Modify Hotbar and InventorySlot organization
Made InventorySlot a bit more modular.pull/37/head
parent
71f14c5121
commit
78daa89ba6
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@ -5,7 +5,7 @@ namespace SupaLidlGame.UI.Inventory;
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public partial class Hotbar : GridContainer
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{
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[Export]
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private Godot.Collections.Array<HotbarSlot> _slots;
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private Godot.Collections.Array<InventorySlot> _slots;
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public override void _Ready()
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{
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@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://sfs8dpfitpdu"]
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[ext_resource type="Script" path="res://UI/Inventory/Hotbar.cs" id="1_2sak2"]
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[ext_resource type="PackedScene" uid="uid://ctad0dkoyw8ad" path="res://UI/Inventory/InventorySlot.tscn" id="2_upggg"]
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[ext_resource type="PackedScene" uid="uid://dmvu2hjyrwc1y" path="res://UI/Inventory/HotbarSlot.tscn" id="2_3axfe"]
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[node name="Hotbar" type="GridContainer" node_paths=PackedStringArray("_slots")]
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anchors_preset = 1
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@ -15,11 +15,11 @@ columns = 3
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script = ExtResource("1_2sak2")
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_slots = [NodePath("InventorySlot"), NodePath("InventorySlot2"), NodePath("InventorySlot3")]
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[node name="InventorySlot" parent="." instance=ExtResource("2_upggg")]
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[node name="InventorySlot" parent="." instance=ExtResource("2_3axfe")]
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layout_mode = 2
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[node name="InventorySlot2" parent="." instance=ExtResource("2_upggg")]
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[node name="InventorySlot2" parent="." instance=ExtResource("2_3axfe")]
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layout_mode = 2
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[node name="InventorySlot3" parent="." instance=ExtResource("2_upggg")]
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[node name="InventorySlot3" parent="." instance=ExtResource("2_3axfe")]
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layout_mode = 2
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@ -0,0 +1,11 @@
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[gd_scene load_steps=3 format=3 uid="uid://dmvu2hjyrwc1y"]
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[ext_resource type="PackedScene" uid="uid://ctad0dkoyw8ad" path="res://UI/Inventory/InventorySlot.tscn" id="1_fb62b"]
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[ext_resource type="Texture2D" uid="uid://dc1gcsbhkchvg" path="res://Assets/Sprites/UI/hotbar-active.png" id="2_bcv71"]
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[node name="InventorySlot" instance=ExtResource("1_fb62b")]
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[node name="SelectedFrame" type="NinePatchRect" parent="." index="2"]
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visible = false
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layout_mode = 2
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texture = ExtResource("2_bcv71")
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@ -1,4 +1,5 @@
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using Godot;
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using GodotUtilities;
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using SupaLidlGame.Items;
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namespace SupaLidlGame.UI.Inventory;
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@ -7,22 +8,52 @@ public partial class InventoryGrid : GridContainer
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{
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private SupaLidlGame.Items.Inventory _inventorySource;
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[Export]
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private PackedScene _slotScene;
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public SupaLidlGame.Items.Inventory InventorySource
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{
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set
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{
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_inventorySource = value;
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Redraw();
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}
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get => _inventorySource;
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}
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public override void _Ready()
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{
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}
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public void Redraw()
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{
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if (_inventorySource is null)
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{
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this.QueueFreeChildren();
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}
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var children = GetChildren();
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for (int i = children.Count; i < _inventorySource.InventoryCapacity; i++)
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{
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AddChild(_slotScene.Instantiate<InventorySlot>());
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}
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for (int i = children.Count - 1; i >= _inventorySource.InventoryCapacity; i--)
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{
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children[i].QueueFree();
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}
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children = GetChildren();
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for (int i = 0; i < children.Count; i++)
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{
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InventorySlot slot = children[i] as InventorySlot;
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if (i >= _inventorySource.Items.Count)
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{
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slot.Item = null;
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}
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else if (slot.Item != _inventorySource.Items[i])
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{
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slot.Item = _inventorySource.Items[i];
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}
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}
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}
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}
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@ -1,4 +1,7 @@
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[gd_scene format=3 uid="uid://chmokkxsy5vas"]
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[gd_scene load_steps=3 format=3 uid="uid://chmokkxsy5vas"]
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[ext_resource type="Script" path="res://UI/Inventory/InventoryGrid.cs" id="1_7128g"]
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[ext_resource type="PackedScene" uid="uid://ctad0dkoyw8ad" path="res://UI/Inventory/InventorySlot.tscn" id="2_b6vp8"]
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[node name="InventoryGrid" type="GridContainer"]
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anchors_preset = 15
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@ -6,3 +9,6 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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columns = 5
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script = ExtResource("1_7128g")
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_slotScene = ExtResource("2_b6vp8")
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@ -4,16 +4,31 @@ using GodotUtilities.SourceGenerators;
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namespace SupaLidlGame.UI.Inventory;
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[Scene]
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public partial class InventorySlot : ColorRect
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public partial class InventorySlot : Container
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{
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[Node("TextureRect")]
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protected TextureRect _textureRect;
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private bool _isSelected = false;
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[Node("Selected")]
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protected NinePatchRect _frame;
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public bool IsSelected
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{
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get => _isSelected;
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set
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{
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_isSelected = value;
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if (_selectedFrame is not null)
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{
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_selectedFrame.Visible = _isSelected;
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_frame.Visible = !_isSelected;
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}
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}
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}
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protected static Texture2D _placeholderTexture;
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private TextureRect _textureRect;
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private NinePatchRect _frame;
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private NinePatchRect _selectedFrame;
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private static Texture2D _placeholderTexture;
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private Items.ItemMetadata _item;
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@ -41,12 +56,10 @@ public partial class InventorySlot : ColorRect
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"res://Assets/Sprites/UI/hotbar-inactive.png");
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}
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public override void _Notification(int what)
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public override void _Ready()
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{
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if (what == NotificationSceneInstantiated)
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{
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WireNodes();
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}
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base._Notification(what);
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_textureRect = GetNode<TextureRect>("TextureRect");
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_frame = GetNode<NinePatchRect>("Frame");
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_selectedFrame = GetNode<NinePatchRect>("SelectedFrame");
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}
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}
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@ -1,38 +1,20 @@
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[gd_scene load_steps=3 format=3 uid="uid://ctad0dkoyw8ad"]
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[gd_scene load_steps=4 format=3 uid="uid://ctad0dkoyw8ad"]
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[ext_resource type="Script" path="res://UI/Inventory/InventorySlot.cs" id="1_tj1me"]
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[ext_resource type="Script" path="res://UI/Inventory/InventorySlot.cs" id="1_fju5i"]
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[ext_resource type="Texture2D" uid="uid://dc1gcsbhkchvg" path="res://Assets/Sprites/UI/hotbar-active.png" id="2_m56j3"]
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[node name="InventorySlot" type="ColorRect"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_6jbma"]
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[node name="InventorySlot" type="PanelContainer"]
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custom_minimum_size = Vector2(32, 32)
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color = Color(1, 1, 1, 0)
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script = ExtResource("1_tj1me")
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theme_override_styles/panel = SubResource("StyleBoxEmpty_6jbma")
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script = ExtResource("1_fju5i")
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[node name="TextureRect" type="TextureRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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layout_mode = 2
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stretch_mode = 3
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[node name="Selected" type="NinePatchRect" parent="."]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("2_m56j3")
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[node name="Unselected" type="NinePatchRect" parent="."]
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[node name="Frame" type="NinePatchRect" parent="."]
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self_modulate = Color(1, 1, 1, 0.5)
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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layout_mode = 2
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texture = ExtResource("2_m56j3")
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