squash! update project to beta 6
parent
ce991cf1c6
commit
8f275c6001
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@ -1,4 +1,4 @@
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[gd_scene load_steps=27 format=3 uid="uid://b2254pup8k161"]
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[gd_scene load_steps=28 format=3 uid="uid://b2254pup8k161"]
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[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
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[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
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[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
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[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
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@ -104,6 +104,10 @@ _data = {
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"RESET": SubResource("Animation_k6l16")
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"RESET": SubResource("Animation_k6l16")
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}
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}
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[sub_resource type="Environment" id="Environment_rs2vs"]
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background_mode = 3
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background_energy_multiplier = 16.0
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "Sprite", "Inventory", "StateMachine")]
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "Sprite", "Inventory", "StateMachine")]
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texture_filter = 3
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texture_filter = 3
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material = SubResource("ShaderMaterial_h78y7")
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material = SubResource("ShaderMaterial_h78y7")
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@ -119,6 +123,8 @@ Inventory = NodePath("Inventory")
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StateMachine = NodePath("StateMachine")
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StateMachine = NodePath("StateMachine")
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Faction = 1
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Faction = 1
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[node name="Camera2D" parent="." instance=ExtResource("4_ym125")]
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[node name="Sprite" type="AnimatedSprite2D" parent="."]
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[node name="Sprite" type="AnimatedSprite2D" parent="."]
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use_parent_material = true
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use_parent_material = true
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frames = SubResource("SpriteFrames_2h7cf")
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frames = SubResource("SpriteFrames_2h7cf")
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@ -129,8 +135,6 @@ playing = true
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position = Vector2(0, 8)
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position = Vector2(0, 8)
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shape = SubResource("RectangleShape2D_bfqew")
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shape = SubResource("RectangleShape2D_bfqew")
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[node name="Camera2D" parent="." instance=ExtResource("4_ym125")]
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
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script = ExtResource("3_npkjp")
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script = ExtResource("3_npkjp")
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InitialState = NodePath("Idle")
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InitialState = NodePath("Idle")
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@ -142,20 +146,19 @@ script = ExtResource("4_4k4mb")
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MoveState = NodePath("../Move")
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MoveState = NodePath("../Move")
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IdleState = NodePath("")
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IdleState = NodePath("")
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[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("RollState", "IdleState")]
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[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("RollState")]
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script = ExtResource("5_tx5rw")
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script = ExtResource("5_tx5rw")
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RollState = NodePath("../Roll")
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RollState = NodePath("../Roll")
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IdleState = NodePath("../Idle")
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[node name="Roll" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState")]
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[node name="Roll" type="Node" parent="StateMachine"]
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script = ExtResource("6_6bgrj")
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script = ExtResource("6_6bgrj")
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IdleState = NodePath("../Idle")
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[node name="Debug" type="Control" parent="."]
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[node name="Debug" type="Control" parent="."]
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layout_mode = 3
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layout_mode = 3
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anchors_preset = 0
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anchors_preset = 0
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[node name="State" type="Label" parent="Debug"]
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[node name="State" type="Label" parent="Debug"]
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layout_mode = 0
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offset_left = -20.0
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offset_left = -20.0
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offset_top = -60.0
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offset_top = -60.0
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offset_right = 20.0
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offset_right = 20.0
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@ -184,6 +187,9 @@ libraries = {
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"": SubResource("AnimationLibrary_xe5eq")
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"": SubResource("AnimationLibrary_xe5eq")
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}
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}
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_rs2vs")
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[connection signal="ReceivedDamage" from="Hurtbox" to="." method="_on_hurtbox_received_damage"]
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[connection signal="ReceivedDamage" from="Hurtbox" to="." method="_on_hurtbox_received_damage"]
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[editable path="Hurtbox"]
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[editable path="Hurtbox"]
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