0.0
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shader_parameter/alpha_modulate = 1.0
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[node name="Pugio" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "ParryParticles", "StateMachine", "Anchor", "HandAnchor")]
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[node name="Pugio" type="Node2D"]
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y_sort_enabled = true
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texture_filter = 3
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script = ExtResource("1_mai31")
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Hitbox = NodePath("Hitbox")
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AnimationPlayer = NodePath("AnimationPlayer")
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AttackTime = 0.2
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AttackAltTime = 0.75
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AttackAnimationDuration = 0.5
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ParryParticles = NodePath("Anchor/Node2D/Sprite2D/ParryParticles")
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NPCAnticipateTime = 0.3
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StateMachine = NodePath("State")
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Anchor = NodePath("Anchor")
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Damage = 20.0
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UseTime = 0.55
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UseAltTime = 1.5
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Knockback = 64.0
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HandAnchor = NodePath("Anchor/Node2D/Sprite2D/Hand")
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[node name="State" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
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[node name="State" type="Node" parent="."]
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script = ExtResource("2_5ramr")
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InitialState = NodePath("Idle")
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UsedItemStates = Array[NodePath]([NodePath("Attack"), NodePath("Block")])
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DeusedItemStates = Array[NodePath]([NodePath("Idle")])
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[node name="Idle" type="Node" parent="State" node_paths=PackedStringArray("UseState", "UseAltState", "Sword")]
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[node name="Idle" type="Node" parent="State"]
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script = ExtResource("3_fwkit")
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UseState = NodePath("../Anticipate")
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UseAltState = NodePath("../Block")
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Sword = NodePath("../..")
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[node name="Anticipate" type="Node" parent="State" node_paths=PackedStringArray("Sword", "AttackState")]
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[node name="Anticipate" type="Node" parent="State"]
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script = ExtResource("4_nsn1q")
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Sword = NodePath("../..")
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AttackState = NodePath("../Attack")
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[node name="Attack" type="Node" parent="State" node_paths=PackedStringArray("Sword", "IdleState")]
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[node name="Attack" type="Node" parent="State"]
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script = ExtResource("5_g1en5")
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Sword = NodePath("../..")
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IdleState = NodePath("../Idle")
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[node name="Block" type="Node" parent="State" node_paths=PackedStringArray("Sword", "IdleState", "UseState")]
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[node name="Block" type="Node" parent="State"]
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script = ExtResource("6_yvm8x")
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Sword = NodePath("../..")
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IdleState = NodePath("../Idle")
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UseState = NodePath("../Anticipate")
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BlockAnimKey = "block"
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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@ -435,17 +419,14 @@ texture = ExtResource("6_d28k5")
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[node name="ParryParticles" type="GPUParticles2D" parent="Anchor/Node2D/Sprite2D"]
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modulate = Color(1.2, 1.2, 1.2, 1)
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position = Vector2(-0.221825, -3.12132)
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position = Vector2(0, -3)
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rotation = 0.785398
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emitting = false
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amount = 16
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process_material = ExtResource("8_we1sv")
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texture = ExtResource("9_3p5s2")
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lifetime = 2.0
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one_shot = true
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explosiveness = 1.0
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trail_enabled = true
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trail_lifetime = 0.1
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trail_sections = 4
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[node name="Hand" type="Sprite2D" parent="Anchor/Node2D/Sprite2D"]
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position = Vector2(-2.52724e-05, 7)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=36 format=3 uid="uid://dvqap2uhcah63"]
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[gd_scene load_steps=37 format=3 uid="uid://dvqap2uhcah63"]
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[ext_resource type="Script" path="res://Items/Weapons/Sword.cs" id="1_mlo73"]
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[ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="2_vwirq"]
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@ -10,6 +10,7 @@
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[ext_resource type="Script" path="res://State/Weapon/SwordAttackState.cs" id="5_hmisb"]
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[ext_resource type="AudioStream" uid="uid://c4n7ioxpukdwi" path="res://Assets/Sounds/parry.wav" id="6_8nxjm"]
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[ext_resource type="Material" uid="uid://cbfaqolx1ydvv" path="res://Assets/Sprites/Particles/ParryParticles.tres" id="8_10gir"]
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[ext_resource type="Texture2D" uid="uid://d75jkoev5v3w" path="res://Assets/Sprites/Particles/circle-64.png" id="9_o34ry"]
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[ext_resource type="Shape2D" uid="uid://dw4e4r2yxwk1b" path="res://Items/Weapons/SwordCollisionShape.tres" id="9_wsprl"]
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[ext_resource type="Texture2D" uid="uid://cmvh6pc71ir1m" path="res://Assets/Sprites/sword-swing-large.png" id="10_672jv"]
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[ext_resource type="AudioStream" uid="uid://qvthq6tppp63" path="res://Assets/Sounds/whoosh.wav" id="10_mfnl7"]
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@ -353,44 +354,31 @@ graph_offset = Vector2(0, -104.073)
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[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_37556"]
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[node name="Sword" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "ParryParticles", "StateMachine", "Anchor", "HandAnchor")]
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[node name="Sword" type="Node2D"]
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y_sort_enabled = true
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texture_filter = 3
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script = ExtResource("1_mlo73")
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Hitbox = NodePath("Hitbox")
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AnimationPlayer = NodePath("AnimationPlayer")
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AttackTime = 0.2
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AttackAnimationDuration = 0.75
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ParryParticles = NodePath("Anchor/Node2D/Sprite2D/ParryParticles")
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NPCAnticipateTime = 0.3
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StateMachine = NodePath("State")
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Anchor = NodePath("Anchor")
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Damage = 20.0
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UseTime = 0.55
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Knockback = 64.0
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ShouldHideIdle = true
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HandAnchor = NodePath("Anchor/Node2D/Sprite2D/Hand")
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[node name="State" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
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[node name="State" type="Node" parent="."]
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script = ExtResource("2_vwirq")
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InitialState = NodePath("Idle")
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UsedItemStates = Array[NodePath]([NodePath("Attack")])
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DeusedItemStates = Array[NodePath]([NodePath("Idle")])
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[node name="Idle" type="Node" parent="State" node_paths=PackedStringArray("UseState", "Sword")]
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[node name="Idle" type="Node" parent="State"]
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script = ExtResource("3_nw6r0")
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UseState = NodePath("../Anticipate")
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Sword = NodePath("../..")
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[node name="Anticipate" type="Node" parent="State" node_paths=PackedStringArray("Sword", "AttackState")]
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[node name="Anticipate" type="Node" parent="State"]
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script = ExtResource("4_j3cud")
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Sword = NodePath("../..")
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AttackState = NodePath("../Attack")
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[node name="Attack" type="Node" parent="State" node_paths=PackedStringArray("Sword", "IdleState")]
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[node name="Attack" type="Node" parent="State"]
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script = ExtResource("5_hmisb")
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Sword = NodePath("../..")
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IdleState = NodePath("../Idle")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_72txp")
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@ -414,23 +402,22 @@ y_sort_enabled = true
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position = Vector2(0, -8)
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texture = ExtResource("3_r75ni")
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[node name="Hand" type="Sprite2D" parent="Anchor/Node2D/Sprite2D"]
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position = Vector2(-2.52724e-05, 7)
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rotation = 1.5708
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[node name="ParryParticles" type="GPUParticles2D" parent="Anchor/Node2D/Sprite2D"]
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modulate = Color(1.2, 1.2, 1.2, 1)
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position = Vector2(-0.221825, -3.12132)
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position = Vector2(0, -3)
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rotation = 0.785398
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emitting = false
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amount = 16
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process_material = ExtResource("8_10gir")
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texture = ExtResource("9_o34ry")
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lifetime = 2.0
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one_shot = true
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explosiveness = 1.0
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trail_enabled = true
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trail_lifetime = 0.1
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trail_sections = 4
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[node name="Hand" type="Sprite2D" parent="Anchor/Node2D/Sprite2D"]
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position = Vector2(-2.52724e-05, 7)
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rotation = 1.5708
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fixed_fps = 16
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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