updated sprites

godot-4.1.1
HumanoidSandvichDispenser 2023-07-27 11:39:24 -07:00
parent 0797d6cc4a
commit 8ef18b0ae1
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
10 changed files with 5 additions and 5 deletions

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@ -252,7 +252,7 @@ physics_layer_0/collision_layer = 1
sources/2 = SubResource("TileSetAtlasSource_5yxvt") sources/2 = SubResource("TileSetAtlasSource_5yxvt")
sources/0 = SubResource("TileSetAtlasSource_fcd6d") sources/0 = SubResource("TileSetAtlasSource_fcd6d")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_i75i0"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_uhsxa"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("5_h8k5p") shader = ExtResource("5_h8k5p")
shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/color = Quaternion(1, 1, 1, 1)
@ -344,7 +344,7 @@ visible = false
position = Vector2(120, -112) position = Vector2(120, -112)
[node name="Doc" parent="Entities" index="18" instance=ExtResource("4_ej0f3")] [node name="Doc" parent="Entities" index="18" instance=ExtResource("4_ej0f3")]
material = SubResource("ShaderMaterial_i75i0") material = SubResource("ShaderMaterial_uhsxa")
[node name="PointLight2D" type="PointLight2D" parent="Entities" index="19"] [node name="PointLight2D" type="PointLight2D" parent="Entities" index="19"]
position = Vector2(168, -42) position = Vector2(168, -42)

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@ -17,9 +17,9 @@ public partial class NPCIdleState : NPCState
return null; return null;
} }
public override IState<CharacterState> Enter(IState<CharacterState> previousState) public override IState<CharacterState> Enter(IState<CharacterState> prev)
{ {
Character.MovementAnimation.Play("idle"); Character.MovementAnimation?.Play("idle");
return base.Enter(previousState); return base.Enter(prev);
} }
} }