new effects and stuff
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type="CompressedTexture2D"
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uid="uid://d1ukste16yq6v"
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path="res://.godot/imported/player-light.png-261881914c11364b14e2af7628defbb7.ctex"
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[deps]
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dest_files=["res://.godot/imported/player-light.png-261881914c11364b14e2af7628defbb7.ctex"]
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[params]
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compress/high_quality=false
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mipmaps/limit=-1
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roughness/src_normal=""
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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|
@ -11,8 +11,13 @@ public partial class Hurtbox : BoundingBox, IFaction
|
|||
float damage,
|
||||
Character inflictor,
|
||||
float knockback,
|
||||
Vector2 knockbackOrigin = default,
|
||||
Vector2 knockbackVector = default);
|
||||
Vector2 knockbackDir = default);
|
||||
|
||||
/// <summary>
|
||||
/// The timer to use for invincibility frames
|
||||
/// </summary>
|
||||
[Export]
|
||||
public Timer InvincibilityTimer { get; set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
|
@ -20,6 +25,15 @@ public partial class Hurtbox : BoundingBox, IFaction
|
|||
{
|
||||
Faction = factionEntity.Faction;
|
||||
}
|
||||
|
||||
if (InvincibilityTimer is not null)
|
||||
{
|
||||
InvincibilityTimer.Timeout += () =>
|
||||
{
|
||||
GD.Print("invincibility off");
|
||||
Monitorable = true;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public void InflictDamage(
|
||||
|
@ -29,11 +43,42 @@ public partial class Hurtbox : BoundingBox, IFaction
|
|||
Vector2 knockbackOrigin = default,
|
||||
Vector2 knockbackVector = default)
|
||||
{
|
||||
Vector2 knockbackDir = knockbackVector;
|
||||
if (knockbackDir == default)
|
||||
{
|
||||
if (knockbackOrigin == default)
|
||||
{
|
||||
if (inflictor is null)
|
||||
{
|
||||
knockbackOrigin = GlobalPosition + Vector2.Down;
|
||||
}
|
||||
else
|
||||
{
|
||||
knockbackOrigin = inflictor.GlobalPosition;
|
||||
}
|
||||
}
|
||||
|
||||
knockbackDir = knockbackOrigin.DirectionTo(GlobalPosition);
|
||||
}
|
||||
|
||||
if (InvincibilityTimer is not null)
|
||||
{
|
||||
if (!InvincibilityTimer.IsStopped())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
InvincibilityTimer.Start();
|
||||
//Monitorable = false;
|
||||
SetDeferred("monitorable", false);
|
||||
GD.Print("invincible");
|
||||
}
|
||||
|
||||
EmitSignal(
|
||||
SignalName.ReceivedDamage,
|
||||
damage,
|
||||
inflictor,
|
||||
knockback,
|
||||
knockbackOrigin, knockbackVector);
|
||||
knockbackDir);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -66,7 +66,7 @@ public partial class Character : CharacterBody2D, IFaction
|
|||
public double StunTime { get; set; }
|
||||
|
||||
[Export]
|
||||
public AnimatedSprite2D Sprite { get; set; }
|
||||
public Sprite2D Sprite { get; set; }
|
||||
|
||||
[Export]
|
||||
public Inventory Inventory { get; set; }
|
||||
|
@ -80,8 +80,16 @@ public partial class Character : CharacterBody2D, IFaction
|
|||
[Export]
|
||||
public ushort Faction { get; set; }
|
||||
|
||||
public AnimationPlayer MovementAnimation { get; set; }
|
||||
|
||||
public AnimationPlayer HurtAnimation { get; set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
// TODO: 80+ char line
|
||||
MovementAnimation = GetNode<AnimationPlayer>("Animations/Movement");
|
||||
HurtAnimation = GetNode<AnimationPlayer>("Animations/Hurt");
|
||||
GD.Print(Name + " " + MovementAnimation.CurrentAnimation);
|
||||
Hurtbox.ReceivedDamage += OnReceivedDamage;
|
||||
}
|
||||
|
||||
|
@ -163,6 +171,10 @@ public partial class Character : CharacterBody2D, IFaction
|
|||
if (Inventory.SelectedItem is Weapon weapon)
|
||||
{
|
||||
weapon.Use();
|
||||
if (weapon.IsUsing)
|
||||
{
|
||||
Inventory.EmitSignal(Inventory.SignalName.UsedItem, weapon);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -178,8 +190,7 @@ public partial class Character : CharacterBody2D, IFaction
|
|||
float damage,
|
||||
Character inflictor,
|
||||
float knockback,
|
||||
Vector2 knockbackOrigin = default,
|
||||
Vector2 knockbackVector = default)
|
||||
Vector2 knockbackDir = default)
|
||||
{
|
||||
if (Health <= 0)
|
||||
{
|
||||
|
@ -197,34 +208,18 @@ public partial class Character : CharacterBody2D, IFaction
|
|||
this.GetAncestor<TileMap>().AddChild(instance);
|
||||
|
||||
// apply knockback
|
||||
Vector2 knockbackDir = knockbackVector;
|
||||
if (knockbackDir == default)
|
||||
{
|
||||
if (knockbackOrigin == default)
|
||||
{
|
||||
if (inflictor is null)
|
||||
{
|
||||
knockbackOrigin = GlobalPosition + Vector2.Down;
|
||||
}
|
||||
else
|
||||
{
|
||||
knockbackOrigin = inflictor.GlobalPosition;
|
||||
}
|
||||
}
|
||||
|
||||
knockbackDir = knockbackOrigin.DirectionTo(GlobalPosition);
|
||||
}
|
||||
|
||||
ApplyImpulse(knockbackDir.Normalized() * knockback);
|
||||
|
||||
GD.Print("lol");
|
||||
|
||||
// play damage animation
|
||||
var anim = GetNode<AnimationPlayer>("FlashAnimation");
|
||||
var anim = GetNode<AnimationPlayer>("Animations/Hurt");
|
||||
if (anim != null)
|
||||
{
|
||||
anim.Stop();
|
||||
anim.Play("Hurt");
|
||||
anim.Play("hurt");
|
||||
anim.Queue("hurt_flash");
|
||||
}
|
||||
|
||||
// if anyone involved is a player, shake their screen
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Godot;
|
||||
using GodotUtilities;
|
||||
|
||||
namespace SupaLidlGame.Characters;
|
||||
|
||||
|
@ -25,7 +26,6 @@ public partial class Doc : Enemy
|
|||
|
||||
public override void _Ready()
|
||||
{
|
||||
GD.Print(Health);
|
||||
base._Ready();
|
||||
}
|
||||
|
||||
|
@ -34,4 +34,16 @@ public partial class Doc : Enemy
|
|||
BossStateMachine.Process(delta);
|
||||
base._Process(delta);
|
||||
}
|
||||
|
||||
public override void OnReceivedDamage(
|
||||
float damage,
|
||||
Character inflictor,
|
||||
float knockback,
|
||||
Vector2 knockbackDir = default)
|
||||
{
|
||||
GetNode<GpuParticles2D>("Effects/HurtParticles")
|
||||
.SetDirection(knockbackDir);
|
||||
|
||||
base.OnReceivedDamage(damage, inflictor, knockback, knockbackDir);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=38 format=3 uid="uid://d2skjvvx6fal0"]
|
||||
[gd_scene load_steps=48 format=3 uid="uid://d2skjvvx6fal0"]
|
||||
|
||||
[ext_resource type="Script" path="res://Characters/Doc.cs" id="2_3elet"]
|
||||
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_5jxom"]
|
||||
|
@ -13,12 +13,13 @@
|
|||
[ext_resource type="Script" path="res://Items/Inventory.cs" id="8_r8ejq"]
|
||||
[ext_resource type="Script" path="res://State/NPC/Doc/DocExitState.cs" id="9_6com1"]
|
||||
[ext_resource type="PackedScene" uid="uid://1tiswf3gtyvv" path="res://Entities/ShungiteSpike.tscn" id="9_7kavk"]
|
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[ext_resource type="PackedScene" uid="uid://djaljmco3xo4g" path="res://Entities/ShungiteDart.tscn" id="9_kthpr"]
|
||||
[ext_resource type="AudioStream" uid="uid://k6kpdj1kv0jg" path="res://Assets/Sounds/splat.ogg" id="9_stm0e"]
|
||||
[ext_resource type="Script" path="res://State/NPC/Doc/DocShungiteSpikeState.cs" id="10_bgs6o"]
|
||||
[ext_resource type="PackedScene" uid="uid://cqx56u46g2c16" path="res://Entities/CompactDisc.tscn" id="11_23p3o"]
|
||||
[ext_resource type="Script" path="res://State/NPC/Doc/DocChooseAttackState.cs" id="12_45x13"]
|
||||
[ext_resource type="Script" path="res://State/NPC/Doc/DocUnwantedFrequencyState.cs" id="12_d51jv"]
|
||||
[ext_resource type="PackedScene" uid="uid://1y5r6sklwgrp" path="res://Entities/UnwantedFrequency.tscn" id="13_lpj21"]
|
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[ext_resource type="Texture2D" uid="uid://bd8l8kafb42dt" path="res://Assets/Sprites/Particles/circle.png" id="16_x277j"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7n7iy"]
|
||||
resource_local_to_scene = true
|
||||
|
@ -26,6 +27,101 @@ shader = ExtResource("2_5jxom")
|
|||
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
||||
shader_parameter/intensity = 0.0
|
||||
|
||||
[sub_resource type="Animation" id="Animation_7ay6e"]
|
||||
length = 0.001
|
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tracks/0/type = "value"
|
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tracks/0/imported = false
|
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tracks/0/enabled = true
|
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tracks/0/path = NodePath("../Sprite:frame")
|
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tracks/0/interp = 1
|
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tracks/0/loop_wrap = true
|
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tracks/0/keys = {
|
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_px7yx"]
|
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resource_name = "idle"
|
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length = 0.5
|
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loop_mode = 1
|
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tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("../Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
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tracks/0/keys = {
|
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"times": PackedFloat32Array(0, 0.3),
|
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"transitions": PackedFloat32Array(1, 1),
|
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"update": 1,
|
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"values": [0, 1]
|
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}
|
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|
||||
[sub_resource type="Animation" id="Animation_a7sk6"]
|
||||
resource_name = "move"
|
||||
length = 0.6
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("../Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [2, 3, 4, 5, 6, 7]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_1xv7m"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_7ay6e"),
|
||||
"idle": SubResource("Animation_px7yx"),
|
||||
"move": SubResource("Animation_a7sk6")
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_dbist"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("../Effects/UnwantedFrequenciesParticles:emitting")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("../Sprite:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
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"values": [0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("../Sprite:scale")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
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tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
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"transitions": PackedFloat32Array(1),
|
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"update": 0,
|
||||
"values": [Vector2(1, 1)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_7oukw"]
|
||||
resource_name = "enter_in"
|
||||
length = 0.5
|
||||
|
@ -82,102 +178,80 @@ tracks/1/keys = {
|
|||
"values": [Color(1, 1, 1, 0.5), Color(1, 1, 1, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_rpply"]
|
||||
_data = {
|
||||
"enter_in": SubResource("Animation_7oukw"),
|
||||
"exit_out": SubResource("Animation_j3s0y")
|
||||
}
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dib6t"]
|
||||
atlas = ExtResource("3_rs44f")
|
||||
region = Rect2(0, 0, 12, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_cwqre"]
|
||||
atlas = ExtResource("3_rs44f")
|
||||
region = Rect2(12, 0, 12, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_r8xjl"]
|
||||
atlas = ExtResource("3_rs44f")
|
||||
region = Rect2(24, 0, 12, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7hkj4"]
|
||||
atlas = ExtResource("3_rs44f")
|
||||
region = Rect2(36, 0, 12, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_w04w0"]
|
||||
atlas = ExtResource("3_rs44f")
|
||||
region = Rect2(48, 0, 12, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ym6tg"]
|
||||
atlas = ExtResource("3_rs44f")
|
||||
region = Rect2(60, 0, 12, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3rbas"]
|
||||
atlas = ExtResource("3_rs44f")
|
||||
region = Rect2(72, 0, 12, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_63wkp"]
|
||||
atlas = ExtResource("3_rs44f")
|
||||
region = Rect2(84, 0, 12, 16)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_kb0pl"]
|
||||
resource_local_to_scene = true
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dib6t")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_cwqre")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_r8xjl")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_7hkj4")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_w04w0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ym6tg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_3rbas")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_63wkp")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"move",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uict5"]
|
||||
size = Vector2(16, 8)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8lxmf"]
|
||||
size = Vector2(16, 18)
|
||||
|
||||
[sub_resource type="Animation" id="Animation_dxevc"]
|
||||
resource_name = "Hurt"
|
||||
length = 0.6
|
||||
[sub_resource type="Animation" id="Animation_8dhub"]
|
||||
resource_name = "shungite_spike"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:material:shader_parameter/intensity")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/path = NodePath("../Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6),
|
||||
"transitions": PackedFloat32Array(4, 4, 4, 4, 4, 4, 4),
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [15]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("../Sprite:scale")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
|
||||
"transitions": PackedFloat32Array(2, 5, 5, 5),
|
||||
"update": 0,
|
||||
"values": [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0]
|
||||
"values": [Vector2(1.5, 0.75), Vector2(1, 1), Vector2(0.75, 1.5), Vector2(1, 1)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_qggcf"]
|
||||
resource_name = "unwanted_frequencies"
|
||||
length = 3.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("../Effects/UnwantedFrequenciesParticles:emitting")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 3),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 1,
|
||||
"values": [true, false]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("../Sprite:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [8, 9, 10, 11, 12, 13, 14, 8, 9, 10, 11, 12, 13, 14, 8, 9, 10, 11, 12, 13, 14, 9, 10, 11, 12, 13, 14, 8, 9, 10]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("../Sprite:scale")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(1.5, 0.75), Vector2(1, 1)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_rpply"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_dbist"),
|
||||
"enter_in": SubResource("Animation_7oukw"),
|
||||
"exit_out": SubResource("Animation_j3s0y"),
|
||||
"shungite_spike": SubResource("Animation_8dhub"),
|
||||
"unwanted_frequencies": SubResource("Animation_qggcf")
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_k6l16"]
|
||||
|
@ -195,12 +269,94 @@ tracks/0/keys = {
|
|||
"values": [0.0]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_dxevc"]
|
||||
resource_name = "hurt"
|
||||
length = 0.6
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:material:shader_parameter/intensity")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6),
|
||||
"transitions": PackedFloat32Array(4, 4, 4, 4, 4, 4, 4),
|
||||
"update": 0,
|
||||
"values": [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"]
|
||||
_data = {
|
||||
"Hurt": SubResource("Animation_dxevc"),
|
||||
"RESET": SubResource("Animation_k6l16")
|
||||
"RESET": SubResource("Animation_k6l16"),
|
||||
"hurt": SubResource("Animation_dxevc")
|
||||
}
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_lcoxi"]
|
||||
offsets = PackedFloat32Array(0.37037, 0.651852)
|
||||
colors = PackedColorArray(0.367549, 0.894801, 1, 1, 0.992095, 0.364069, 1, 1)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_5606i"]
|
||||
gradient = SubResource("Gradient_lcoxi")
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_pikjh"]
|
||||
offsets = PackedFloat32Array(0.533333, 1)
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_pjeh8"]
|
||||
gradient = SubResource("Gradient_pikjh")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_x3x4q"]
|
||||
_data = [Vector2(0, 0.463636), 0.0, 0.0, 0, 0, Vector2(0.325301, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 3
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_ssoms"]
|
||||
curve = SubResource("Curve_x3x4q")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_s1tqp"]
|
||||
emission_shape = 3
|
||||
emission_box_extents = Vector3(8, 1, 1)
|
||||
particle_flag_disable_z = true
|
||||
direction = Vector3(0, -1, 0)
|
||||
spread = 0.0
|
||||
gravity = Vector3(0, 0, 0)
|
||||
initial_velocity_min = 32.0
|
||||
initial_velocity_max = 64.0
|
||||
orbit_velocity_min = 0.0
|
||||
orbit_velocity_max = 0.0
|
||||
scale_max = 1.5
|
||||
scale_curve = SubResource("CurveTexture_ssoms")
|
||||
color_ramp = SubResource("GradientTexture1D_pjeh8")
|
||||
color_initial_ramp = SubResource("GradientTexture1D_5606i")
|
||||
|
||||
[sub_resource type="CanvasTexture" id="CanvasTexture_hs7xn"]
|
||||
|
||||
[sub_resource type="Curve" id="Curve_jqr7v"]
|
||||
_data = [Vector2(0, 0), 0.0, 2.0, 0, 1, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.0, 0.0, 1, 0]
|
||||
point_count = 3
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_s2csc"]
|
||||
curve = SubResource("Curve_jqr7v")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wkgo8"]
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 8.0
|
||||
particle_flag_disable_z = true
|
||||
direction = Vector3(0, -1, 0)
|
||||
gravity = Vector3(0, 0, 0)
|
||||
initial_velocity_min = 20.0
|
||||
initial_velocity_max = 30.0
|
||||
orbit_velocity_min = 0.0
|
||||
orbit_velocity_max = 0.0
|
||||
scale_min = 0.01
|
||||
scale_max = 0.01
|
||||
scale_curve = SubResource("CurveTexture_s2csc")
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uict5"]
|
||||
size = Vector2(16, 8)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8lxmf"]
|
||||
size = Vector2(16, 18)
|
||||
|
||||
[node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("BossStateMachine", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
|
||||
y_sort_enabled = true
|
||||
texture_filter = 3
|
||||
|
@ -245,14 +401,14 @@ NPC = NodePath("../..")
|
|||
script = ExtResource("8_1hoax")
|
||||
Duration = 8.0
|
||||
AttackDuration = 1.0
|
||||
Projectile = ExtResource("9_kthpr")
|
||||
Projectile = ExtResource("11_23p3o")
|
||||
ChooseAttackState = NodePath("../ChooseAttack")
|
||||
Doc = NodePath("../..")
|
||||
NPC = NodePath("../..")
|
||||
|
||||
[node name="Spike" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ChooseAttackState", "Doc", "NPC")]
|
||||
script = ExtResource("10_bgs6o")
|
||||
Duration = 8.0
|
||||
Duration = 4.0
|
||||
AttackDuration = 1.0
|
||||
Projectile = ExtResource("9_7kavk")
|
||||
ChooseAttackState = NodePath("../ChooseAttack")
|
||||
|
@ -284,19 +440,48 @@ NPC = NodePath("../..")
|
|||
|
||||
[node name="Animations" type="Node" parent="."]
|
||||
|
||||
[node name="Movement" type="AnimationPlayer" parent="Animations"]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_1xv7m")
|
||||
}
|
||||
|
||||
[node name="Telegraph" type="AnimationPlayer" parent="Animations"]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_rpply")
|
||||
}
|
||||
|
||||
[node name="Sprite" type="AnimatedSprite2D" parent="."]
|
||||
modulate = Color(1, 1, 1, 0.5)
|
||||
[node name="Hurt" type="AnimationPlayer" parent="Animations"]
|
||||
root_node = NodePath("../..")
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_xe5eq")
|
||||
}
|
||||
|
||||
[node name="Effects" type="Node2D" parent="."]
|
||||
|
||||
[node name="UnwantedFrequenciesParticles" type="GPUParticles2D" parent="Effects"]
|
||||
position = Vector2(0, 8)
|
||||
emitting = false
|
||||
process_material = SubResource("ParticleProcessMaterial_s1tqp")
|
||||
texture = SubResource("CanvasTexture_hs7xn")
|
||||
lifetime = 0.5
|
||||
trail_enabled = true
|
||||
trail_sections = 4
|
||||
|
||||
[node name="HurtParticles" type="GPUParticles2D" parent="Effects"]
|
||||
emitting = false
|
||||
process_material = SubResource("ParticleProcessMaterial_wkgo8")
|
||||
texture = ExtResource("16_x277j")
|
||||
lifetime = 0.4
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
|
||||
[node name="Sprite" type="Sprite2D" parent="."]
|
||||
modulate = Color(1, 1, 1, 0.08)
|
||||
use_parent_material = true
|
||||
position = Vector2(0, -4)
|
||||
sprite_frames = SubResource("SpriteFrames_kb0pl")
|
||||
animation = &"move"
|
||||
frame_progress = 0.563144
|
||||
texture = ExtResource("3_rs44f")
|
||||
offset = Vector2(0, 4)
|
||||
hframes = 16
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
|
@ -317,11 +502,6 @@ y_sort_enabled = true
|
|||
script = ExtResource("8_r8ejq")
|
||||
Items = Array[Node2D]([])
|
||||
|
||||
[node name="FlashAnimation" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_xe5eq")
|
||||
}
|
||||
|
||||
[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("9_stm0e")
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
#undef DEBUG_NPC
|
||||
|
||||
using Godot;
|
||||
using SupaLidlGame.Extensions;
|
||||
using SupaLidlGame.Items;
|
||||
|
@ -41,6 +43,8 @@ public partial class NPC : Character
|
|||
}
|
||||
}
|
||||
|
||||
public bool ShouldMove { get; set; } = true;
|
||||
|
||||
protected float[] _weights = new float[16];
|
||||
protected int _bestWeightIdx;
|
||||
protected double _thinkTimeElapsed = 0;
|
||||
|
@ -65,7 +69,7 @@ public partial class NPC : Character
|
|||
|
||||
public override void _Draw()
|
||||
{
|
||||
#if DEBUG
|
||||
#if DEBUG_NPC
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
Vector2 vec = _weightDirs[i] * _weights[i] * 32;
|
||||
|
@ -116,12 +120,19 @@ public partial class NPC : Character
|
|||
{
|
||||
_thinkTimeElapsed = 0;
|
||||
Think();
|
||||
#if DEBUG
|
||||
#if DEBUG_NPC
|
||||
QueueRedraw();
|
||||
#endif
|
||||
}
|
||||
|
||||
Direction = _weightDirs[_bestWeightIdx];
|
||||
if (ShouldMove)
|
||||
{
|
||||
Direction = _weightDirs[_bestWeightIdx];
|
||||
}
|
||||
else
|
||||
{
|
||||
Direction = Vector2.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateWeights(Vector2 pos)
|
||||
|
|
|
@ -8,7 +8,6 @@ namespace SupaLidlGame.Characters;
|
|||
[Scene]
|
||||
public sealed partial class Player : Character
|
||||
{
|
||||
private AnimatedSprite2D _sprite;
|
||||
private string _spriteAnim;
|
||||
|
||||
[Export]
|
||||
|
@ -17,40 +16,32 @@ public sealed partial class Player : Character
|
|||
[Export]
|
||||
public Marker2D DirectionMarker { get; private set; }
|
||||
|
||||
[Export]
|
||||
public AnimationTree AnimationTree { get; private set; }
|
||||
|
||||
public InteractionRay InteractionRay { get; private set; }
|
||||
|
||||
public string Animation
|
||||
{
|
||||
get => _sprite.Animation;
|
||||
set
|
||||
{
|
||||
// the Player.Animation property might be set before this node is
|
||||
// even ready, so if _sprite is null, then we just hold the new
|
||||
// animation in a temp value, which will be assigned once this node
|
||||
// is ready
|
||||
if (_sprite is null)
|
||||
{
|
||||
_spriteAnim = value;
|
||||
return;
|
||||
}
|
||||
|
||||
_sprite.Play(value);
|
||||
}
|
||||
}
|
||||
public AnimationPlayer AttackAnimation { get; set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
InteractionRay = GetNode<InteractionRay>("Direction2D/InteractionRay");
|
||||
_sprite = GetNode<AnimatedSprite2D>("Sprite");
|
||||
if (_spriteAnim != default)
|
||||
{
|
||||
_sprite.Animation = _spriteAnim;
|
||||
}
|
||||
base._Ready();
|
||||
Death += (Events.HealthChangedArgs args) =>
|
||||
{
|
||||
Visible = false;
|
||||
};
|
||||
|
||||
AttackAnimation = GetNode<AnimationPlayer>("Animations/Attack");
|
||||
|
||||
base._Ready();
|
||||
|
||||
Inventory.UsedItem += (Items.Item item) =>
|
||||
{
|
||||
if (item is Items.Weapons.Sword)
|
||||
{
|
||||
AttackAnimation.Play("sword");
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
|
@ -88,19 +79,17 @@ public sealed partial class Player : Character
|
|||
float damage,
|
||||
Character inflictor,
|
||||
float knockback,
|
||||
Vector2 knockbackOrigin = default,
|
||||
Vector2 knockbackVector = default)
|
||||
Vector2 knockbackDir = default)
|
||||
{
|
||||
if (damage >= 10 && IsAlive)
|
||||
{
|
||||
Camera.Shake(2, 0.5f);
|
||||
}
|
||||
base.OnReceivedDamage(
|
||||
damage,
|
||||
inflictor,
|
||||
knockback,
|
||||
knockbackOrigin,
|
||||
knockbackVector);
|
||||
|
||||
GetNode<GpuParticles2D>("Effects/HurtParticles")
|
||||
.SetDirection(knockbackDir);
|
||||
|
||||
base.OnReceivedDamage(damage, inflictor, knockback, knockbackDir);
|
||||
}
|
||||
|
||||
public override void Die()
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=39 format=3 uid="uid://b2254pup8k161"]
|
||||
[gd_scene load_steps=57 format=3 uid="uid://b2254pup8k161"]
|
||||
|
||||
[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
|
||||
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
|
||||
|
@ -8,111 +8,159 @@
|
|||
[ext_resource type="Script" path="res://State/Character/PlayerIdleState.cs" id="6_wkfdm"]
|
||||
[ext_resource type="PackedScene" uid="uid://dvqap2uhcah63" path="res://Items/Weapons/Sword.tscn" id="7_4rxuv"]
|
||||
[ext_resource type="Script" path="res://State/Character/PlayerMoveState.cs" id="7_dfqd8"]
|
||||
[ext_resource type="Script" path="res://Utils/AnimationManager.cs" id="7_sdgvb"]
|
||||
[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_xyenu"]
|
||||
[ext_resource type="Script" path="res://State/Character/PlayerRollState.cs" id="8_fy0v5"]
|
||||
[ext_resource type="Texture2D" uid="uid://bd8l8kafb42dt" path="res://Assets/Sprites/Particles/circle.png" id="8_ohe3r"]
|
||||
[ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="9_avyu4"]
|
||||
[ext_resource type="AudioStream" uid="uid://bkeyg8weaqnuu" path="res://Assets/Sounds/splat-player.ogg" id="12_vvem5"]
|
||||
[ext_resource type="Script" path="res://BoundingBoxes/InteractionRay.cs" id="13_hs3u1"]
|
||||
[ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="14_l4ekh"]
|
||||
[ext_resource type="Texture2D" uid="uid://d1ukste16yq6v" path="res://Assets/Sprites/Particles/player-light.png" id="15_3hahh"]
|
||||
[ext_resource type="Script" path="res://Utils/DamageTime.cs" id="15_4xl06"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"]
|
||||
shader = ExtResource("2_ngsgt")
|
||||
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
||||
shader_parameter/color = Vector4(1, 1, 1, 1)
|
||||
shader_parameter/intensity = 0.0
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_55yt4"]
|
||||
atlas = ExtResource("4_5vird")
|
||||
region = Rect2(0, 0, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_xa1bi"]
|
||||
atlas = ExtResource("4_5vird")
|
||||
region = Rect2(24, 0, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hiodl"]
|
||||
atlas = ExtResource("4_5vird")
|
||||
region = Rect2(48, 0, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tok7d"]
|
||||
atlas = ExtResource("4_5vird")
|
||||
region = Rect2(72, 0, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dp8x6"]
|
||||
atlas = ExtResource("4_5vird")
|
||||
region = Rect2(96, 0, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_sglor"]
|
||||
atlas = ExtResource("4_5vird")
|
||||
region = Rect2(120, 0, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gb41o"]
|
||||
atlas = ExtResource("4_5vird")
|
||||
region = Rect2(144, 0, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_bx6qq"]
|
||||
atlas = ExtResource("4_5vird")
|
||||
region = Rect2(168, 0, 24, 24)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_2h7cf"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_55yt4")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_xa1bi")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 2.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_hiodl")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_tok7d")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dp8x6")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_sglor")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_gb41o")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_bx6qq")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"move",
|
||||
"speed": 10.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
|
||||
size = Vector2(12, 8)
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_q5h1n"]
|
||||
font_size = 24
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cjk6b"]
|
||||
size = Vector2(8, 8)
|
||||
|
||||
[sub_resource type="Animation" id="Animation_dxevc"]
|
||||
resource_name = "Hurt"
|
||||
length = 0.6
|
||||
[sub_resource type="Animation" id="Animation_imqdv"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:material:shader_parameter/intensity")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/path = NodePath("../Sprites/Character:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6),
|
||||
"transitions": PackedFloat32Array(4, 4, 4, 4, 4, 4, 4),
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [0]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("../Sprites/Character:rotation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0]
|
||||
"values": [0.0]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_mg66i"]
|
||||
resource_name = "idle"
|
||||
length = 0.5
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("../Sprites/Character:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.3),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 1,
|
||||
"values": [0, 1]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_iyr4r"]
|
||||
resource_name = "move"
|
||||
length = 0.6
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("../Sprites/Character:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [2, 3, 4, 5, 6, 7]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_vobpw"]
|
||||
resource_name = "roll"
|
||||
length = 0.5
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("../Sprites/Character:rotation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.5),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 6.28319]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_tpnyg"]
|
||||
resource_name = "stop"
|
||||
length = 0.2
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("../Sprites/Character:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 1,
|
||||
"values": [10, 0]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0tohi"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_imqdv"),
|
||||
"idle": SubResource("Animation_mg66i"),
|
||||
"move": SubResource("Animation_iyr4r"),
|
||||
"roll": SubResource("Animation_vobpw"),
|
||||
"stop": SubResource("Animation_tpnyg")
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_adxyh"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("../Sprites/Character:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [12]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_3w3u1"]
|
||||
resource_name = "sword"
|
||||
length = 0.2
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("../Sprites/Character:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [12, 13, 0]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_73mj7"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_adxyh"),
|
||||
"sword": SubResource("Animation_3w3u1")
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_k6l16"]
|
||||
|
@ -129,87 +177,214 @@ tracks/0/keys = {
|
|||
"update": 0,
|
||||
"values": [0.0]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"]
|
||||
_data = {
|
||||
"Hurt": SubResource("Animation_dxevc"),
|
||||
"RESET": SubResource("Animation_k6l16")
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_yejx2"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite:rotation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Sprites/Character:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0]
|
||||
"update": 1,
|
||||
"values": [0]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Effects/HurtParticles:emitting")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_rx2pj"]
|
||||
resource_name = "roll"
|
||||
length = 0.5
|
||||
[sub_resource type="Animation" id="Animation_dxevc"]
|
||||
resource_name = "hurt"
|
||||
length = 0.2
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite:rotation")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/path = NodePath(".:material:shader_parameter/intensity")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.25, 0.5),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"times": PackedFloat32Array(0, 0.05, 0.1, 0.2),
|
||||
"transitions": PackedFloat32Array(4, 4, 4, 4),
|
||||
"update": 0,
|
||||
"values": [0.0, 3.14159, 6.28319]
|
||||
"values": [1.0, 0.0, 1.0, 0.0]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Sprites/Character:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [11]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Effects/HurtParticles:emitting")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 1,
|
||||
"values": [true, false]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_jai06"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_yejx2"),
|
||||
"roll": SubResource("Animation_rx2pj")
|
||||
[sub_resource type="Animation" id="Animation_pjey7"]
|
||||
resource_name = "hurt_flash"
|
||||
length = 0.4
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:material:shader_parameter/intensity")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2, 0.4),
|
||||
"transitions": PackedFloat32Array(4, 4, 4),
|
||||
"update": 0,
|
||||
"values": [0.0, 1.0, 0.0]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_k6l16"),
|
||||
"hurt": SubResource("Animation_dxevc"),
|
||||
"hurt_flash": SubResource("Animation_pjey7")
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kwett"]
|
||||
animation = &"idle"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vqdng"]
|
||||
animation = &"move"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4np0m"]
|
||||
animation = &"roll"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_suhx1"]
|
||||
animation = &"stop"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_sorqc"]
|
||||
advance_mode = 2
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ujrp0"]
|
||||
advance_condition = &"move"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kjkm8"]
|
||||
advance_condition = &"idle"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_1ywlq"]
|
||||
switch_mode = 2
|
||||
advance_mode = 2
|
||||
advance_condition = &"idle"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_abs7t"]
|
||||
advance_condition = &"roll"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_qlka8"]
|
||||
advance_condition = &"idle"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ql2f3"]
|
||||
advance_condition = &"move"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g1yba"]
|
||||
advance_condition = &"roll"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_0ukul"]
|
||||
states/End/position = Vector2(613, 100)
|
||||
states/Start/position = Vector2(89, 100)
|
||||
states/idle/node = SubResource("AnimationNodeAnimation_kwett")
|
||||
states/idle/position = Vector2(259, 100)
|
||||
states/move/node = SubResource("AnimationNodeAnimation_vqdng")
|
||||
states/move/position = Vector2(259, 18)
|
||||
states/roll/node = SubResource("AnimationNodeAnimation_4np0m")
|
||||
states/roll/position = Vector2(89, 18)
|
||||
states/stop/node = SubResource("AnimationNodeAnimation_suhx1")
|
||||
states/stop/position = Vector2(438, 100)
|
||||
transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_sorqc"), "idle", "move", SubResource("AnimationNodeStateMachineTransition_ujrp0"), "move", "stop", SubResource("AnimationNodeStateMachineTransition_kjkm8"), "stop", "idle", SubResource("AnimationNodeStateMachineTransition_1ywlq"), "idle", "roll", SubResource("AnimationNodeStateMachineTransition_abs7t"), "roll", "idle", SubResource("AnimationNodeStateMachineTransition_qlka8"), "roll", "move", SubResource("AnimationNodeStateMachineTransition_ql2f3"), "move", "roll", SubResource("AnimationNodeStateMachineTransition_g1yba")]
|
||||
graph_offset = Vector2(-335.315, -63.5708)
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_jln87"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_6k7fi"]
|
||||
offsets = PackedFloat32Array(0, 0.540741, 0.592593, 1)
|
||||
colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_1phkb"]
|
||||
gradient = SubResource("Gradient_6k7fi")
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_3tax5"]
|
||||
offsets = PackedFloat32Array(0.533333, 1)
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
|
||||
offsets = PackedFloat32Array(0, 0.533333, 1)
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_pjeh8"]
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_13jjx"]
|
||||
gradient = SubResource("Gradient_3tax5")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_0565g"]
|
||||
_data = [Vector2(0, 0.5), 0.0, 5.0, 0, 1, Vector2(0.1, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -1.11111, 0.0, 1, 0]
|
||||
point_count = 3
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_k4txv"]
|
||||
curve = SubResource("Curve_0565g")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_humq0"]
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 1.0
|
||||
emission_shape = 2
|
||||
emission_sphere_radius = 32.0
|
||||
particle_flag_disable_z = true
|
||||
direction = Vector3(0, 0, 0)
|
||||
spread = 180.0
|
||||
direction = Vector3(0, -1, 0)
|
||||
gravity = Vector3(0, 0, 0)
|
||||
initial_velocity_min = 32.0
|
||||
initial_velocity_max = 32.0
|
||||
initial_velocity_min = 128.0
|
||||
initial_velocity_max = 256.0
|
||||
orbit_velocity_min = 0.0
|
||||
orbit_velocity_max = 0.1
|
||||
tangential_accel_min = 64.0
|
||||
tangential_accel_max = 64.0
|
||||
color_ramp = SubResource("GradientTexture1D_pjeh8")
|
||||
orbit_velocity_max = 0.0
|
||||
tangential_accel_min = -8.0
|
||||
tangential_accel_max = -4.0
|
||||
scale_min = 0.01
|
||||
scale_max = 0.01
|
||||
scale_curve = SubResource("CurveTexture_k4txv")
|
||||
color_ramp = SubResource("GradientTexture1D_13jjx")
|
||||
color_initial_ramp = SubResource("GradientTexture1D_1phkb")
|
||||
turbulence_enabled = true
|
||||
turbulence_noise_scale = 4.0
|
||||
|
||||
[sub_resource type="CanvasTexture" id="CanvasTexture_pited"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
|
||||
size = Vector2(12, 8)
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_q5h1n"]
|
||||
font_size = 24
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cjk6b"]
|
||||
size = Vector2(8, 8)
|
||||
|
||||
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "DirectionMarker", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
|
||||
y_sort_enabled = true
|
||||
texture_filter = 3
|
||||
material = SubResource("ShaderMaterial_h78y7")
|
||||
position = Vector2(1, -12)
|
||||
position = Vector2(0, -8)
|
||||
collision_layer = 6
|
||||
collision_mask = 17
|
||||
script = ExtResource("1_flygr")
|
||||
Camera = NodePath("Camera2D")
|
||||
DirectionMarker = NodePath("Direction2D")
|
||||
Speed = 64.0
|
||||
Sprite = NodePath("Sprite")
|
||||
Speed = 80.0
|
||||
Sprite = NodePath("Sprites/Character")
|
||||
Inventory = NodePath("Inventory")
|
||||
StateMachine = NodePath("StateMachine")
|
||||
Hurtbox = NodePath("Hurtbox")
|
||||
|
@ -237,18 +412,70 @@ script = ExtResource("8_fy0v5")
|
|||
IdleState = NodePath("../Idle")
|
||||
Character = NodePath("../..")
|
||||
|
||||
[node name="Animations" type="Node" parent="."]
|
||||
script = ExtResource("7_sdgvb")
|
||||
|
||||
[node name="Movement" type="AnimationPlayer" parent="Animations"]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_0tohi")
|
||||
}
|
||||
|
||||
[node name="Attack" type="AnimationPlayer" parent="Animations"]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_73mj7")
|
||||
}
|
||||
|
||||
[node name="Hurt" type="AnimationPlayer" parent="Animations"]
|
||||
root_node = NodePath("../..")
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_xe5eq")
|
||||
}
|
||||
|
||||
[node name="AnimationTree" type="AnimationTree" parent="Animations"]
|
||||
tree_root = SubResource("AnimationNodeStateMachine_0ukul")
|
||||
anim_player = NodePath("../Movement")
|
||||
parameters/playback = SubResource("AnimationNodeStateMachinePlayback_jln87")
|
||||
parameters/conditions/idle = false
|
||||
parameters/conditions/move = false
|
||||
parameters/conditions/roll = false
|
||||
|
||||
[node name="Effects" type="Node2D" parent="."]
|
||||
|
||||
[node name="DeathParticles" type="GPUParticles2D" parent="Effects"]
|
||||
emitting = false
|
||||
amount = 16
|
||||
process_material = SubResource("ParticleProcessMaterial_humq0")
|
||||
texture = SubResource("CanvasTexture_pited")
|
||||
one_shot = true
|
||||
explosiveness = 0.9
|
||||
|
||||
[node name="HurtParticles" type="GPUParticles2D" parent="Effects"]
|
||||
emitting = false
|
||||
amount = 32
|
||||
process_material = SubResource("ParticleProcessMaterial_humq0")
|
||||
texture = ExtResource("8_ohe3r")
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
|
||||
[node name="Camera2D" parent="." instance=ExtResource("4_ym125")]
|
||||
limit_left = -256
|
||||
limit_top = -256
|
||||
limit_right = 256
|
||||
limit_bottom = 256
|
||||
position_smoothing_speed = 8.0
|
||||
|
||||
[node name="Sprite" type="AnimatedSprite2D" parent="."]
|
||||
[node name="Sprites" type="Node2D" parent="."]
|
||||
use_parent_material = true
|
||||
position = Vector2(0, 4)
|
||||
sprite_frames = SubResource("SpriteFrames_2h7cf")
|
||||
animation = &"idle"
|
||||
|
||||
[node name="Character" type="Sprite2D" parent="Sprites"]
|
||||
y_sort_enabled = true
|
||||
use_parent_material = true
|
||||
texture = ExtResource("4_5vird")
|
||||
offset = Vector2(0, -4)
|
||||
hframes = 23
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 8)
|
||||
position = Vector2(0, 4)
|
||||
shape = SubResource("RectangleShape2D_bfqew")
|
||||
|
||||
[node name="Debug" type="Control" parent="."]
|
||||
|
@ -266,10 +493,7 @@ text = "lol"
|
|||
label_settings = SubResource("LabelSettings_q5h1n")
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="Node" type="Node" parent="."]
|
||||
|
||||
[node name="Inventory" type="Node2D" parent="."]
|
||||
position = Vector2(0, 4)
|
||||
script = ExtResource("7_xyenu")
|
||||
InventoryMap = {
|
||||
"equip_1": 0,
|
||||
|
@ -278,24 +502,17 @@ InventoryMap = {
|
|||
|
||||
[node name="Node2D" parent="Inventory" instance=ExtResource("7_4rxuv")]
|
||||
visible = false
|
||||
ShouldHideIdle = false
|
||||
|
||||
[node name="Hurtbox" parent="." instance=ExtResource("9_avyu4")]
|
||||
[node name="Hurtbox" parent="." node_paths=PackedStringArray("InvincibilityTimer") instance=ExtResource("9_avyu4")]
|
||||
InvincibilityTimer = NodePath("Timer")
|
||||
Faction = 1
|
||||
|
||||
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
|
||||
position = Vector2(0, 6)
|
||||
position = Vector2(0, 4)
|
||||
shape = SubResource("RectangleShape2D_cjk6b")
|
||||
|
||||
[node name="FlashAnimation" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_xe5eq")
|
||||
}
|
||||
|
||||
[node name="RollAnimation" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_jai06")
|
||||
}
|
||||
[node name="Timer" type="Timer" parent="Hurtbox"]
|
||||
one_shot = true
|
||||
|
||||
[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("12_vvem5")
|
||||
|
@ -313,21 +530,13 @@ collision_mask = 64
|
|||
collide_with_areas = true
|
||||
script = ExtResource("13_hs3u1")
|
||||
|
||||
[node name="DeathParticles" type="GPUParticles2D" parent="."]
|
||||
emitting = false
|
||||
amount = 16
|
||||
process_material = SubResource("ParticleProcessMaterial_humq0")
|
||||
texture = SubResource("CanvasTexture_pited")
|
||||
one_shot = true
|
||||
explosiveness = 0.9
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="."]
|
||||
blend_mode = 2
|
||||
shadow_enabled = true
|
||||
shadow_filter = 2
|
||||
shadow_filter_smooth = 3.0
|
||||
texture = ExtResource("14_l4ekh")
|
||||
texture_scale = 0.5
|
||||
texture = ExtResource("15_3hahh")
|
||||
height = 10.0
|
||||
|
||||
[node name="DamageTime" type="Node" parent="."]
|
||||
script = ExtResource("15_4xl06")
|
||||
|
|
|
@ -0,0 +1,41 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://cqx56u46g2c16"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://djaljmco3xo4g" path="res://Entities/ShungiteDart.tscn" id="1_md2qh"]
|
||||
[ext_resource type="Texture2D" uid="uid://qc6agawkad5k" path="res://Assets/Sprites/Misc/compact-disc.png" id="3_8r6gc"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wvy7p"]
|
||||
atlas = ExtResource("3_8r6gc")
|
||||
region = Rect2(0, 0, 12, 12)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0ibsw"]
|
||||
atlas = ExtResource("3_8r6gc")
|
||||
region = Rect2(12, 0, 12, 12)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_80dw6"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_wvy7p")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_0ibsw")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_v6kob"]
|
||||
radius = 4.0
|
||||
|
||||
[node name="ShungiteDart" instance=ExtResource("1_md2qh")]
|
||||
|
||||
[node name="Sprite2D" parent="." index="0"]
|
||||
sprite_frames = SubResource("SpriteFrames_80dw6")
|
||||
frame_progress = 0.70222
|
||||
speed_scale = 2.0
|
||||
|
||||
[node name="CollisionShape2D" parent="Hitbox" index="0"]
|
||||
shape = SubResource("CircleShape2D_v6kob")
|
||||
|
||||
[editable path="Hitbox"]
|
|
@ -6,7 +6,15 @@ namespace SupaLidlGame.Entities;
|
|||
|
||||
public partial class Projectile : RigidBody2D
|
||||
{
|
||||
public Vector2 Velocity => Direction * Speed;
|
||||
//public virtual Vector2 Velocity => Direction * Speed;
|
||||
public virtual Vector2 Velocity
|
||||
{
|
||||
get => Direction * Speed;
|
||||
set
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
[Export]
|
||||
public string ProjectileName { get; set; }
|
||||
|
@ -14,6 +22,12 @@ public partial class Projectile : RigidBody2D
|
|||
[Export]
|
||||
public float Speed { get; set; }
|
||||
|
||||
[Export]
|
||||
public Vector2 AccelerationDirection { get; set; }
|
||||
|
||||
[Export]
|
||||
public float AccelerationMagnitude { get; set; }
|
||||
|
||||
[Export]
|
||||
public Vector2 Direction { get; set; }
|
||||
|
||||
|
|
|
@ -63,8 +63,7 @@ public partial class ShungiteSpike : Projectile
|
|||
float damage,
|
||||
Characters.Character inflictor,
|
||||
float knockback,
|
||||
Vector2 knockbackOrigin = default,
|
||||
Vector2 knockbackVector = default)
|
||||
Vector2 knockbackDir)
|
||||
{
|
||||
// if we were hit by the player before the spike freezes,
|
||||
// spawn a dart towards where the player is aiming
|
||||
|
|
|
@ -57,7 +57,7 @@ animations = [{
|
|||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
"speed": 10.0
|
||||
}]
|
||||
|
||||
[node name="Torch" type="Node2D"]
|
||||
|
@ -67,8 +67,7 @@ texture_filter = 1
|
|||
position = Vector2(0, -12)
|
||||
sprite_frames = SubResource("SpriteFrames_gf7ku")
|
||||
autoplay = "default"
|
||||
frame = 5
|
||||
frame_progress = 0.743234
|
||||
frame_progress = 0.337799
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="."]
|
||||
color = Color(1, 0.898039, 0.686275, 1)
|
||||
|
|
|
@ -98,12 +98,13 @@ animations = [{
|
|||
[node name="TorchLamp" type="Node2D"]
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
y_sort_enabled = true
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -12)
|
||||
sprite_frames = SubResource("SpriteFrames_gf7ku")
|
||||
autoplay = "default"
|
||||
frame = 6
|
||||
frame_progress = 0.743234
|
||||
offset = Vector2(0, -12)
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="."]
|
||||
color = Color(1, 0.827451, 0.619608, 1)
|
||||
|
|
|
@ -15,6 +15,7 @@ public partial class UnwantedFrequency : Projectile
|
|||
public Node2D TrailRotation { get; set; }
|
||||
public Node2D TrailPosition { get; set; }
|
||||
public GpuParticles2D DeathParticles { get; set; }
|
||||
public GpuParticles2D SpawnParticles { get; set; }
|
||||
public Timer DeferDeathTimer { get; set; }
|
||||
|
||||
private double _currentLifetime = 0;
|
||||
|
@ -26,6 +27,8 @@ public partial class UnwantedFrequency : Projectile
|
|||
Trail = TrailPosition.GetNode<Utils.Trail>("Trail");
|
||||
DeferDeathTimer = GetNode<Timer>("DeferDeath");
|
||||
DeathParticles = GetNode<GpuParticles2D>("DeathParticles");
|
||||
SpawnParticles = GetNode<GpuParticles2D>("SpawnParticles");
|
||||
SpawnParticles.Emitting = true;
|
||||
Hitbox.Hit += (BoundingBoxes.BoundingBox box) =>
|
||||
{
|
||||
if (box is BoundingBoxes.Hurtbox && box.Faction != Hitbox.Faction)
|
||||
|
@ -62,7 +65,8 @@ public partial class UnwantedFrequency : Projectile
|
|||
|
||||
public override void Die()
|
||||
{
|
||||
IsDead = Trail.IsDead = Hitbox.IsDisabled = true;
|
||||
IsDead = Trail.IsDead = true;
|
||||
Hitbox.SetDeferred("monitoring", false);
|
||||
DeferDeathTimer.Timeout += () =>
|
||||
{
|
||||
QueueFree();
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
[gd_scene load_steps=14 format=3 uid="uid://1y5r6sklwgrp"]
|
||||
[gd_scene load_steps=20 format=3 uid="uid://1y5r6sklwgrp"]
|
||||
|
||||
[ext_resource type="Script" path="res://Entities/UnwantedFrequency.cs" id="1_6sbe0"]
|
||||
[ext_resource type="PackedScene" uid="uid://du5vhccg75nrq" path="res://BoundingBoxes/Hitbox.tscn" id="2_gxtvd"]
|
||||
[ext_resource type="PackedScene" uid="uid://cojxmcin13ihm" path="res://Utils/Trail.tscn" id="3_67uhs"]
|
||||
[ext_resource type="AudioStream" uid="uid://cn2wop7rfxku8" path="res://Assets/Sounds/karabast.mp3" id="4_pbgsi"]
|
||||
[ext_resource type="Texture2D" uid="uid://d1ukste16yq6v" path="res://Assets/Sprites/Particles/player-light.png" id="5_d8kx8"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_30y8q"]
|
||||
size = Vector2(8, 8)
|
||||
|
@ -34,6 +35,36 @@ orbit_velocity_min = 0.0
|
|||
orbit_velocity_max = 2.0
|
||||
color_ramp = SubResource("GradientTexture1D_yfhnr")
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_5hy7c"]
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_iyaih"]
|
||||
gradient = SubResource("Gradient_5hy7c")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_wt1cb"]
|
||||
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.5), 0.0, 0.0, 0, 0]
|
||||
point_count = 3
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_5uulw"]
|
||||
curve = SubResource("Curve_wt1cb")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_olfm2"]
|
||||
particle_flag_disable_z = true
|
||||
spread = 180.0
|
||||
gravity = Vector3(0, 0, 0)
|
||||
initial_velocity_min = 32.0
|
||||
initial_velocity_max = 32.0
|
||||
angular_velocity_min = 90.0
|
||||
angular_velocity_max = 90.0
|
||||
orbit_velocity_min = 0.0
|
||||
orbit_velocity_max = 0.0
|
||||
tangential_accel_min = 8.0
|
||||
tangential_accel_max = 8.0
|
||||
scale_max = 2.0
|
||||
scale_curve = SubResource("CurveTexture_5uulw")
|
||||
color = Color(1, 0, 0, 1)
|
||||
color_ramp = SubResource("GradientTexture1D_iyaih")
|
||||
|
||||
[sub_resource type="Animation" id="Animation_w1abs"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
|
@ -122,9 +153,22 @@ lifetime = 2.0
|
|||
one_shot = true
|
||||
explosiveness = 0.8
|
||||
|
||||
[node name="SpawnParticles" type="GPUParticles2D" parent="."]
|
||||
emitting = false
|
||||
amount = 12
|
||||
process_material = SubResource("ParticleProcessMaterial_olfm2")
|
||||
lifetime = 2.0
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_v8fdt")
|
||||
}
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="."]
|
||||
energy = 1.2
|
||||
blend_mode = 2
|
||||
texture = ExtResource("5_d8kx8")
|
||||
|
||||
[editable path="Hitbox"]
|
||||
|
|
|
@ -14,6 +14,9 @@ public partial class Inventory : Node2D
|
|||
[Export]
|
||||
public Dictionary<string, int> InventoryMap { get; set; }
|
||||
|
||||
[Signal]
|
||||
public delegate void UsedItemEventHandler(Item item);
|
||||
|
||||
public const int MaxCapacity = 32;
|
||||
|
||||
private Item _selectedItem;
|
||||
|
|
|
@ -166,7 +166,6 @@ public partial class Sword : Weapon, IParryable
|
|||
|
||||
foreach (BoundingBox box in Hitbox.Hits)
|
||||
{
|
||||
GD.Print("processing hit");
|
||||
if (box is Hurtbox hurtbox)
|
||||
{
|
||||
hurtbox.InflictDamage(Damage, Character, Knockback);
|
||||
|
|
|
@ -92,6 +92,18 @@ tracks/4/keys = {
|
|||
"method": &"SetAnimationCondition"
|
||||
}]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/path = NodePath("SwingSprite:modulate")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Color(2, 2, 2, 1)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ameas"]
|
||||
resource_name = "anticipate"
|
||||
|
@ -444,6 +456,4 @@ max_distance = 256.0
|
|||
stream = ExtResource("6_8nxjm")
|
||||
max_distance = 256.0
|
||||
|
||||
[connection signal="Hit" from="Hitbox" to="." method="_on_hitbox_hit"]
|
||||
|
||||
[editable path="Hitbox"]
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
[gd_scene load_steps=13 format=3 uid="uid://b2x17su05ou5w"]
|
||||
[gd_scene load_steps=14 format=3 uid="uid://b2x17su05ou5w"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://clwv2owvk6abe" path="res://Scenes/BaseMap.tscn" id="1_ifiic"]
|
||||
[ext_resource type="Texture2D" uid="uid://b0yiy7w8nxmas" path="res://Assets/Sprites/arena-tileset.png" id="2_wnjm0"]
|
||||
[ext_resource type="PackedScene" uid="uid://d2skjvvx6fal0" path="res://Characters/Doc.tscn" id="4_c0csw"]
|
||||
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="5_aevwf"]
|
||||
[ext_resource type="PackedScene" uid="uid://d2skjvvx6fal0" path="res://Characters/Doc.tscn" id="4_ej0f3"]
|
||||
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="5_h8k5p"]
|
||||
[ext_resource type="PackedScene" uid="uid://c1w7t6irnohfx" path="res://Entities/Torch.tscn" id="6_1wwor"]
|
||||
[ext_resource type="PackedScene" uid="uid://ceadk7pam7vab" path="res://Entities/TorchLamp.tscn" id="6_jy3pc"]
|
||||
|
||||
|
@ -249,12 +249,15 @@ physics_layer_0/collision_layer = 1
|
|||
sources/2 = SubResource("TileSetAtlasSource_5yxvt")
|
||||
sources/0 = SubResource("TileSetAtlasSource_fcd6d")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_im5g2"]
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hcbtx"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("5_aevwf")
|
||||
shader = ExtResource("5_h8k5p")
|
||||
shader_parameter/color = Quaternion(1, 1, 1, 1)
|
||||
shader_parameter/intensity = 0.0
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gwpea"]
|
||||
size = Vector2(256, 256)
|
||||
|
||||
[node name="TileMap" instance=ExtResource("1_ifiic")]
|
||||
tile_set = SubResource("TileSet_k1u48")
|
||||
layer_0/tile_data = PackedInt32Array(-524281, 458752, 0, -524284, 458752, 0, -262152, 458752, 0, -327673, 458752, 0, -131065, 458752, 0, -65544, 458752, 0, 131064, 458752, 0, 65543, 458752, 0, 262151, 458752, 0, 327672, 458752, 0, 524280, 458752, 0, 524283, 458752, 0, 524286, 458752, 0, 458753, 458752, 0, 458756, 458752, 0, 458759, 458752, 0, -458760, 458752, 0, -458757, 458752, 0, -524287, 458752, 0, -458754, 458752, 0, -524292, 458752, 3, -589821, 458752, 2, -589822, 393216, 3, -524291, 393216, 2, -589817, 393216, 0)
|
||||
|
@ -262,42 +265,119 @@ layer_3/tile_data = PackedInt32Array(-196612, 65536, 1, -131076, 65536, 1, -6554
|
|||
layer_4/tile_data = PackedInt32Array(-524296, 327680, 0, -589818, 262144, 0, -589817, 262144, 1, -589819, 327680, 0, -589820, 196608, 1, -589821, 327680, 1, -589822, 131072, 1, -589823, 262144, 1, -589824, 327680, 0, -524289, 131072, 1, -524290, 327680, 0, -524291, 327680, 1, -524292, 327680, 1, -524293, 327680, 0, -524294, 131072, 1, -524295, 262144, 1, -589832, 131072, 2, -589831, 131072, 2, -589830, 131072, 2, -589829, 131072, 2, -589828, 131072, 2, -589827, 131072, 2, -589826, 131072, 2, -589825, 131072, 2, -655360, 131072, 2, -655359, 131072, 2, -655358, 131072, 2, -655357, 131072, 2, -655356, 131072, 2, -655355, 131072, 2, -655354, 131072, 2, -655353, 131072, 2, -655352, 327680, 2, -589833, 262144, 2, -524297, 196608, 3, -458761, 196608, 3, -393225, 196608, 3, -327689, 196608, 3, -262153, 196608, 3, -196617, 196608, 3, -131081, 196608, 3, -65545, 196608, 3, -9, 196608, 3, 65527, 196608, 3, 131063, 196608, 3, 196599, 196608, 3, 262135, 196608, 3, 327671, 196608, 3, 393207, 196608, 3, 458743, 196608, 3, 524279, 196608, 3, 262152, 131072, 3, 327688, 131072, 3, 393224, 131072, 3, 458760, 131072, 3, 196616, 131072, 3, 131080, 131072, 3, 65544, 131072, 3, 8, 131072, 3, -65528, 131072, 3, -131064, 131072, 3, -196600, 131072, 3, -262136, 131072, 3, -589816, 131072, 3, -524280, 131072, 3, -458744, 131072, 3, -393208, 131072, 3, -327672, 131072, 3, 589816, 196608, 2, 589817, 196608, 2, 589818, 196608, 2, 589819, 196608, 2, 589820, 196608, 2, 589821, 196608, 2, 589822, 196608, 2, 589823, 196608, 2, 524288, 196608, 2, 524289, 196608, 2, 524290, 196608, 2, 524291, 196608, 2, 524292, 196608, 2, 524293, 196608, 2, 524294, 196608, 2, 524295, 196608, 2, 524296, 327680, 3, 589815, 262144, 3)
|
||||
|
||||
[node name="CanvasModulate" parent="." index="0"]
|
||||
color = Color(0.501961, 0.501961, 0.501961, 1)
|
||||
color = Color(0.588235, 0.588235, 0.588235, 1)
|
||||
|
||||
[node name="Doc" parent="Entities" index="0" instance=ExtResource("4_c0csw")]
|
||||
material = SubResource("ShaderMaterial_im5g2")
|
||||
PreferredWeightDistance = 256.0
|
||||
MaxWeightDistance = 32.0
|
||||
|
||||
[node name="Torch" parent="Entities" index="1" instance=ExtResource("6_1wwor")]
|
||||
position = Vector2(-120, -112)
|
||||
|
||||
[node name="Torch2" parent="Entities" index="2" instance=ExtResource("6_1wwor")]
|
||||
position = Vector2(-72, -112)
|
||||
|
||||
[node name="Torch3" parent="Entities" index="3" instance=ExtResource("6_1wwor")]
|
||||
position = Vector2(-24, -113)
|
||||
|
||||
[node name="Torch4" parent="Entities" index="4" instance=ExtResource("6_1wwor")]
|
||||
position = Vector2(24, -112)
|
||||
|
||||
[node name="Torch5" parent="Entities" index="5" instance=ExtResource("6_1wwor")]
|
||||
position = Vector2(72, -112)
|
||||
|
||||
[node name="Torch6" parent="Entities" index="6" instance=ExtResource("6_1wwor")]
|
||||
position = Vector2(120, -112)
|
||||
|
||||
[node name="TorchLamp" parent="." index="6" instance=ExtResource("6_jy3pc")]
|
||||
[node name="TorchLamp" parent="Entities" index="0" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(-96, -120)
|
||||
|
||||
[node name="TorchLamp2" parent="." index="7" instance=ExtResource("6_jy3pc")]
|
||||
[node name="TorchLamp2" parent="Entities" index="1" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(-48, -120)
|
||||
|
||||
[node name="TorchLamp3" parent="." index="8" instance=ExtResource("6_jy3pc")]
|
||||
[node name="TorchLamp3" parent="Entities" index="2" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(0, -120)
|
||||
|
||||
[node name="TorchLamp4" parent="." index="9" instance=ExtResource("6_jy3pc")]
|
||||
[node name="TorchLamp4" parent="Entities" index="3" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(48, -120)
|
||||
|
||||
[node name="TorchLamp5" parent="." index="10" instance=ExtResource("6_jy3pc")]
|
||||
[node name="TorchLamp5" parent="Entities" index="4" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(96, -120)
|
||||
|
||||
[node name="TorchLamp6" parent="Entities" index="5" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(-120, -96)
|
||||
|
||||
[node name="TorchLamp7" parent="Entities" index="6" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(120, -96)
|
||||
|
||||
[node name="TorchLamp8" parent="Entities" index="7" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(120, -49)
|
||||
|
||||
[node name="TorchLamp9" parent="Entities" index="8" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(120, -1)
|
||||
|
||||
[node name="TorchLamp10" parent="Entities" index="9" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(120, 47)
|
||||
|
||||
[node name="TorchLamp11" parent="Entities" index="10" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(120, 95)
|
||||
|
||||
[node name="TorchLamp12" parent="Entities" index="11" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(97, 120)
|
||||
|
||||
[node name="TorchLamp13" parent="Entities" index="12" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(47, 120)
|
||||
|
||||
[node name="TorchLamp14" parent="Entities" index="13" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(0, 120)
|
||||
|
||||
[node name="TorchLamp15" parent="Entities" index="14" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(-48, 120)
|
||||
|
||||
[node name="TorchLamp16" parent="Entities" index="15" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(-96, 120)
|
||||
|
||||
[node name="TorchLamp17" parent="Entities" index="16" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(-120, 95)
|
||||
|
||||
[node name="TorchLamp18" parent="Entities" index="17" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(-120, 47)
|
||||
|
||||
[node name="TorchLamp19" parent="Entities" index="18" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(-120, -1)
|
||||
|
||||
[node name="TorchLamp20" parent="Entities" index="19" instance=ExtResource("6_jy3pc")]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(-120, -49)
|
||||
|
||||
[node name="Torch" parent="Entities" index="20" instance=ExtResource("6_1wwor")]
|
||||
visible = false
|
||||
position = Vector2(-120, -112)
|
||||
|
||||
[node name="Torch2" parent="Entities" index="21" instance=ExtResource("6_1wwor")]
|
||||
visible = false
|
||||
position = Vector2(-72, -112)
|
||||
|
||||
[node name="Torch3" parent="Entities" index="22" instance=ExtResource("6_1wwor")]
|
||||
visible = false
|
||||
position = Vector2(-24, -113)
|
||||
|
||||
[node name="Torch4" parent="Entities" index="23" instance=ExtResource("6_1wwor")]
|
||||
visible = false
|
||||
position = Vector2(24, -112)
|
||||
|
||||
[node name="Torch5" parent="Entities" index="24" instance=ExtResource("6_1wwor")]
|
||||
visible = false
|
||||
position = Vector2(72, -112)
|
||||
|
||||
[node name="Torch6" parent="Entities" index="25" instance=ExtResource("6_1wwor")]
|
||||
visible = false
|
||||
position = Vector2(120, -112)
|
||||
|
||||
[node name="Doc" parent="Entities" index="26" instance=ExtResource("4_ej0f3")]
|
||||
material = SubResource("ShaderMaterial_hcbtx")
|
||||
|
||||
[node name="Areas" parent="." index="2"]
|
||||
visible = false
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="Areas" index="0"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Area2D" index="0"]
|
||||
shape = SubResource("RectangleShape2D_gwpea")
|
||||
|
|
|
@ -19,7 +19,7 @@ public partial class NPCIdleState : NPCState
|
|||
|
||||
public override IState<CharacterState> Enter(IState<CharacterState> previousState)
|
||||
{
|
||||
Character.Sprite.Play("idle");
|
||||
Character.MovementAnimation.Play("idle");
|
||||
return base.Enter(previousState);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,7 +19,7 @@ public partial class NPCMoveState : NPCState
|
|||
|
||||
public override IState<CharacterState> Enter(IState<CharacterState> prev)
|
||||
{
|
||||
Character.Sprite.Play("move");
|
||||
Character.MovementAnimation.Play("move");
|
||||
return base.Enter(prev);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,7 +9,6 @@ public partial class PlayerIdleState : PlayerState
|
|||
|
||||
public override IState<CharacterState> Enter(IState<CharacterState> previousState)
|
||||
{
|
||||
GD.Print("Entered idle state");
|
||||
if (previousState is not PlayerMoveState)
|
||||
{
|
||||
if (Character.Direction.LengthSquared() > 0.01f)
|
||||
|
@ -21,7 +20,18 @@ public partial class PlayerIdleState : PlayerState
|
|||
return MoveState;
|
||||
}
|
||||
}
|
||||
_player.Animation = "idle";
|
||||
|
||||
var velocity = _player.Velocity.LengthSquared();
|
||||
if (previousState is PlayerMoveState && velocity > 16)
|
||||
{
|
||||
_player.MovementAnimation.Play("stop");
|
||||
_player.MovementAnimation.Queue("idle");
|
||||
}
|
||||
else
|
||||
{
|
||||
_player.MovementAnimation.Play("idle");
|
||||
}
|
||||
|
||||
return base.Enter(previousState);
|
||||
}
|
||||
|
||||
|
|
|
@ -9,8 +9,7 @@ public partial class PlayerMoveState : PlayerState
|
|||
|
||||
public override IState<CharacterState> Enter(IState<CharacterState> previousState)
|
||||
{
|
||||
Godot.GD.Print("Started moving");
|
||||
_player.Animation = "move";
|
||||
_player.MovementAnimation.Play("move");
|
||||
return base.Enter(previousState);
|
||||
}
|
||||
|
||||
|
|
|
@ -8,11 +8,8 @@ public partial class PlayerRollState : PlayerState
|
|||
|
||||
private Vector2 _rollDirection = Vector2.Zero;
|
||||
|
||||
private AnimationPlayer _rollAnimation;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_rollAnimation = _player.GetNode<AnimationPlayer>("RollAnimation");
|
||||
base._Ready();
|
||||
}
|
||||
|
||||
|
@ -24,12 +21,13 @@ public partial class PlayerRollState : PlayerState
|
|||
Character.Target = Character.Direction;
|
||||
if (Character.Direction.X >= 0)
|
||||
{
|
||||
_rollAnimation.Play("roll");
|
||||
_player.MovementAnimation.Play("roll");
|
||||
}
|
||||
else
|
||||
{
|
||||
_rollAnimation.PlayBackwards("roll");
|
||||
_player.MovementAnimation.PlayBackwards("roll");
|
||||
}
|
||||
_player.MovementAnimation.Queue("idle");
|
||||
return base.Enter(previousState);
|
||||
}
|
||||
|
||||
|
@ -39,7 +37,6 @@ public partial class PlayerRollState : PlayerState
|
|||
// this state (e.g. from death)
|
||||
_timeLeftToRoll = 0;
|
||||
_rollDirection = Character.Direction;
|
||||
_rollAnimation.Stop();
|
||||
base.Exit(nextState);
|
||||
}
|
||||
|
||||
|
|
|
@ -9,20 +9,38 @@ public partial class DocShungiteSpikeState : DocShungiteDartState
|
|||
|
||||
public override NPCState Enter(IState<NPCState> previous)
|
||||
{
|
||||
if (this is not DocUnwantedFrequencyState)
|
||||
{
|
||||
GetNode<AnimationPlayer>("../../Animations/Telegraph")
|
||||
.Play("shungite_spike");
|
||||
}
|
||||
_currentAttacks = 0;
|
||||
_currentAttackDuration = 1;
|
||||
NPC.ShouldMove = false;
|
||||
return base.Enter(previous);
|
||||
}
|
||||
|
||||
public override void Exit(IState<NPCState> nextState)
|
||||
{
|
||||
GetNode<AnimationPlayer>("../../Animations/Telegraph").Stop();
|
||||
NPC.ShouldMove = true;
|
||||
}
|
||||
|
||||
protected override Projectile SpawnProjectile(
|
||||
Vector2 position,
|
||||
Vector2 direction)
|
||||
{
|
||||
GetNode<AnimationPlayer>("../../Animations/Telegraph")
|
||||
.Play("shungite_spike");
|
||||
var projectile = base.SpawnProjectile(position, direction)
|
||||
as ShungiteSpike;
|
||||
projectile.GlobalRotation = 0;
|
||||
projectile.Delay = 0;
|
||||
projectile.Hitbox.Faction = projectile.Hurtbox.Faction = Doc.Faction;
|
||||
projectile.Hitbox.Faction = Doc.Faction;
|
||||
if (projectile.Hurtbox is not null)
|
||||
{
|
||||
projectile.Hurtbox.Faction = Doc.Faction;
|
||||
}
|
||||
return projectile;
|
||||
}
|
||||
|
||||
|
|
|
@ -5,6 +5,22 @@ namespace SupaLidlGame.State.NPC.Doc;
|
|||
|
||||
public partial class DocUnwantedFrequencyState : DocShungiteSpikeState
|
||||
{
|
||||
public override NPCState Enter(IState<NPCState> previous)
|
||||
{
|
||||
GetNode<AnimationPlayer>("../../Animations/Telegraph")
|
||||
.Play("unwanted_frequencies");
|
||||
NPC.ShouldMove = false;
|
||||
return base.Enter(previous);
|
||||
}
|
||||
|
||||
public override void Exit(IState<NPCState> nextState)
|
||||
{
|
||||
GetNode<AnimationPlayer>("../../Animations/Telegraph").Stop();
|
||||
GetNode<GpuParticles2D>("../../Effects/UnwantedFrequenciesParticles")
|
||||
.Emitting = false;
|
||||
NPC.ShouldMove = true;
|
||||
}
|
||||
|
||||
protected override Projectile SpawnProjectile(
|
||||
Vector2 position,
|
||||
Vector2 direction)
|
||||
|
|
|
@ -2,7 +2,7 @@ using Godot;
|
|||
|
||||
namespace SupaLidlGame.State;
|
||||
|
||||
public abstract partial class StateMachine<T> : Node where T : IState<T>
|
||||
public abstract partial class StateMachine<T> : Node where T : Node, IState<T>
|
||||
{
|
||||
public T CurrentState { get; protected set; }
|
||||
|
||||
|
@ -20,16 +20,19 @@ public abstract partial class StateMachine<T> : Node where T : IState<T>
|
|||
return false;
|
||||
}
|
||||
|
||||
// NOTE: proxied states can call Exit() more than once
|
||||
if (CurrentState is not null)
|
||||
{
|
||||
CurrentState.Exit(nextState);
|
||||
}
|
||||
|
||||
var previousState = CurrentState;
|
||||
CurrentState = nextState;
|
||||
|
||||
// if the next state decides it should enter a different state,
|
||||
// then we enter that different state instead
|
||||
var nextNextState = nextState.Enter(CurrentState);
|
||||
var nextNextState = nextState.Enter(previousState);
|
||||
|
||||
if (nextNextState is T t)
|
||||
{
|
||||
return ChangeState(t, true);
|
||||
|
|
|
@ -0,0 +1,167 @@
|
|||
using Godot;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SupaLidlGame.Utils;
|
||||
|
||||
public partial class AnimationManager : Node
|
||||
{
|
||||
public List<AnimationPlayer> Channels { get; set; }
|
||||
|
||||
private List<AnimationHold> _holds = new List<AnimationHold>();
|
||||
|
||||
private struct AnimationHold
|
||||
{
|
||||
public Animation PriorityAnim; // channel to be prioritized
|
||||
public Animation HoldAnim; // channel with disabled track
|
||||
public int TrackIndex; // track idx on HoldAnim
|
||||
}
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Channels = new List<AnimationPlayer>();
|
||||
foreach (var node in GetChildren())
|
||||
{
|
||||
if (node is AnimationPlayer player)
|
||||
{
|
||||
Channels.Add(player);
|
||||
}
|
||||
}
|
||||
|
||||
// lower position = lower priority
|
||||
for (int _p1Index = 0; _p1Index < Channels.Count; _p1Index++)
|
||||
{
|
||||
// apparently _p1Index is "static" when referencing it inside the
|
||||
// anonymous functions, so we declare a temp variable so it stays
|
||||
// the same value
|
||||
var p1Index = _p1Index;
|
||||
var p1 = Channels[p1Index];
|
||||
|
||||
p1.AnimationStarted += (StringName name) =>
|
||||
{
|
||||
var anim = p1.GetAnimation(name);
|
||||
RemoveAllHolds(anim);
|
||||
for (int p2Index = 0; p2Index < Channels.Count; p2Index++)
|
||||
{
|
||||
var p2 = Channels[p2Index];
|
||||
if (p1 != p2)
|
||||
{
|
||||
CheckConflicts(p1, p1Index, p2, p2Index);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
p1.AnimationChanged += (StringName oldName, StringName newName) =>
|
||||
{
|
||||
var anim = p1.GetAnimation(oldName);
|
||||
GD.Print(oldName + "resolve");
|
||||
ResolveConflicts(anim);
|
||||
RemoveAllHolds(anim);
|
||||
};
|
||||
|
||||
p1.AnimationFinished += (StringName name) =>
|
||||
{
|
||||
var anim = p1.GetAnimation(name);
|
||||
ResolveConflicts(anim);
|
||||
RemoveAllHolds(anim);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private string NormPath(string path)
|
||||
{
|
||||
return path.Replace("../", "").Replace("./", "");
|
||||
}
|
||||
|
||||
private void CheckConflicts(AnimationPlayer p1, int p1Priority,
|
||||
AnimationPlayer p2, int p2Priority)
|
||||
{
|
||||
if (p1Priority == p2Priority)
|
||||
{
|
||||
throw new System.InvalidOperationException();
|
||||
}
|
||||
if (p1.IsPlaying() && p2.IsPlaying())
|
||||
{
|
||||
var anim1 = p1.GetAnimation(p1.CurrentAnimation);
|
||||
var anim2 = p2.GetAnimation(p2.CurrentAnimation);
|
||||
|
||||
// compare each track to see if they conflict nodepaths
|
||||
for (int p1Track = 0; p1Track < anim1.GetTrackCount(); p1Track++)
|
||||
{
|
||||
string anim1Node = NormPath(anim1.TrackGetPath(p1Track));
|
||||
for (int p2Track = 0; p2Track < anim2.GetTrackCount(); p2Track++)
|
||||
{
|
||||
string anim2Node = NormPath(anim2.TrackGetPath(p2Track));
|
||||
if (anim1Node == anim2Node)
|
||||
{
|
||||
var hold = new AnimationHold();
|
||||
if (p1Priority > p2Priority)
|
||||
{
|
||||
hold.PriorityAnim = anim1;
|
||||
hold.HoldAnim = anim2;
|
||||
hold.TrackIndex = p2Track;
|
||||
anim2.TrackSetEnabled(p2Track, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
hold.PriorityAnim = anim2;
|
||||
hold.HoldAnim = anim1;
|
||||
hold.TrackIndex = p1Track;
|
||||
anim1.TrackSetEnabled(p1Track, false);
|
||||
}
|
||||
GD.Print($"{hold.PriorityAnim.ResourceName} > {hold.HoldAnim.ResourceName}");
|
||||
_holds.Add(hold);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ResolveConflicts(Animation anim)
|
||||
{
|
||||
// loop through all holds
|
||||
for (int i = 0; i < _holds.Count; i++)
|
||||
{
|
||||
var hold = _holds[i];
|
||||
|
||||
// if the animation is a priority animation, remove it
|
||||
// if there are no other holds on the track, then set the track to
|
||||
// be enabled
|
||||
if (hold.PriorityAnim == anim)
|
||||
{
|
||||
GD.Print($"{anim.ResourceName} was holding ${hold.HoldAnim.ResourceName}");
|
||||
_holds.RemoveAt(i);
|
||||
i--;
|
||||
|
||||
// if can't find hold with same track index, then it is safe to
|
||||
// enable the track
|
||||
if (_holds.FindIndex(h => h.HoldAnim == hold.HoldAnim && h.TrackIndex == hold.TrackIndex) < 0)
|
||||
{
|
||||
GD.Print($"{hold.HoldAnim.ResourceName} is now free");
|
||||
hold.HoldAnim.TrackSetEnabled(hold.TrackIndex, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GD.Print("There are currently " + _holds.Count + " holds");
|
||||
}
|
||||
|
||||
private void RemoveAllHolds(Animation anim)
|
||||
{
|
||||
// remove all holds where the Animation is being held
|
||||
for (int i = 0; i < _holds.Count; i++)
|
||||
{
|
||||
var hold = _holds[i];
|
||||
|
||||
// if the animation is a priority animation, remove it
|
||||
// if there are no other holds on the track, then set the track to
|
||||
// be enabled
|
||||
if (hold.HoldAnim == anim)
|
||||
{
|
||||
_holds.RemoveAt(i);
|
||||
i--;
|
||||
hold.HoldAnim.TrackSetEnabled(hold.TrackIndex, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|