add player stun postprocessing effect
parent
a1165b08dc
commit
87b189f779
|
@ -137,7 +137,8 @@ public sealed partial class Player : Character
|
|||
{
|
||||
base.Stun(time);
|
||||
Camera.Shake(2, 0.8f);
|
||||
// TODO: implement visual effects for stun
|
||||
Events.EventBus.Instance.EmitSignal(
|
||||
Events.EventBus.SignalName.PlayerStun);
|
||||
}
|
||||
|
||||
protected override void OnReceivedDamage(
|
||||
|
|
|
@ -33,6 +33,9 @@ public partial class EventBus : Node
|
|||
[Signal]
|
||||
public delegate void PlayerHealthChangedEventHandler(HealthChangedArgs args);
|
||||
|
||||
[Signal]
|
||||
public delegate void PlayerStunEventHandler();
|
||||
|
||||
[Signal]
|
||||
public delegate void RegisteredBossEventHandler(Characters.Boss boss);
|
||||
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
shader_type canvas_item;
|
||||
|
||||
uniform float grayscale_intensity : hint_range(0.0, 1.0) = 0.0;
|
||||
|
||||
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
|
||||
|
||||
void fragment() {
|
||||
vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV);
|
||||
float average = (color.r + color.g + color.b) / 3.0;
|
||||
COLOR = vec4(vec3(average), grayscale_intensity);
|
||||
}
|
30
UI/Base.tscn
30
UI/Base.tscn
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=10 format=3 uid="uid://c271rdjhd1gfo"]
|
||||
[gd_scene load_steps=14 format=3 uid="uid://c271rdjhd1gfo"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://73jm5qjy52vq" path="res://Dialogue/balloon.tscn" id="1_atjb1"]
|
||||
[ext_resource type="Script" path="res://UI/UIController.cs" id="2_b4b6l"]
|
||||
|
@ -9,6 +9,13 @@
|
|||
[ext_resource type="PackedScene" uid="uid://sfs8dpfitpdu" path="res://UI/Hotbar.tscn" id="5_mmp18"]
|
||||
[ext_resource type="PackedScene" uid="uid://d3q1yu3n7cqfj" path="res://UI/SceneTransition.tscn" id="6_j0nhv"]
|
||||
[ext_resource type="PackedScene" uid="uid://2afbrf8asy2a" path="res://UI/PostProcessing/Vignette.tscn" id="9_p1ubd"]
|
||||
[ext_resource type="PackedScene" uid="uid://b1wsryv4bn0cn" path="res://UI/PostProcessing/StunEffect.tscn" id="10_646ma"]
|
||||
[ext_resource type="Shader" path="res://Shaders/Grayscale.gdshader" id="11_w4gn1"]
|
||||
[ext_resource type="Texture2D" uid="uid://bw052v8ikfget" path="res://icon.svg" id="12_tyv35"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_kbd61"]
|
||||
shader = ExtResource("11_w4gn1")
|
||||
shader_parameter/grayscale_intensity = 0.0
|
||||
|
||||
[node name="BaseUI" type="CanvasLayer"]
|
||||
process_mode = 3
|
||||
|
@ -105,7 +112,22 @@ layout_mode = 2
|
|||
[node name="SceneTransition" parent="SubViewportContainer/UIViewport/MainUILayer" instance=ExtResource("6_j0nhv")]
|
||||
z_index = 1
|
||||
|
||||
[node name="PostProcessing" type="CanvasLayer" parent="SubViewportContainer/UIViewport"]
|
||||
layer = 2
|
||||
[node name="PostProcessing" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="TextureRect" parent="SubViewportContainer/UIViewport/PostProcessing" instance=ExtResource("9_p1ubd")]
|
||||
[node name="Vignette" parent="PostProcessing" instance=ExtResource("9_p1ubd")]
|
||||
|
||||
[node name="StunEffect" parent="PostProcessing" instance=ExtResource("10_646ma")]
|
||||
|
||||
[node name="Sprite2D" type="TextureRect" parent="PostProcessing"]
|
||||
visible = false
|
||||
material = SubResource("ShaderMaterial_kbd61")
|
||||
anchors_preset = 3
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -128.0
|
||||
offset_top = -128.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
texture = ExtResource("12_tyv35")
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
using Godot;
|
||||
|
||||
namespace SupaLidlGame.UI.PostProcessing;
|
||||
|
||||
public partial class StunEffect : ColorRect
|
||||
{
|
||||
public override void _Ready()
|
||||
{
|
||||
Events.EventBus.Instance.PlayerStun += () =>
|
||||
{
|
||||
GD.Print("PLAYER STUNNED!!!");
|
||||
GetNode<AnimationPlayer>("AnimationPlayer").Play("tighten");
|
||||
};
|
||||
}
|
||||
}
|
|
@ -0,0 +1,58 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://b1wsryv4bn0cn"]
|
||||
|
||||
[ext_resource type="Shader" path="res://Shaders/Grayscale.gdshader" id="2_dlm7y"]
|
||||
[ext_resource type="Script" path="res://UI/PostProcessing/StunEffect.cs" id="3_h8rlj"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_uawkd"]
|
||||
shader = ExtResource("2_dlm7y")
|
||||
shader_parameter/grayscale_intensity = 0.0
|
||||
|
||||
[sub_resource type="Animation" id="Animation_5d4h1"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:material:shader_parameter/grayscale_intensity")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_txpv1"]
|
||||
resource_name = "tighten"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:material:shader_parameter/grayscale_intensity")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 1),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [1.0, 0.0]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kyxik"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_5d4h1"),
|
||||
"tighten": SubResource("Animation_txpv1")
|
||||
}
|
||||
|
||||
[node name="StunEffect" type="ColorRect"]
|
||||
material = SubResource("ShaderMaterial_uawkd")
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("3_h8rlj")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_kyxik")
|
||||
}
|
|
@ -7,7 +7,7 @@
|
|||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fmdjb"]
|
||||
shader = ExtResource("1_nrekm")
|
||||
shader_parameter/vignette_intensity = 0.1
|
||||
shader_parameter/vignette_opacity = 0.1
|
||||
shader_parameter/vignette_opacity = 0.2
|
||||
shader_parameter/vignette_rgb = Color(0, 0, 0, 1)
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ph4f2"]
|
||||
|
@ -34,7 +34,7 @@ tracks/1/keys = {
|
|||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.1]
|
||||
"values": [0.2]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_sqaf2"]
|
||||
|
@ -50,7 +50,7 @@ tracks/0/keys = {
|
|||
"times": PackedFloat32Array(0, 0.2, 0.5),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [0.1, 0.1, 0.1]
|
||||
"values": [0.4, 0.1, 0.1]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
|
@ -62,7 +62,7 @@ tracks/1/keys = {
|
|||
"times": PackedFloat32Array(0.2, 0.5),
|
||||
"transitions": PackedFloat32Array(1, 0.25),
|
||||
"update": 0,
|
||||
"values": [1.0, 0.1]
|
||||
"values": [1.0, 0.2]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_s4mrn"]
|
||||
|
@ -71,7 +71,7 @@ _data = {
|
|||
"tighten": SubResource("Animation_sqaf2")
|
||||
}
|
||||
|
||||
[node name="TextureRect" type="TextureRect"]
|
||||
[node name="Vignette" type="TextureRect"]
|
||||
material = SubResource("ShaderMaterial_fmdjb")
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
|
|
Loading…
Reference in New Issue