improve navigation
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388c2a0e4c
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@ -12,7 +12,7 @@ public partial class DynamicDoorSwitch : StaticBody2D
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public string MapStateKey { get; set; }
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[Export]
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public Godot.Collections.Array<NodePath> VisibleOnToggle { get; set; } = new();
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public Godot.Collections.Array<NodePath> VisibleOnToggle { get; set; }
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private AnimationPlayer _animPlayer;
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File diff suppressed because one or more lines are too long
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@ -57,11 +57,6 @@ public partial class PursueState : ThinkerState
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public override ThinkerState PhysicsProcess(double delta)
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{
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//if (!NavigationAgent.IsTargetReachable())
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//{
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// return PassiveState ?? base.PhysicsProcess(delta);
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//}
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var navPos = NavigationAgent.GetNextPathPosition();
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NPC.Direction = NPC.GlobalPosition.DirectionTo(navPos);
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