centered player hitbox and collision to origin

wip-inventory
HumanoidSandvichDispenser 2023-12-16 16:51:39 -08:00
parent 4419bf89be
commit 70efbe288c
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
1 changed files with 6 additions and 6 deletions

View File

@ -601,9 +601,11 @@ script = ExtResource("4_06oya")
[node name="XP" type="Node" parent="Stats"]
script = ExtResource("5_txl0r")
Value = null
[node name="Level" type="Node" parent="Stats"]
script = ExtResource("6_sunc5")
Value = null
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
script = ExtResource("5_rgckv")
@ -690,6 +692,7 @@ libraries = {
[node name="Effects" type="Node2D" parent="."]
unique_name_in_owner = true
position = Vector2(0, 2)
[node name="RollParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
@ -772,7 +775,7 @@ position_smoothing_speed = 8.0
unique_name_in_owner = true
y_sort_enabled = true
use_parent_material = true
position = Vector2(-0.5, 0)
position = Vector2(0, 2)
rotation = 6.28319
[node name="Node2D" type="Node2D" parent="Sprites"]
@ -799,7 +802,6 @@ offset = Vector2(-9.5, -14)
hframes = 6
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -2)
shape = SubResource("RectangleShape2D_bfqew")
[node name="Debug" type="Control" parent="."]
@ -819,7 +821,7 @@ horizontal_alignment = 1
[node name="Inventory" type="Node2D" parent="." node_paths=PackedStringArray("Items")]
y_sort_enabled = true
position = Vector2(0, -4)
position = Vector2(0, -2)
script = ExtResource("7_xyenu")
Items = []
InventoryMap = {
@ -852,8 +854,6 @@ InvincibilityTimer = NodePath("Timer")
Faction = 1
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
visible = false
position = Vector2(0, 4)
shape = SubResource("RectangleShape2D_cjk6b")
[node name="Timer" type="Timer" parent="Hurtbox"]
@ -863,7 +863,7 @@ one_shot = true
current = true
[node name="Direction2D" type="Marker2D" parent="."]
position = Vector2(0, -4)
position = Vector2(0, -2)
[node name="InteractionRay" type="RayCast2D" parent="Direction2D"]
target_position = Vector2(16, 0)