Implement igniting bow arrows
parent
de5dc20013
commit
9c260c26a9
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After Width: | Height: | Size: 379 B |
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dj1vsctgh1scr"
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path="res://.godot/imported/flame.png-e7b2d4c51e3e9c0041d6294e9c805c89.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Sprites/Misc/flame.png"
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dest_files=["res://.godot/imported/flame.png-e7b2d4c51e3e9c0041d6294e9c805c89.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -8,19 +8,33 @@ public partial class Bow : ProjectileSpawner
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protected Area2D _ignitionArea;
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protected override void SpawnProjectile(Scenes.Map map,
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protected override Entities.Projectile SpawnProjectile(Scenes.Map map,
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Vector2 direction, float velocityModifier = 1)
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{
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base.SpawnProjectile(map, direction, velocityModifier);
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var projectile = base.SpawnProjectile(map, direction, velocityModifier);
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if (_isOnFire)
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{
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GetNode<AnimatedSprite2D>("%Flame").Visible = false;
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// TODO: instead of doing 1.5x damage, create an "On Fire" debuff
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projectile.Hitbox.Damage *= 1.5f;
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_isOnFire = false;
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}
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return projectile;
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}
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public override void _Ready()
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{
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base._Ready();
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_ignitionArea = GetNode<Area2D>("IgnitionArea");
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_ignitionArea.AreaEntered += (Area2D area) =>
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var onAreaEntered = (Area2D area) =>
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{
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_isOnFire = false;
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GetNode<AnimatedSprite2D>("%Flame").Visible = true;
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_isOnFire = true;
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};
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_ignitionArea.Connect(
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Area2D.SignalName.AreaEntered,
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Callable.From(onAreaEntered));
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}
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}
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@ -1,15 +1,73 @@
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[gd_scene load_steps=17 format=3 uid="uid://cgg0sfm2qeiwn"]
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[gd_scene load_steps=26 format=3 uid="uid://cgg0sfm2qeiwn"]
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[ext_resource type="Texture2D" uid="uid://dam6aigkw8xs" path="res://Assets/Sprites/Items/bow-and-arrow.png" id="1_1ghvv"]
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[ext_resource type="Script" path="res://Items/Weapons/ProjectileSpawner.cs" id="1_76bur"]
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[ext_resource type="Script" path="res://Items/Weapons/Bow.cs" id="1_ikgu2"]
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[ext_resource type="PackedScene" uid="uid://cjiftn2suskla" path="res://Entities/Arrow.tscn" id="2_mvw0j"]
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[ext_resource type="Resource" uid="uid://cjsh0dcgbfn77" path="res://Items/Weapons/Bow.tres" id="3_j7q7r"]
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[ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="3_pg4gy"]
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[ext_resource type="Script" path="res://State/Weapon/RangedIdleState.cs" id="3_uxif8"]
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[ext_resource type="Script" path="res://State/Weapon/RangedFireState.cs" id="4_moo4d"]
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[ext_resource type="Script" path="res://State/Weapon/RangedChargeState.cs" id="5_k8y6f"]
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[ext_resource type="AudioStream" uid="uid://bkekgj4gu7fw4" path="res://Assets/Sounds/bow-draw.wav" id="7_t07v0"]
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[ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="9_tk6lc"]
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[ext_resource type="AudioStream" uid="uid://cwy4giq8eod5g" path="res://Assets/Sounds/bow-release.wav" id="9_v051g"]
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[ext_resource type="Texture2D" uid="uid://dj1vsctgh1scr" path="res://Assets/Sprites/Misc/flame.png" id="9_xwcvy"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_5af70"]
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atlas = ExtResource("9_xwcvy")
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region = Rect2(0, 0, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_bct7o"]
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atlas = ExtResource("9_xwcvy")
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region = Rect2(8, 0, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fhtjn"]
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atlas = ExtResource("9_xwcvy")
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region = Rect2(16, 0, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_si88l"]
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atlas = ExtResource("9_xwcvy")
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region = Rect2(24, 0, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ap5vw"]
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atlas = ExtResource("9_xwcvy")
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region = Rect2(32, 0, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_uad0p"]
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atlas = ExtResource("9_xwcvy")
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region = Rect2(40, 0, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_cxv2f"]
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atlas = ExtResource("9_xwcvy")
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region = Rect2(48, 0, 8, 8)
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[sub_resource type="SpriteFrames" id="SpriteFrames_b2khh"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_5af70")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_bct7o")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_fhtjn")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_si88l")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ap5vw")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_uad0p")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_cxv2f")
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}],
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"loop": true,
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"name": &"default",
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"speed": 10.0
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}]
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[sub_resource type="Animation" id="Animation_h0fti"]
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resource_name = "RESET"
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@ -25,6 +83,30 @@ tracks/0/keys = {
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"update": 1,
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"values": [0]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Anchor/Flame:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(15, -8)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Anchor/Flame:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_8qr8x"]
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resource_name = "charge"
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@ -56,6 +138,18 @@ tracks/1/keys = {
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"times": PackedFloat32Array(0)
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}
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tracks/1/use_blend = true
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Anchor/Flame:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [Vector2(15, -8), Vector2(14, -8), Vector2(13, -8), Vector2(12, -8), Vector2(11, -8), Vector2(9, -8)]
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}
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[sub_resource type="Animation" id="Animation_bejvb"]
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resource_name = "fire"
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@ -86,6 +180,30 @@ tracks/1/keys = {
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"times": PackedFloat32Array(0)
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}
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tracks/1/use_blend = true
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Anchor/Flame:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(15, -8)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Anchor/Flame:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_riv7t"]
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resource_name = "idle"
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@ -112,19 +230,17 @@ _data = {
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[sub_resource type="CircleShape2D" id="CircleShape2D_6b356"]
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[node name="Bow" type="Node2D" node_paths=PackedStringArray("StateMachine")]
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[node name="Bow" type="Node2D"]
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y_sort_enabled = true
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script = ExtResource("1_76bur")
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script = ExtResource("1_ikgu2")
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Projectile = ExtResource("2_mvw0j")
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ChargeTime = 0.5
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StateMachine = NodePath("StateMachine")
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Damage = 20.0
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UseTime = 0.5
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Knockback = 64.0
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InitialVelocity = 200.0
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ShouldFreezeAngleOnUse = false
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PlayerLevelGain = 1.0
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Metadata = ExtResource("3_j7q7r")
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
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script = ExtResource("3_pg4gy")
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@ -166,6 +282,18 @@ centered = false
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offset = Vector2(-8, -16)
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hframes = 8
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[node name="Flame" type="AnimatedSprite2D" parent="Anchor"]
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unique_name_in_owner = true
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visible = false
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position = Vector2(15, -8)
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sprite_frames = SubResource("SpriteFrames_b2khh")
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autoplay = "default"
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[node name="PointLight2D" type="PointLight2D" parent="Anchor/Flame"]
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color = Color(1, 0.8, 0.701961, 1)
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texture = ExtResource("9_tk6lc")
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texture_scale = 0.13
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_5vx8d")
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@ -33,7 +33,7 @@ public partial class ProjectileSpawner : Ranged
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}
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}
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protected virtual void SpawnProjectile(Scenes.Map map,
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protected virtual Entities.Projectile SpawnProjectile(Scenes.Map map,
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Vector2 direction, float velocityModifier = 1)
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{
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var projectile = map.SpawnEntity<Entities.Projectile>(Projectile);
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@ -70,6 +70,7 @@ public partial class ProjectileSpawner : Ranged
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}
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}
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return projectile;
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}
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public override void Attack()
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