healing; resolves #21

godot-4.2
HumanoidSandvichDispenser 2023-09-09 22:33:57 -07:00
parent e0809c10da
commit 77c399a2a8
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
8 changed files with 313 additions and 79 deletions

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@ -37,6 +37,9 @@ public sealed partial class Player : Character
[Export]
public AnimationTree AnimationTree { get; private set; }
[Export]
public PlayerStats Stats { get; private set; }
public InteractionRay InteractionRay { get; private set; }
public override void _Ready()
@ -45,6 +48,8 @@ public sealed partial class Player : Character
_targetTracer = GetNode<TargetTracer>("%TargetTracer");
Stats = GetNode<PlayerStats>("Stats");
base._Ready();
Inventory.UsedItem += (Items.Item item) =>

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@ -1,4 +1,4 @@
[gd_scene load_steps=67 format=3 uid="uid://b2254pup8k161"]
[gd_scene load_steps=64 format=3 uid="uid://b2254pup8k161"]
[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
@ -27,6 +27,7 @@
[ext_resource type="AudioStream" uid="uid://bkeyg8weaqnuu" path="res://Assets/Sounds/splat-player.ogg" id="12_vvem5"]
[ext_resource type="AudioStream" uid="uid://cruylv4pu2fo1" path="res://Assets/Sounds/footstep-tile.wav" id="13_bxguv"]
[ext_resource type="Script" path="res://BoundingBoxes/InteractionRay.cs" id="13_hs3u1"]
[ext_resource type="Script" path="res://State/Character/PlayerHealState.cs" id="13_t103m"]
[ext_resource type="PackedScene" uid="uid://p7oijq6dbvvk" path="res://Items/Weapons/DocLance.tscn" id="14_bj0lo"]
[ext_resource type="Texture2D" uid="uid://d1ukste16yq6v" path="res://Assets/Sprites/Particles/player-light.png" id="15_3hahh"]
[ext_resource type="Script" path="res://Utils/DamageTime.cs" id="15_4xl06"]
@ -46,38 +47,50 @@ length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
tracks/0/path = NodePath("%Sprites/Node2D/Character:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
"update": 0,
"values": [0.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("../Sprites/Node2D/Character:rotation")
tracks/1/path = NodePath("%Sprites/Node2D/Character:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
"update": 1,
"values": [0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%Sprites/Node2D/Character:frame")
tracks/2/path = NodePath("%Effects/HealParticles:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
"values": [false]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("%Effects/HealParticlesPop:emitting")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_xt1sg"]
@ -105,7 +118,7 @@ loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
tracks/0/path = NodePath("%Sprites/Node2D/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@ -198,15 +211,39 @@ length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
tracks/0/path = NodePath("%Effects/HealParticles:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%Sprites/Node2D/Character:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%Effects/HealParticlesPop:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_3w3u1"]
resource_name = "sword"
@ -214,7 +251,7 @@ length = 0.3
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
tracks/0/path = NodePath("%Sprites/Node2D/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@ -224,9 +261,101 @@ tracks/0/keys = {
"values": [12, 13, 14]
}
[sub_resource type="Animation" id="Animation_60iyy"]
resource_name = "heal_cancel"
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%Effects/HealParticles:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_6twa8"]
resource_name = "heal_start"
length = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%Sprites/Node2D/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [35]
}
[sub_resource type="Animation" id="Animation_dyfl4"]
resource_name = "heal_end"
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%Effects/HealParticles:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%Effects/HealParticlesPop:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="Animation" id="Animation_audkv"]
resource_name = "heal"
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%Sprites/Node2D/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [35]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%Effects/HealParticles:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_73mj7"]
_data = {
"RESET": SubResource("Animation_adxyh"),
"heal": SubResource("Animation_audkv"),
"heal_cancel": SubResource("Animation_60iyy"),
"heal_end": SubResource("Animation_dyfl4"),
"heal_start": SubResource("Animation_6twa8"),
"sword": SubResource("Animation_3w3u1")
}
@ -235,60 +364,6 @@ _data = {
"stun": ExtResource("8_m08fh")
}
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kwett"]
animation = &"idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vqdng"]
animation = &"move"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4np0m"]
animation = &"roll"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_suhx1"]
animation = &"stop"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_sorqc"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ujrp0"]
advance_condition = &"move"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kjkm8"]
advance_condition = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_1ywlq"]
switch_mode = 2
advance_mode = 2
advance_condition = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_abs7t"]
advance_condition = &"roll"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_qlka8"]
advance_condition = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ql2f3"]
advance_condition = &"move"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g1yba"]
advance_condition = &"roll"
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_0ukul"]
states/End/position = Vector2(613, 100)
states/Start/position = Vector2(89, 100)
states/idle/node = SubResource("AnimationNodeAnimation_kwett")
states/idle/position = Vector2(259, 100)
states/move/node = SubResource("AnimationNodeAnimation_vqdng")
states/move/position = Vector2(259, 18)
states/roll/node = SubResource("AnimationNodeAnimation_4np0m")
states/roll/position = Vector2(89, 18)
states/stop/node = SubResource("AnimationNodeAnimation_suhx1")
states/stop/position = Vector2(438, 100)
transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_sorqc"), "idle", "move", SubResource("AnimationNodeStateMachineTransition_ujrp0"), "move", "stop", SubResource("AnimationNodeStateMachineTransition_kjkm8"), "stop", "idle", SubResource("AnimationNodeStateMachineTransition_1ywlq"), "idle", "roll", SubResource("AnimationNodeStateMachineTransition_abs7t"), "roll", "idle", SubResource("AnimationNodeStateMachineTransition_qlka8"), "roll", "move", SubResource("AnimationNodeStateMachineTransition_ql2f3"), "move", "roll", SubResource("AnimationNodeStateMachineTransition_g1yba")]
graph_offset = Vector2(-335.315, -63.5708)
[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_lrnca"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_852jj"]
particle_flag_disable_z = true
spread = 180.0
@ -305,6 +380,47 @@ scale_max = 0.1
[sub_resource type="CanvasTexture" id="CanvasTexture_pited"]
diffuse_texture = ExtResource("9_7gumm")
[sub_resource type="Gradient" id="Gradient_8w5b1"]
offsets = PackedFloat32Array(0, 0.2)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_rvqsx"]
gradient = SubResource("Gradient_8w5b1")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_untv1"]
emission_shape = 2
emission_sphere_radius = 24.0
particle_flag_disable_z = true
gravity = Vector3(0, 0, 0)
orbit_velocity_min = 0.01
orbit_velocity_max = 0.02
radial_accel_min = -128.0
radial_accel_max = -128.0
scale_min = 0.1
scale_max = 0.1
color_ramp = SubResource("GradientTexture1D_rvqsx")
[sub_resource type="Gradient" id="Gradient_61bqd"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_jb8kb"]
gradient = SubResource("Gradient_61bqd")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1umee"]
particle_flag_disable_z = true
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 64.0
initial_velocity_max = 64.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
linear_accel_min = -128.0
linear_accel_max = -128.0
scale_min = 0.25
scale_max = 0.25
color = Color(0, 0, 0, 1)
color_ramp = SubResource("GradientTexture1D_jb8kb")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
size = Vector2(12, 8)
@ -318,7 +434,7 @@ size = Vector2(8, 8)
closed = false
polygon = PackedVector2Array(-3, 0, 2, 0)
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "DirectionMarker", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "DirectionMarker", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
y_sort_enabled = true
texture_filter = 3
material = SubResource("ShaderMaterial_h78y7")
@ -327,6 +443,7 @@ collision_mask = 17
script = ExtResource("1_flygr")
Camera = NodePath("Camera2D")
DirectionMarker = NodePath("Direction2D")
Stats = NodePath("Stats")
Speed = 80.0
HandTexture = ExtResource("3_3dqh7")
Sprite = NodePath("Sprites/Node2D/Character")
@ -349,10 +466,11 @@ script = ExtResource("5_rgckv")
InitialState = NodePath("Idle")
Character = NodePath("..")
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "EmoteState", "IdleState", "Character")]
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "EmoteState", "HealState", "IdleState", "Character")]
script = ExtResource("6_wkfdm")
MoveState = NodePath("../Move")
EmoteState = NodePath("../Emote")
HealState = NodePath("../Heal")
IdleState = NodePath(".")
Character = NodePath("../..")
@ -380,6 +498,13 @@ script = ExtResource("8_hd2lw")
IdleState = NodePath("../Idle")
Character = NodePath("../..")
[node name="Heal" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
script = ExtResource("13_t103m")
TimeToHeal = 1.0
HealAmount = 20.0
IdleState = NodePath("../Idle")
Character = NodePath("../..")
[node name="Animations" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("7_sdgvb")
@ -405,14 +530,6 @@ libraries = {
"": SubResource("AnimationLibrary_kks2p")
}
[node name="AnimationTree" type="AnimationTree" parent="Animations"]
tree_root = SubResource("AnimationNodeStateMachine_0ukul")
anim_player = NodePath("../Movement")
parameters/playback = SubResource("AnimationNodeStateMachinePlayback_lrnca")
parameters/conditions/idle = false
parameters/conditions/move = false
parameters/conditions/roll = false
[node name="Effects" type="Node2D" parent="."]
unique_name_in_owner = true
@ -443,6 +560,24 @@ one_shot = true
preprocess = 0.1
explosiveness = 0.9
[node name="HealParticles" type="GPUParticles2D" parent="Effects"]
position = Vector2(0, -4)
emitting = false
amount = 12
process_material = SubResource("ParticleProcessMaterial_untv1")
texture = ExtResource("9_7gumm")
lifetime = 0.5
[node name="HealParticlesPop" type="GPUParticles2D" parent="Effects"]
position = Vector2(0, -4)
emitting = false
amount = 16
process_material = SubResource("ParticleProcessMaterial_1umee")
texture = ExtResource("9_7gumm")
lifetime = 0.8
one_shot = true
explosiveness = 1.0
[node name="DeathCry" type="AudioStreamPlayer2D" parent="Effects"]
stream = ExtResource("12_vd7j4")
volume_db = 2.0
@ -453,6 +588,8 @@ stream = ExtResource("13_bxguv")
[node name="HurtSound" type="AudioStreamPlayer2D" parent="Effects"]
stream = ExtResource("12_vvem5")
[node name="Healing" type="AudioStreamPlayer2D" parent="Effects"]
[node name="TargetTracer" parent="Effects" instance=ExtResource("22_hxi53")]
unique_name_in_owner = true
position = Vector2(0, -4)
@ -465,6 +602,7 @@ position_smoothing_speed = 8.0
unique_name_in_owner = true
y_sort_enabled = true
use_parent_material = true
position = Vector2(-0.5, 0)
rotation = 6.28319
[node name="Node2D" type="Node2D" parent="Sprites"]
@ -475,7 +613,7 @@ use_parent_material = true
position = Vector2(0, -8)
texture = ExtResource("4_5vird")
offset = Vector2(0, -4)
hframes = 35
hframes = 36
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -4)

View File

@ -0,0 +1,74 @@
using Godot;
namespace SupaLidlGame.State.Character;
public partial class PlayerHealState : PlayerState
{
[Export]
public double TimeToHeal { get; set; }
[Export]
public float HealAmount { get; set; }
private double _timeLeftToHeal = 0;
private bool _hasHealed = false;
public override IState<CharacterState> Enter(IState<CharacterState> prevState)
{
if (_player.Stats.Level.Value < 1)
{
return IdleState;
}
_timeLeftToHeal = TimeToHeal;
GD.Print("Heal anim");
_player.AttackAnimation.Play("heal_start");
_player.AttackAnimation.Queue("heal");
_hasHealed = false;
return base.Enter(prevState);
}
public override void Exit(IState<CharacterState> nextState)
{
if (_hasHealed)
{
_player.AttackAnimation.Play("heal_end");
}
else
{
_player.AttackAnimation.Play("heal_cancel");
}
}
public override CharacterState Process(double delta)
{
// lock player - no base.Process(delta)
// if somehow the player's level decreased mid-heal and is not enough
// then we return to idle
if (_player.Stats.Level.Value < 1)
{
return IdleState;
}
if ((_timeLeftToHeal -= delta) <= 0)
{
// heal player
_player.Stats.Level.Value--;
_player.Health = Mathf.Min(_player.Health + HealAmount, 100);
_hasHealed = true;
return IdleState;
}
return null;
}
public override CharacterState Input(InputEvent @event)
{
if (@event.IsActionReleased("ability"))
{
_player.AttackAnimation.Play("heal_cancel");
return IdleState;
}
return null;
}
}

View File

@ -10,6 +10,9 @@ public partial class PlayerIdleState : PlayerState
[Export]
public PlayerEmoteState EmoteState { get; set; }
[Export]
public PlayerHealState HealState { get; set; }
public override IState<CharacterState> Enter(IState<CharacterState> previousState)
{
if (previousState is not PlayerMoveState)
@ -52,6 +55,7 @@ public partial class PlayerIdleState : PlayerState
{
return EmoteState;
}
return base.Input(@event);
}
@ -62,6 +66,15 @@ public partial class PlayerIdleState : PlayerState
{
return MoveState;
}
if (Godot.Input.IsActionPressed("ability"))
{
if (!_player.Inventory.IsUsingItem)
{
return HealState;
}
}
return null;
}
}

View File

@ -100,8 +100,7 @@ attack2={
}
equip={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":0,"echo":false,"script":null)
]
"events": []
}
interact={
"deadzone": 0.5,
@ -183,6 +182,11 @@ prev_item={
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":4,"pressure":0.0,"pressed":false,"script":null)
]
}
ability={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null)
]
}
[internationalization]