new effects and stuff

godot-4.1.1
John Montagu, the 4th Earl of Sandvich 2023-07-21 02:54:13 -07:00
parent e6a67502b3
commit 64329f1992
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
41 changed files with 1375 additions and 394 deletions

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@ -11,8 +11,13 @@ public partial class Hurtbox : BoundingBox, IFaction
float damage, float damage,
Character inflictor, Character inflictor,
float knockback, float knockback,
Vector2 knockbackOrigin = default, Vector2 knockbackDir = default);
Vector2 knockbackVector = default);
/// <summary>
/// The timer to use for invincibility frames
/// </summary>
[Export]
public Timer InvincibilityTimer { get; set; }
public override void _Ready() public override void _Ready()
{ {
@ -20,6 +25,15 @@ public partial class Hurtbox : BoundingBox, IFaction
{ {
Faction = factionEntity.Faction; Faction = factionEntity.Faction;
} }
if (InvincibilityTimer is not null)
{
InvincibilityTimer.Timeout += () =>
{
GD.Print("invincibility off");
Monitorable = true;
};
}
} }
public void InflictDamage( public void InflictDamage(
@ -29,11 +43,42 @@ public partial class Hurtbox : BoundingBox, IFaction
Vector2 knockbackOrigin = default, Vector2 knockbackOrigin = default,
Vector2 knockbackVector = default) Vector2 knockbackVector = default)
{ {
Vector2 knockbackDir = knockbackVector;
if (knockbackDir == default)
{
if (knockbackOrigin == default)
{
if (inflictor is null)
{
knockbackOrigin = GlobalPosition + Vector2.Down;
}
else
{
knockbackOrigin = inflictor.GlobalPosition;
}
}
knockbackDir = knockbackOrigin.DirectionTo(GlobalPosition);
}
if (InvincibilityTimer is not null)
{
if (!InvincibilityTimer.IsStopped())
{
return;
}
InvincibilityTimer.Start();
//Monitorable = false;
SetDeferred("monitorable", false);
GD.Print("invincible");
}
EmitSignal( EmitSignal(
SignalName.ReceivedDamage, SignalName.ReceivedDamage,
damage, damage,
inflictor, inflictor,
knockback, knockback,
knockbackOrigin, knockbackVector); knockbackDir);
} }
} }

View File

@ -66,7 +66,7 @@ public partial class Character : CharacterBody2D, IFaction
public double StunTime { get; set; } public double StunTime { get; set; }
[Export] [Export]
public AnimatedSprite2D Sprite { get; set; } public Sprite2D Sprite { get; set; }
[Export] [Export]
public Inventory Inventory { get; set; } public Inventory Inventory { get; set; }
@ -80,8 +80,16 @@ public partial class Character : CharacterBody2D, IFaction
[Export] [Export]
public ushort Faction { get; set; } public ushort Faction { get; set; }
public AnimationPlayer MovementAnimation { get; set; }
public AnimationPlayer HurtAnimation { get; set; }
public override void _Ready() public override void _Ready()
{ {
// TODO: 80+ char line
MovementAnimation = GetNode<AnimationPlayer>("Animations/Movement");
HurtAnimation = GetNode<AnimationPlayer>("Animations/Hurt");
GD.Print(Name + " " + MovementAnimation.CurrentAnimation);
Hurtbox.ReceivedDamage += OnReceivedDamage; Hurtbox.ReceivedDamage += OnReceivedDamage;
} }
@ -163,6 +171,10 @@ public partial class Character : CharacterBody2D, IFaction
if (Inventory.SelectedItem is Weapon weapon) if (Inventory.SelectedItem is Weapon weapon)
{ {
weapon.Use(); weapon.Use();
if (weapon.IsUsing)
{
Inventory.EmitSignal(Inventory.SignalName.UsedItem, weapon);
}
} }
} }
@ -178,8 +190,7 @@ public partial class Character : CharacterBody2D, IFaction
float damage, float damage,
Character inflictor, Character inflictor,
float knockback, float knockback,
Vector2 knockbackOrigin = default, Vector2 knockbackDir = default)
Vector2 knockbackVector = default)
{ {
if (Health <= 0) if (Health <= 0)
{ {
@ -197,34 +208,18 @@ public partial class Character : CharacterBody2D, IFaction
this.GetAncestor<TileMap>().AddChild(instance); this.GetAncestor<TileMap>().AddChild(instance);
// apply knockback // apply knockback
Vector2 knockbackDir = knockbackVector;
if (knockbackDir == default)
{
if (knockbackOrigin == default)
{
if (inflictor is null)
{
knockbackOrigin = GlobalPosition + Vector2.Down;
}
else
{
knockbackOrigin = inflictor.GlobalPosition;
}
}
knockbackDir = knockbackOrigin.DirectionTo(GlobalPosition);
}
ApplyImpulse(knockbackDir.Normalized() * knockback); ApplyImpulse(knockbackDir.Normalized() * knockback);
GD.Print("lol"); GD.Print("lol");
// play damage animation // play damage animation
var anim = GetNode<AnimationPlayer>("FlashAnimation"); var anim = GetNode<AnimationPlayer>("Animations/Hurt");
if (anim != null) if (anim != null)
{ {
anim.Stop(); anim.Stop();
anim.Play("Hurt"); anim.Play("hurt");
anim.Queue("hurt_flash");
} }
// if anyone involved is a player, shake their screen // if anyone involved is a player, shake their screen

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@ -1,4 +1,5 @@
using Godot; using Godot;
using GodotUtilities;
namespace SupaLidlGame.Characters; namespace SupaLidlGame.Characters;
@ -25,7 +26,6 @@ public partial class Doc : Enemy
public override void _Ready() public override void _Ready()
{ {
GD.Print(Health);
base._Ready(); base._Ready();
} }
@ -34,4 +34,16 @@ public partial class Doc : Enemy
BossStateMachine.Process(delta); BossStateMachine.Process(delta);
base._Process(delta); base._Process(delta);
} }
public override void OnReceivedDamage(
float damage,
Character inflictor,
float knockback,
Vector2 knockbackDir = default)
{
GetNode<GpuParticles2D>("Effects/HurtParticles")
.SetDirection(knockbackDir);
base.OnReceivedDamage(damage, inflictor, knockback, knockbackDir);
}
} }

View File

@ -1,4 +1,4 @@
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@ -13,12 +13,13 @@
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@ -82,102 +178,80 @@ tracks/1/keys = {
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@ -195,12 +269,94 @@ tracks/0/keys = {
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tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6),
"transitions": PackedFloat32Array(4, 4, 4, 4, 4, 4, 4),
"update": 0,
"values": [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"]
_data = { _data = {
"Hurt": SubResource("Animation_dxevc"), "RESET": SubResource("Animation_k6l16"),
"RESET": SubResource("Animation_k6l16") "hurt": SubResource("Animation_dxevc")
} }
[sub_resource type="Gradient" id="Gradient_lcoxi"]
offsets = PackedFloat32Array(0.37037, 0.651852)
colors = PackedColorArray(0.367549, 0.894801, 1, 1, 0.992095, 0.364069, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_5606i"]
gradient = SubResource("Gradient_lcoxi")
[sub_resource type="Gradient" id="Gradient_pikjh"]
offsets = PackedFloat32Array(0.533333, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_pjeh8"]
gradient = SubResource("Gradient_pikjh")
[sub_resource type="Curve" id="Curve_x3x4q"]
_data = [Vector2(0, 0.463636), 0.0, 0.0, 0, 0, Vector2(0.325301, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_ssoms"]
curve = SubResource("Curve_x3x4q")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_s1tqp"]
emission_shape = 3
emission_box_extents = Vector3(8, 1, 1)
particle_flag_disable_z = true
direction = Vector3(0, -1, 0)
spread = 0.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 32.0
initial_velocity_max = 64.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
scale_max = 1.5
scale_curve = SubResource("CurveTexture_ssoms")
color_ramp = SubResource("GradientTexture1D_pjeh8")
color_initial_ramp = SubResource("GradientTexture1D_5606i")
[sub_resource type="CanvasTexture" id="CanvasTexture_hs7xn"]
[sub_resource type="Curve" id="Curve_jqr7v"]
_data = [Vector2(0, 0), 0.0, 2.0, 0, 1, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.0, 0.0, 1, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_s2csc"]
curve = SubResource("Curve_jqr7v")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wkgo8"]
emission_shape = 1
emission_sphere_radius = 8.0
particle_flag_disable_z = true
direction = Vector3(0, -1, 0)
gravity = Vector3(0, 0, 0)
initial_velocity_min = 20.0
initial_velocity_max = 30.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
scale_min = 0.01
scale_max = 0.01
scale_curve = SubResource("CurveTexture_s2csc")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uict5"]
size = Vector2(16, 8)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8lxmf"]
size = Vector2(16, 18)
[node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("BossStateMachine", "Sprite", "Inventory", "StateMachine", "Hurtbox")] [node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("BossStateMachine", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
y_sort_enabled = true y_sort_enabled = true
texture_filter = 3 texture_filter = 3
@ -245,14 +401,14 @@ NPC = NodePath("../..")
script = ExtResource("8_1hoax") script = ExtResource("8_1hoax")
Duration = 8.0 Duration = 8.0
AttackDuration = 1.0 AttackDuration = 1.0
Projectile = ExtResource("9_kthpr") Projectile = ExtResource("11_23p3o")
ChooseAttackState = NodePath("../ChooseAttack") ChooseAttackState = NodePath("../ChooseAttack")
Doc = NodePath("../..") Doc = NodePath("../..")
NPC = NodePath("../..") NPC = NodePath("../..")
[node name="Spike" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ChooseAttackState", "Doc", "NPC")] [node name="Spike" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ChooseAttackState", "Doc", "NPC")]
script = ExtResource("10_bgs6o") script = ExtResource("10_bgs6o")
Duration = 8.0 Duration = 4.0
AttackDuration = 1.0 AttackDuration = 1.0
Projectile = ExtResource("9_7kavk") Projectile = ExtResource("9_7kavk")
ChooseAttackState = NodePath("../ChooseAttack") ChooseAttackState = NodePath("../ChooseAttack")
@ -284,19 +440,48 @@ NPC = NodePath("../..")
[node name="Animations" type="Node" parent="."] [node name="Animations" type="Node" parent="."]
[node name="Movement" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_1xv7m")
}
[node name="Telegraph" type="AnimationPlayer" parent="Animations"] [node name="Telegraph" type="AnimationPlayer" parent="Animations"]
libraries = { libraries = {
"": SubResource("AnimationLibrary_rpply") "": SubResource("AnimationLibrary_rpply")
} }
[node name="Sprite" type="AnimatedSprite2D" parent="."] [node name="Hurt" type="AnimationPlayer" parent="Animations"]
modulate = Color(1, 1, 1, 0.5) root_node = NodePath("../..")
libraries = {
"": SubResource("AnimationLibrary_xe5eq")
}
[node name="Effects" type="Node2D" parent="."]
[node name="UnwantedFrequenciesParticles" type="GPUParticles2D" parent="Effects"]
position = Vector2(0, 8)
emitting = false
process_material = SubResource("ParticleProcessMaterial_s1tqp")
texture = SubResource("CanvasTexture_hs7xn")
lifetime = 0.5
trail_enabled = true
trail_sections = 4
[node name="HurtParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
process_material = SubResource("ParticleProcessMaterial_wkgo8")
texture = ExtResource("16_x277j")
lifetime = 0.4
one_shot = true
explosiveness = 1.0
[node name="Sprite" type="Sprite2D" parent="."]
modulate = Color(1, 1, 1, 0.08)
use_parent_material = true use_parent_material = true
position = Vector2(0, -4) position = Vector2(0, -4)
sprite_frames = SubResource("SpriteFrames_kb0pl") texture = ExtResource("3_rs44f")
animation = &"move"
frame_progress = 0.563144
offset = Vector2(0, 4) offset = Vector2(0, 4)
hframes = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false visible = false
@ -317,11 +502,6 @@ y_sort_enabled = true
script = ExtResource("8_r8ejq") script = ExtResource("8_r8ejq")
Items = Array[Node2D]([]) Items = Array[Node2D]([])
[node name="FlashAnimation" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_xe5eq")
}
[node name="HurtSound" type="AudioStreamPlayer2D" parent="."] [node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("9_stm0e") stream = ExtResource("9_stm0e")

View File

@ -1,3 +1,5 @@
#undef DEBUG_NPC
using Godot; using Godot;
using SupaLidlGame.Extensions; using SupaLidlGame.Extensions;
using SupaLidlGame.Items; using SupaLidlGame.Items;
@ -41,6 +43,8 @@ public partial class NPC : Character
} }
} }
public bool ShouldMove { get; set; } = true;
protected float[] _weights = new float[16]; protected float[] _weights = new float[16];
protected int _bestWeightIdx; protected int _bestWeightIdx;
protected double _thinkTimeElapsed = 0; protected double _thinkTimeElapsed = 0;
@ -65,7 +69,7 @@ public partial class NPC : Character
public override void _Draw() public override void _Draw()
{ {
#if DEBUG #if DEBUG_NPC
for (int i = 0; i < 16; i++) for (int i = 0; i < 16; i++)
{ {
Vector2 vec = _weightDirs[i] * _weights[i] * 32; Vector2 vec = _weightDirs[i] * _weights[i] * 32;
@ -116,13 +120,20 @@ public partial class NPC : Character
{ {
_thinkTimeElapsed = 0; _thinkTimeElapsed = 0;
Think(); Think();
#if DEBUG #if DEBUG_NPC
QueueRedraw(); QueueRedraw();
#endif #endif
} }
if (ShouldMove)
{
Direction = _weightDirs[_bestWeightIdx]; Direction = _weightDirs[_bestWeightIdx];
} }
else
{
Direction = Vector2.Zero;
}
}
public void UpdateWeights(Vector2 pos) public void UpdateWeights(Vector2 pos)
{ {

View File

@ -8,7 +8,6 @@ namespace SupaLidlGame.Characters;
[Scene] [Scene]
public sealed partial class Player : Character public sealed partial class Player : Character
{ {
private AnimatedSprite2D _sprite;
private string _spriteAnim; private string _spriteAnim;
[Export] [Export]
@ -17,40 +16,32 @@ public sealed partial class Player : Character
[Export] [Export]
public Marker2D DirectionMarker { get; private set; } public Marker2D DirectionMarker { get; private set; }
[Export]
public AnimationTree AnimationTree { get; private set; }
public InteractionRay InteractionRay { get; private set; } public InteractionRay InteractionRay { get; private set; }
public string Animation public AnimationPlayer AttackAnimation { get; set; }
{
get => _sprite.Animation;
set
{
// the Player.Animation property might be set before this node is
// even ready, so if _sprite is null, then we just hold the new
// animation in a temp value, which will be assigned once this node
// is ready
if (_sprite is null)
{
_spriteAnim = value;
return;
}
_sprite.Play(value);
}
}
public override void _Ready() public override void _Ready()
{ {
InteractionRay = GetNode<InteractionRay>("Direction2D/InteractionRay"); InteractionRay = GetNode<InteractionRay>("Direction2D/InteractionRay");
_sprite = GetNode<AnimatedSprite2D>("Sprite");
if (_spriteAnim != default)
{
_sprite.Animation = _spriteAnim;
}
base._Ready();
Death += (Events.HealthChangedArgs args) => Death += (Events.HealthChangedArgs args) =>
{ {
Visible = false; Visible = false;
}; };
AttackAnimation = GetNode<AnimationPlayer>("Animations/Attack");
base._Ready();
Inventory.UsedItem += (Items.Item item) =>
{
if (item is Items.Weapons.Sword)
{
AttackAnimation.Play("sword");
}
};
} }
public override void _Input(InputEvent @event) public override void _Input(InputEvent @event)
@ -88,19 +79,17 @@ public sealed partial class Player : Character
float damage, float damage,
Character inflictor, Character inflictor,
float knockback, float knockback,
Vector2 knockbackOrigin = default, Vector2 knockbackDir = default)
Vector2 knockbackVector = default)
{ {
if (damage >= 10 && IsAlive) if (damage >= 10 && IsAlive)
{ {
Camera.Shake(2, 0.5f); Camera.Shake(2, 0.5f);
} }
base.OnReceivedDamage(
damage, GetNode<GpuParticles2D>("Effects/HurtParticles")
inflictor, .SetDirection(knockbackDir);
knockback,
knockbackOrigin, base.OnReceivedDamage(damage, inflictor, knockback, knockbackDir);
knockbackVector);
} }
public override void Die() public override void Die()

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=39 format=3 uid="uid://b2254pup8k161"] [gd_scene load_steps=57 format=3 uid="uid://b2254pup8k161"]
[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"] [ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"] [ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
@ -8,111 +8,159 @@
[ext_resource type="Script" path="res://State/Character/PlayerIdleState.cs" id="6_wkfdm"] [ext_resource type="Script" path="res://State/Character/PlayerIdleState.cs" id="6_wkfdm"]
[ext_resource type="PackedScene" uid="uid://dvqap2uhcah63" path="res://Items/Weapons/Sword.tscn" id="7_4rxuv"] [ext_resource type="PackedScene" uid="uid://dvqap2uhcah63" path="res://Items/Weapons/Sword.tscn" id="7_4rxuv"]
[ext_resource type="Script" path="res://State/Character/PlayerMoveState.cs" id="7_dfqd8"] [ext_resource type="Script" path="res://State/Character/PlayerMoveState.cs" id="7_dfqd8"]
[ext_resource type="Script" path="res://Utils/AnimationManager.cs" id="7_sdgvb"]
[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_xyenu"] [ext_resource type="Script" path="res://Items/Inventory.cs" id="7_xyenu"]
[ext_resource type="Script" path="res://State/Character/PlayerRollState.cs" id="8_fy0v5"] [ext_resource type="Script" path="res://State/Character/PlayerRollState.cs" id="8_fy0v5"]
[ext_resource type="Texture2D" uid="uid://bd8l8kafb42dt" path="res://Assets/Sprites/Particles/circle.png" id="8_ohe3r"]
[ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="9_avyu4"] [ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="9_avyu4"]
[ext_resource type="AudioStream" uid="uid://bkeyg8weaqnuu" path="res://Assets/Sounds/splat-player.ogg" id="12_vvem5"] [ext_resource type="AudioStream" uid="uid://bkeyg8weaqnuu" path="res://Assets/Sounds/splat-player.ogg" id="12_vvem5"]
[ext_resource type="Script" path="res://BoundingBoxes/InteractionRay.cs" id="13_hs3u1"] [ext_resource type="Script" path="res://BoundingBoxes/InteractionRay.cs" id="13_hs3u1"]
[ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="14_l4ekh"] [ext_resource type="Texture2D" uid="uid://d1ukste16yq6v" path="res://Assets/Sprites/Particles/player-light.png" id="15_3hahh"]
[ext_resource type="Script" path="res://Utils/DamageTime.cs" id="15_4xl06"] [ext_resource type="Script" path="res://Utils/DamageTime.cs" id="15_4xl06"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"]
shader = ExtResource("2_ngsgt") shader = ExtResource("2_ngsgt")
shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
[sub_resource type="AtlasTexture" id="AtlasTexture_55yt4"] [sub_resource type="Animation" id="Animation_imqdv"]
atlas = ExtResource("4_5vird") length = 0.001
region = Rect2(0, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_xa1bi"]
atlas = ExtResource("4_5vird")
region = Rect2(24, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_hiodl"]
atlas = ExtResource("4_5vird")
region = Rect2(48, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_tok7d"]
atlas = ExtResource("4_5vird")
region = Rect2(72, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_dp8x6"]
atlas = ExtResource("4_5vird")
region = Rect2(96, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_sglor"]
atlas = ExtResource("4_5vird")
region = Rect2(120, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_gb41o"]
atlas = ExtResource("4_5vird")
region = Rect2(144, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_bx6qq"]
atlas = ExtResource("4_5vird")
region = Rect2(168, 0, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_2h7cf"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_55yt4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xa1bi")
}],
"loop": true,
"name": &"idle",
"speed": 2.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_hiodl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tok7d")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dp8x6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_sglor")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gb41o")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bx6qq")
}],
"loop": true,
"name": &"move",
"speed": 10.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
size = Vector2(12, 8)
[sub_resource type="LabelSettings" id="LabelSettings_q5h1n"]
font_size = 24
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cjk6b"]
size = Vector2(8, 8)
[sub_resource type="Animation" id="Animation_dxevc"]
resource_name = "Hurt"
length = 0.6
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/path = NodePath(".:material:shader_parameter/intensity") tracks/0/path = NodePath("../Sprites/Character:frame")
tracks/0/interp = 2 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/keys = { tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6), "times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(4, 4, 4, 4, 4, 4, 4), "transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("../Sprites/Character:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0, "update": 0,
"values": [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0] "values": [0.0]
}
[sub_resource type="Animation" id="Animation_mg66i"]
resource_name = "idle"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [0, 1]
}
[sub_resource type="Animation" id="Animation_iyr4r"]
resource_name = "move"
length = 0.6
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [2, 3, 4, 5, 6, 7]
}
[sub_resource type="Animation" id="Animation_vobpw"]
resource_name = "roll"
length = 0.5
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Character:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 6.28319]
}
[sub_resource type="Animation" id="Animation_tpnyg"]
resource_name = "stop"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [10, 0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0tohi"]
_data = {
"RESET": SubResource("Animation_imqdv"),
"idle": SubResource("Animation_mg66i"),
"move": SubResource("Animation_iyr4r"),
"roll": SubResource("Animation_vobpw"),
"stop": SubResource("Animation_tpnyg")
}
[sub_resource type="Animation" id="Animation_adxyh"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [12]
}
[sub_resource type="Animation" id="Animation_3w3u1"]
resource_name = "sword"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [12, 13, 0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_73mj7"]
_data = {
"RESET": SubResource("Animation_adxyh"),
"sword": SubResource("Animation_3w3u1")
} }
[sub_resource type="Animation" id="Animation_k6l16"] [sub_resource type="Animation" id="Animation_k6l16"]
@ -129,87 +177,214 @@ tracks/0/keys = {
"update": 0, "update": 0,
"values": [0.0] "values": [0.0]
} }
tracks/1/type = "value"
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"] tracks/1/imported = false
_data = { tracks/1/enabled = true
"Hurt": SubResource("Animation_dxevc"), tracks/1/path = NodePath("Sprites/Character:frame")
"RESET": SubResource("Animation_k6l16") tracks/1/interp = 1
} tracks/1/loop_wrap = true
tracks/1/keys = {
[sub_resource type="Animation" id="Animation_yejx2"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0), "times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1), "transitions": PackedFloat32Array(1),
"update": 0, "update": 1,
"values": [0.0] "values": [0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Effects/HurtParticles:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
} }
[sub_resource type="Animation" id="Animation_rx2pj"] [sub_resource type="Animation" id="Animation_dxevc"]
resource_name = "roll" resource_name = "hurt"
length = 0.5 length = 0.2
step = 0.05 step = 0.05
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:rotation") tracks/0/path = NodePath(".:material:shader_parameter/intensity")
tracks/0/interp = 1 tracks/0/interp = 2
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/keys = { tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5), "times": PackedFloat32Array(0, 0.05, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1), "transitions": PackedFloat32Array(4, 4, 4, 4),
"update": 0, "update": 0,
"values": [0.0, 3.14159, 6.28319] "values": [1.0, 0.0, 1.0, 0.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprites/Character:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [11]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Effects/HurtParticles:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
} }
[sub_resource type="AnimationLibrary" id="AnimationLibrary_jai06"] [sub_resource type="Animation" id="Animation_pjey7"]
_data = { resource_name = "hurt_flash"
"RESET": SubResource("Animation_yejx2"), length = 0.4
"roll": SubResource("Animation_rx2pj") step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:material:shader_parameter/intensity")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4),
"transitions": PackedFloat32Array(4, 4, 4),
"update": 0,
"values": [0.0, 1.0, 0.0]
} }
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"]
_data = {
"RESET": SubResource("Animation_k6l16"),
"hurt": SubResource("Animation_dxevc"),
"hurt_flash": SubResource("Animation_pjey7")
}
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kwett"]
animation = &"idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vqdng"]
animation = &"move"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4np0m"]
animation = &"roll"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_suhx1"]
animation = &"stop"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_sorqc"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ujrp0"]
advance_condition = &"move"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kjkm8"]
advance_condition = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_1ywlq"]
switch_mode = 2
advance_mode = 2
advance_condition = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_abs7t"]
advance_condition = &"roll"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_qlka8"]
advance_condition = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ql2f3"]
advance_condition = &"move"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g1yba"]
advance_condition = &"roll"
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_0ukul"]
states/End/position = Vector2(613, 100)
states/Start/position = Vector2(89, 100)
states/idle/node = SubResource("AnimationNodeAnimation_kwett")
states/idle/position = Vector2(259, 100)
states/move/node = SubResource("AnimationNodeAnimation_vqdng")
states/move/position = Vector2(259, 18)
states/roll/node = SubResource("AnimationNodeAnimation_4np0m")
states/roll/position = Vector2(89, 18)
states/stop/node = SubResource("AnimationNodeAnimation_suhx1")
states/stop/position = Vector2(438, 100)
transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_sorqc"), "idle", "move", SubResource("AnimationNodeStateMachineTransition_ujrp0"), "move", "stop", SubResource("AnimationNodeStateMachineTransition_kjkm8"), "stop", "idle", SubResource("AnimationNodeStateMachineTransition_1ywlq"), "idle", "roll", SubResource("AnimationNodeStateMachineTransition_abs7t"), "roll", "idle", SubResource("AnimationNodeStateMachineTransition_qlka8"), "roll", "move", SubResource("AnimationNodeStateMachineTransition_ql2f3"), "move", "roll", SubResource("AnimationNodeStateMachineTransition_g1yba")]
graph_offset = Vector2(-335.315, -63.5708)
[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_jln87"]
[sub_resource type="Gradient" id="Gradient_6k7fi"]
offsets = PackedFloat32Array(0, 0.540741, 0.592593, 1)
colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_1phkb"]
gradient = SubResource("Gradient_6k7fi")
[sub_resource type="Gradient" id="Gradient_3tax5"] [sub_resource type="Gradient" id="Gradient_3tax5"]
offsets = PackedFloat32Array(0.533333, 1) offsets = PackedFloat32Array(0, 0.533333, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_pjeh8"] [sub_resource type="GradientTexture1D" id="GradientTexture1D_13jjx"]
gradient = SubResource("Gradient_3tax5") gradient = SubResource("Gradient_3tax5")
[sub_resource type="Curve" id="Curve_0565g"]
_data = [Vector2(0, 0.5), 0.0, 5.0, 0, 1, Vector2(0.1, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -1.11111, 0.0, 1, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_k4txv"]
curve = SubResource("Curve_0565g")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_humq0"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_humq0"]
emission_shape = 1 emission_shape = 2
emission_sphere_radius = 1.0 emission_sphere_radius = 32.0
particle_flag_disable_z = true particle_flag_disable_z = true
direction = Vector3(0, 0, 0) direction = Vector3(0, -1, 0)
spread = 180.0
gravity = Vector3(0, 0, 0) gravity = Vector3(0, 0, 0)
initial_velocity_min = 32.0 initial_velocity_min = 128.0
initial_velocity_max = 32.0 initial_velocity_max = 256.0
orbit_velocity_min = 0.0 orbit_velocity_min = 0.0
orbit_velocity_max = 0.1 orbit_velocity_max = 0.0
tangential_accel_min = 64.0 tangential_accel_min = -8.0
tangential_accel_max = 64.0 tangential_accel_max = -4.0
color_ramp = SubResource("GradientTexture1D_pjeh8") scale_min = 0.01
scale_max = 0.01
scale_curve = SubResource("CurveTexture_k4txv")
color_ramp = SubResource("GradientTexture1D_13jjx")
color_initial_ramp = SubResource("GradientTexture1D_1phkb")
turbulence_enabled = true
turbulence_noise_scale = 4.0
[sub_resource type="CanvasTexture" id="CanvasTexture_pited"] [sub_resource type="CanvasTexture" id="CanvasTexture_pited"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
size = Vector2(12, 8)
[sub_resource type="LabelSettings" id="LabelSettings_q5h1n"]
font_size = 24
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cjk6b"]
size = Vector2(8, 8)
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "DirectionMarker", "Sprite", "Inventory", "StateMachine", "Hurtbox")] [node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "DirectionMarker", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
y_sort_enabled = true y_sort_enabled = true
texture_filter = 3 texture_filter = 3
material = SubResource("ShaderMaterial_h78y7") material = SubResource("ShaderMaterial_h78y7")
position = Vector2(1, -12) position = Vector2(0, -8)
collision_layer = 6 collision_layer = 6
collision_mask = 17 collision_mask = 17
script = ExtResource("1_flygr") script = ExtResource("1_flygr")
Camera = NodePath("Camera2D") Camera = NodePath("Camera2D")
DirectionMarker = NodePath("Direction2D") DirectionMarker = NodePath("Direction2D")
Speed = 64.0 Speed = 80.0
Sprite = NodePath("Sprite") Sprite = NodePath("Sprites/Character")
Inventory = NodePath("Inventory") Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine") StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox") Hurtbox = NodePath("Hurtbox")
@ -237,18 +412,70 @@ script = ExtResource("8_fy0v5")
IdleState = NodePath("../Idle") IdleState = NodePath("../Idle")
Character = NodePath("../..") Character = NodePath("../..")
[node name="Animations" type="Node" parent="."]
script = ExtResource("7_sdgvb")
[node name="Movement" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_0tohi")
}
[node name="Attack" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_73mj7")
}
[node name="Hurt" type="AnimationPlayer" parent="Animations"]
root_node = NodePath("../..")
libraries = {
"": SubResource("AnimationLibrary_xe5eq")
}
[node name="AnimationTree" type="AnimationTree" parent="Animations"]
tree_root = SubResource("AnimationNodeStateMachine_0ukul")
anim_player = NodePath("../Movement")
parameters/playback = SubResource("AnimationNodeStateMachinePlayback_jln87")
parameters/conditions/idle = false
parameters/conditions/move = false
parameters/conditions/roll = false
[node name="Effects" type="Node2D" parent="."]
[node name="DeathParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
amount = 16
process_material = SubResource("ParticleProcessMaterial_humq0")
texture = SubResource("CanvasTexture_pited")
one_shot = true
explosiveness = 0.9
[node name="HurtParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
amount = 32
process_material = SubResource("ParticleProcessMaterial_humq0")
texture = ExtResource("8_ohe3r")
one_shot = true
explosiveness = 1.0
[node name="Camera2D" parent="." instance=ExtResource("4_ym125")] [node name="Camera2D" parent="." instance=ExtResource("4_ym125")]
limit_left = -256
limit_top = -256
limit_right = 256
limit_bottom = 256
position_smoothing_speed = 8.0 position_smoothing_speed = 8.0
[node name="Sprite" type="AnimatedSprite2D" parent="."] [node name="Sprites" type="Node2D" parent="."]
use_parent_material = true use_parent_material = true
position = Vector2(0, 4)
sprite_frames = SubResource("SpriteFrames_2h7cf") [node name="Character" type="Sprite2D" parent="Sprites"]
animation = &"idle" y_sort_enabled = true
use_parent_material = true
texture = ExtResource("4_5vird")
offset = Vector2(0, -4) offset = Vector2(0, -4)
hframes = 23
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 8) position = Vector2(0, 4)
shape = SubResource("RectangleShape2D_bfqew") shape = SubResource("RectangleShape2D_bfqew")
[node name="Debug" type="Control" parent="."] [node name="Debug" type="Control" parent="."]
@ -266,10 +493,7 @@ text = "lol"
label_settings = SubResource("LabelSettings_q5h1n") label_settings = SubResource("LabelSettings_q5h1n")
horizontal_alignment = 1 horizontal_alignment = 1
[node name="Node" type="Node" parent="."]
[node name="Inventory" type="Node2D" parent="."] [node name="Inventory" type="Node2D" parent="."]
position = Vector2(0, 4)
script = ExtResource("7_xyenu") script = ExtResource("7_xyenu")
InventoryMap = { InventoryMap = {
"equip_1": 0, "equip_1": 0,
@ -278,24 +502,17 @@ InventoryMap = {
[node name="Node2D" parent="Inventory" instance=ExtResource("7_4rxuv")] [node name="Node2D" parent="Inventory" instance=ExtResource("7_4rxuv")]
visible = false visible = false
ShouldHideIdle = false
[node name="Hurtbox" parent="." instance=ExtResource("9_avyu4")] [node name="Hurtbox" parent="." node_paths=PackedStringArray("InvincibilityTimer") instance=ExtResource("9_avyu4")]
InvincibilityTimer = NodePath("Timer")
Faction = 1 Faction = 1
[node name="CollisionShape2D" parent="Hurtbox" index="0"] [node name="CollisionShape2D" parent="Hurtbox" index="0"]
position = Vector2(0, 6) position = Vector2(0, 4)
shape = SubResource("RectangleShape2D_cjk6b") shape = SubResource("RectangleShape2D_cjk6b")
[node name="FlashAnimation" type="AnimationPlayer" parent="."] [node name="Timer" type="Timer" parent="Hurtbox"]
libraries = { one_shot = true
"": SubResource("AnimationLibrary_xe5eq")
}
[node name="RollAnimation" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_jai06")
}
[node name="HurtSound" type="AudioStreamPlayer2D" parent="."] [node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("12_vvem5") stream = ExtResource("12_vvem5")
@ -313,21 +530,13 @@ collision_mask = 64
collide_with_areas = true collide_with_areas = true
script = ExtResource("13_hs3u1") script = ExtResource("13_hs3u1")
[node name="DeathParticles" type="GPUParticles2D" parent="."]
emitting = false
amount = 16
process_material = SubResource("ParticleProcessMaterial_humq0")
texture = SubResource("CanvasTexture_pited")
one_shot = true
explosiveness = 0.9
[node name="PointLight2D" type="PointLight2D" parent="."] [node name="PointLight2D" type="PointLight2D" parent="."]
blend_mode = 2 blend_mode = 2
shadow_enabled = true shadow_enabled = true
shadow_filter = 2 shadow_filter = 2
shadow_filter_smooth = 3.0 shadow_filter_smooth = 3.0
texture = ExtResource("14_l4ekh") texture = ExtResource("15_3hahh")
texture_scale = 0.5 height = 10.0
[node name="DamageTime" type="Node" parent="."] [node name="DamageTime" type="Node" parent="."]
script = ExtResource("15_4xl06") script = ExtResource("15_4xl06")

View File

@ -0,0 +1,41 @@
[gd_scene load_steps=7 format=3 uid="uid://cqx56u46g2c16"]
[ext_resource type="PackedScene" uid="uid://djaljmco3xo4g" path="res://Entities/ShungiteDart.tscn" id="1_md2qh"]
[ext_resource type="Texture2D" uid="uid://qc6agawkad5k" path="res://Assets/Sprites/Misc/compact-disc.png" id="3_8r6gc"]
[sub_resource type="AtlasTexture" id="AtlasTexture_wvy7p"]
atlas = ExtResource("3_8r6gc")
region = Rect2(0, 0, 12, 12)
[sub_resource type="AtlasTexture" id="AtlasTexture_0ibsw"]
atlas = ExtResource("3_8r6gc")
region = Rect2(12, 0, 12, 12)
[sub_resource type="SpriteFrames" id="SpriteFrames_80dw6"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_wvy7p")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0ibsw")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_v6kob"]
radius = 4.0
[node name="ShungiteDart" instance=ExtResource("1_md2qh")]
[node name="Sprite2D" parent="." index="0"]
sprite_frames = SubResource("SpriteFrames_80dw6")
frame_progress = 0.70222
speed_scale = 2.0
[node name="CollisionShape2D" parent="Hitbox" index="0"]
shape = SubResource("CircleShape2D_v6kob")
[editable path="Hitbox"]

View File

@ -6,7 +6,15 @@ namespace SupaLidlGame.Entities;
public partial class Projectile : RigidBody2D public partial class Projectile : RigidBody2D
{ {
public Vector2 Velocity => Direction * Speed; //public virtual Vector2 Velocity => Direction * Speed;
public virtual Vector2 Velocity
{
get => Direction * Speed;
set
{
throw new System.NotImplementedException();
}
}
[Export] [Export]
public string ProjectileName { get; set; } public string ProjectileName { get; set; }
@ -14,6 +22,12 @@ public partial class Projectile : RigidBody2D
[Export] [Export]
public float Speed { get; set; } public float Speed { get; set; }
[Export]
public Vector2 AccelerationDirection { get; set; }
[Export]
public float AccelerationMagnitude { get; set; }
[Export] [Export]
public Vector2 Direction { get; set; } public Vector2 Direction { get; set; }

View File

@ -63,8 +63,7 @@ public partial class ShungiteSpike : Projectile
float damage, float damage,
Characters.Character inflictor, Characters.Character inflictor,
float knockback, float knockback,
Vector2 knockbackOrigin = default, Vector2 knockbackDir)
Vector2 knockbackVector = default)
{ {
// if we were hit by the player before the spike freezes, // if we were hit by the player before the spike freezes,
// spawn a dart towards where the player is aiming // spawn a dart towards where the player is aiming

View File

@ -57,7 +57,7 @@ animations = [{
}], }],
"loop": true, "loop": true,
"name": &"default", "name": &"default",
"speed": 5.0 "speed": 10.0
}] }]
[node name="Torch" type="Node2D"] [node name="Torch" type="Node2D"]
@ -67,8 +67,7 @@ texture_filter = 1
position = Vector2(0, -12) position = Vector2(0, -12)
sprite_frames = SubResource("SpriteFrames_gf7ku") sprite_frames = SubResource("SpriteFrames_gf7ku")
autoplay = "default" autoplay = "default"
frame = 5 frame_progress = 0.337799
frame_progress = 0.743234
[node name="PointLight2D" type="PointLight2D" parent="."] [node name="PointLight2D" type="PointLight2D" parent="."]
color = Color(1, 0.898039, 0.686275, 1) color = Color(1, 0.898039, 0.686275, 1)

View File

@ -98,12 +98,13 @@ animations = [{
[node name="TorchLamp" type="Node2D"] [node name="TorchLamp" type="Node2D"]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
y_sort_enabled = true
texture_filter = 1 texture_filter = 1
position = Vector2(0, -12)
sprite_frames = SubResource("SpriteFrames_gf7ku") sprite_frames = SubResource("SpriteFrames_gf7ku")
autoplay = "default" autoplay = "default"
frame = 6 frame = 6
frame_progress = 0.743234 frame_progress = 0.743234
offset = Vector2(0, -12)
[node name="PointLight2D" type="PointLight2D" parent="."] [node name="PointLight2D" type="PointLight2D" parent="."]
color = Color(1, 0.827451, 0.619608, 1) color = Color(1, 0.827451, 0.619608, 1)

View File

@ -15,6 +15,7 @@ public partial class UnwantedFrequency : Projectile
public Node2D TrailRotation { get; set; } public Node2D TrailRotation { get; set; }
public Node2D TrailPosition { get; set; } public Node2D TrailPosition { get; set; }
public GpuParticles2D DeathParticles { get; set; } public GpuParticles2D DeathParticles { get; set; }
public GpuParticles2D SpawnParticles { get; set; }
public Timer DeferDeathTimer { get; set; } public Timer DeferDeathTimer { get; set; }
private double _currentLifetime = 0; private double _currentLifetime = 0;
@ -26,6 +27,8 @@ public partial class UnwantedFrequency : Projectile
Trail = TrailPosition.GetNode<Utils.Trail>("Trail"); Trail = TrailPosition.GetNode<Utils.Trail>("Trail");
DeferDeathTimer = GetNode<Timer>("DeferDeath"); DeferDeathTimer = GetNode<Timer>("DeferDeath");
DeathParticles = GetNode<GpuParticles2D>("DeathParticles"); DeathParticles = GetNode<GpuParticles2D>("DeathParticles");
SpawnParticles = GetNode<GpuParticles2D>("SpawnParticles");
SpawnParticles.Emitting = true;
Hitbox.Hit += (BoundingBoxes.BoundingBox box) => Hitbox.Hit += (BoundingBoxes.BoundingBox box) =>
{ {
if (box is BoundingBoxes.Hurtbox && box.Faction != Hitbox.Faction) if (box is BoundingBoxes.Hurtbox && box.Faction != Hitbox.Faction)
@ -62,7 +65,8 @@ public partial class UnwantedFrequency : Projectile
public override void Die() public override void Die()
{ {
IsDead = Trail.IsDead = Hitbox.IsDisabled = true; IsDead = Trail.IsDead = true;
Hitbox.SetDeferred("monitoring", false);
DeferDeathTimer.Timeout += () => DeferDeathTimer.Timeout += () =>
{ {
QueueFree(); QueueFree();

View File

@ -1,9 +1,10 @@
[gd_scene load_steps=14 format=3 uid="uid://1y5r6sklwgrp"] [gd_scene load_steps=20 format=3 uid="uid://1y5r6sklwgrp"]
[ext_resource type="Script" path="res://Entities/UnwantedFrequency.cs" id="1_6sbe0"] [ext_resource type="Script" path="res://Entities/UnwantedFrequency.cs" id="1_6sbe0"]
[ext_resource type="PackedScene" uid="uid://du5vhccg75nrq" path="res://BoundingBoxes/Hitbox.tscn" id="2_gxtvd"] [ext_resource type="PackedScene" uid="uid://du5vhccg75nrq" path="res://BoundingBoxes/Hitbox.tscn" id="2_gxtvd"]
[ext_resource type="PackedScene" uid="uid://cojxmcin13ihm" path="res://Utils/Trail.tscn" id="3_67uhs"] [ext_resource type="PackedScene" uid="uid://cojxmcin13ihm" path="res://Utils/Trail.tscn" id="3_67uhs"]
[ext_resource type="AudioStream" uid="uid://cn2wop7rfxku8" path="res://Assets/Sounds/karabast.mp3" id="4_pbgsi"] [ext_resource type="AudioStream" uid="uid://cn2wop7rfxku8" path="res://Assets/Sounds/karabast.mp3" id="4_pbgsi"]
[ext_resource type="Texture2D" uid="uid://d1ukste16yq6v" path="res://Assets/Sprites/Particles/player-light.png" id="5_d8kx8"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_30y8q"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_30y8q"]
size = Vector2(8, 8) size = Vector2(8, 8)
@ -34,6 +35,36 @@ orbit_velocity_min = 0.0
orbit_velocity_max = 2.0 orbit_velocity_max = 2.0
color_ramp = SubResource("GradientTexture1D_yfhnr") color_ramp = SubResource("GradientTexture1D_yfhnr")
[sub_resource type="Gradient" id="Gradient_5hy7c"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_iyaih"]
gradient = SubResource("Gradient_5hy7c")
[sub_resource type="Curve" id="Curve_wt1cb"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.5), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_5uulw"]
curve = SubResource("Curve_wt1cb")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_olfm2"]
particle_flag_disable_z = true
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 32.0
initial_velocity_max = 32.0
angular_velocity_min = 90.0
angular_velocity_max = 90.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
tangential_accel_min = 8.0
tangential_accel_max = 8.0
scale_max = 2.0
scale_curve = SubResource("CurveTexture_5uulw")
color = Color(1, 0, 0, 1)
color_ramp = SubResource("GradientTexture1D_iyaih")
[sub_resource type="Animation" id="Animation_w1abs"] [sub_resource type="Animation" id="Animation_w1abs"]
length = 0.001 length = 0.001
tracks/0/type = "value" tracks/0/type = "value"
@ -122,9 +153,22 @@ lifetime = 2.0
one_shot = true one_shot = true
explosiveness = 0.8 explosiveness = 0.8
[node name="SpawnParticles" type="GPUParticles2D" parent="."]
emitting = false
amount = 12
process_material = SubResource("ParticleProcessMaterial_olfm2")
lifetime = 2.0
one_shot = true
explosiveness = 1.0
[node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = { libraries = {
"": SubResource("AnimationLibrary_v8fdt") "": SubResource("AnimationLibrary_v8fdt")
} }
[node name="PointLight2D" type="PointLight2D" parent="."]
energy = 1.2
blend_mode = 2
texture = ExtResource("5_d8kx8")
[editable path="Hitbox"] [editable path="Hitbox"]

View File

@ -14,6 +14,9 @@ public partial class Inventory : Node2D
[Export] [Export]
public Dictionary<string, int> InventoryMap { get; set; } public Dictionary<string, int> InventoryMap { get; set; }
[Signal]
public delegate void UsedItemEventHandler(Item item);
public const int MaxCapacity = 32; public const int MaxCapacity = 32;
private Item _selectedItem; private Item _selectedItem;

View File

@ -166,7 +166,6 @@ public partial class Sword : Weapon, IParryable
foreach (BoundingBox box in Hitbox.Hits) foreach (BoundingBox box in Hitbox.Hits)
{ {
GD.Print("processing hit");
if (box is Hurtbox hurtbox) if (box is Hurtbox hurtbox)
{ {
hurtbox.InflictDamage(Damage, Character, Knockback); hurtbox.InflictDamage(Damage, Character, Knockback);

View File

@ -92,6 +92,18 @@ tracks/4/keys = {
"method": &"SetAnimationCondition" "method": &"SetAnimationCondition"
}] }]
} }
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("SwingSprite:modulate")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(2, 2, 2, 1)]
}
[sub_resource type="Animation" id="Animation_ameas"] [sub_resource type="Animation" id="Animation_ameas"]
resource_name = "anticipate" resource_name = "anticipate"
@ -444,6 +456,4 @@ max_distance = 256.0
stream = ExtResource("6_8nxjm") stream = ExtResource("6_8nxjm")
max_distance = 256.0 max_distance = 256.0
[connection signal="Hit" from="Hitbox" to="." method="_on_hitbox_hit"]
[editable path="Hitbox"] [editable path="Hitbox"]

View File

@ -1,9 +1,9 @@
[gd_scene load_steps=13 format=3 uid="uid://b2x17su05ou5w"] [gd_scene load_steps=14 format=3 uid="uid://b2x17su05ou5w"]
[ext_resource type="PackedScene" uid="uid://clwv2owvk6abe" path="res://Scenes/BaseMap.tscn" id="1_ifiic"] [ext_resource type="PackedScene" uid="uid://clwv2owvk6abe" path="res://Scenes/BaseMap.tscn" id="1_ifiic"]
[ext_resource type="Texture2D" uid="uid://b0yiy7w8nxmas" path="res://Assets/Sprites/arena-tileset.png" id="2_wnjm0"] [ext_resource type="Texture2D" uid="uid://b0yiy7w8nxmas" path="res://Assets/Sprites/arena-tileset.png" id="2_wnjm0"]
[ext_resource type="PackedScene" uid="uid://d2skjvvx6fal0" path="res://Characters/Doc.tscn" id="4_c0csw"] [ext_resource type="PackedScene" uid="uid://d2skjvvx6fal0" path="res://Characters/Doc.tscn" id="4_ej0f3"]
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="5_aevwf"] [ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="5_h8k5p"]
[ext_resource type="PackedScene" uid="uid://c1w7t6irnohfx" path="res://Entities/Torch.tscn" id="6_1wwor"] [ext_resource type="PackedScene" uid="uid://c1w7t6irnohfx" path="res://Entities/Torch.tscn" id="6_1wwor"]
[ext_resource type="PackedScene" uid="uid://ceadk7pam7vab" path="res://Entities/TorchLamp.tscn" id="6_jy3pc"] [ext_resource type="PackedScene" uid="uid://ceadk7pam7vab" path="res://Entities/TorchLamp.tscn" id="6_jy3pc"]
@ -249,12 +249,15 @@ physics_layer_0/collision_layer = 1
sources/2 = SubResource("TileSetAtlasSource_5yxvt") sources/2 = SubResource("TileSetAtlasSource_5yxvt")
sources/0 = SubResource("TileSetAtlasSource_fcd6d") sources/0 = SubResource("TileSetAtlasSource_fcd6d")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_im5g2"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_hcbtx"]
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("5_aevwf") shader = ExtResource("5_h8k5p")
shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/color = Quaternion(1, 1, 1, 1)
shader_parameter/intensity = 0.0 shader_parameter/intensity = 0.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gwpea"]
size = Vector2(256, 256)
[node name="TileMap" instance=ExtResource("1_ifiic")] [node name="TileMap" instance=ExtResource("1_ifiic")]
tile_set = SubResource("TileSet_k1u48") tile_set = SubResource("TileSet_k1u48")
layer_0/tile_data = PackedInt32Array(-524281, 458752, 0, -524284, 458752, 0, -262152, 458752, 0, -327673, 458752, 0, -131065, 458752, 0, -65544, 458752, 0, 131064, 458752, 0, 65543, 458752, 0, 262151, 458752, 0, 327672, 458752, 0, 524280, 458752, 0, 524283, 458752, 0, 524286, 458752, 0, 458753, 458752, 0, 458756, 458752, 0, 458759, 458752, 0, -458760, 458752, 0, -458757, 458752, 0, -524287, 458752, 0, -458754, 458752, 0, -524292, 458752, 3, -589821, 458752, 2, -589822, 393216, 3, -524291, 393216, 2, -589817, 393216, 0) layer_0/tile_data = PackedInt32Array(-524281, 458752, 0, -524284, 458752, 0, -262152, 458752, 0, -327673, 458752, 0, -131065, 458752, 0, -65544, 458752, 0, 131064, 458752, 0, 65543, 458752, 0, 262151, 458752, 0, 327672, 458752, 0, 524280, 458752, 0, 524283, 458752, 0, 524286, 458752, 0, 458753, 458752, 0, 458756, 458752, 0, 458759, 458752, 0, -458760, 458752, 0, -458757, 458752, 0, -524287, 458752, 0, -458754, 458752, 0, -524292, 458752, 3, -589821, 458752, 2, -589822, 393216, 3, -524291, 393216, 2, -589817, 393216, 0)
@ -262,42 +265,119 @@ layer_3/tile_data = PackedInt32Array(-196612, 65536, 1, -131076, 65536, 1, -6554
layer_4/tile_data = PackedInt32Array(-524296, 327680, 0, -589818, 262144, 0, -589817, 262144, 1, -589819, 327680, 0, -589820, 196608, 1, -589821, 327680, 1, -589822, 131072, 1, -589823, 262144, 1, -589824, 327680, 0, -524289, 131072, 1, -524290, 327680, 0, -524291, 327680, 1, -524292, 327680, 1, -524293, 327680, 0, -524294, 131072, 1, -524295, 262144, 1, -589832, 131072, 2, -589831, 131072, 2, -589830, 131072, 2, -589829, 131072, 2, -589828, 131072, 2, -589827, 131072, 2, -589826, 131072, 2, -589825, 131072, 2, -655360, 131072, 2, -655359, 131072, 2, -655358, 131072, 2, -655357, 131072, 2, -655356, 131072, 2, -655355, 131072, 2, -655354, 131072, 2, -655353, 131072, 2, -655352, 327680, 2, -589833, 262144, 2, -524297, 196608, 3, -458761, 196608, 3, -393225, 196608, 3, -327689, 196608, 3, -262153, 196608, 3, -196617, 196608, 3, -131081, 196608, 3, -65545, 196608, 3, -9, 196608, 3, 65527, 196608, 3, 131063, 196608, 3, 196599, 196608, 3, 262135, 196608, 3, 327671, 196608, 3, 393207, 196608, 3, 458743, 196608, 3, 524279, 196608, 3, 262152, 131072, 3, 327688, 131072, 3, 393224, 131072, 3, 458760, 131072, 3, 196616, 131072, 3, 131080, 131072, 3, 65544, 131072, 3, 8, 131072, 3, -65528, 131072, 3, -131064, 131072, 3, -196600, 131072, 3, -262136, 131072, 3, -589816, 131072, 3, -524280, 131072, 3, -458744, 131072, 3, -393208, 131072, 3, -327672, 131072, 3, 589816, 196608, 2, 589817, 196608, 2, 589818, 196608, 2, 589819, 196608, 2, 589820, 196608, 2, 589821, 196608, 2, 589822, 196608, 2, 589823, 196608, 2, 524288, 196608, 2, 524289, 196608, 2, 524290, 196608, 2, 524291, 196608, 2, 524292, 196608, 2, 524293, 196608, 2, 524294, 196608, 2, 524295, 196608, 2, 524296, 327680, 3, 589815, 262144, 3) layer_4/tile_data = PackedInt32Array(-524296, 327680, 0, -589818, 262144, 0, -589817, 262144, 1, -589819, 327680, 0, -589820, 196608, 1, -589821, 327680, 1, -589822, 131072, 1, -589823, 262144, 1, -589824, 327680, 0, -524289, 131072, 1, -524290, 327680, 0, -524291, 327680, 1, -524292, 327680, 1, -524293, 327680, 0, -524294, 131072, 1, -524295, 262144, 1, -589832, 131072, 2, -589831, 131072, 2, -589830, 131072, 2, -589829, 131072, 2, -589828, 131072, 2, -589827, 131072, 2, -589826, 131072, 2, -589825, 131072, 2, -655360, 131072, 2, -655359, 131072, 2, -655358, 131072, 2, -655357, 131072, 2, -655356, 131072, 2, -655355, 131072, 2, -655354, 131072, 2, -655353, 131072, 2, -655352, 327680, 2, -589833, 262144, 2, -524297, 196608, 3, -458761, 196608, 3, -393225, 196608, 3, -327689, 196608, 3, -262153, 196608, 3, -196617, 196608, 3, -131081, 196608, 3, -65545, 196608, 3, -9, 196608, 3, 65527, 196608, 3, 131063, 196608, 3, 196599, 196608, 3, 262135, 196608, 3, 327671, 196608, 3, 393207, 196608, 3, 458743, 196608, 3, 524279, 196608, 3, 262152, 131072, 3, 327688, 131072, 3, 393224, 131072, 3, 458760, 131072, 3, 196616, 131072, 3, 131080, 131072, 3, 65544, 131072, 3, 8, 131072, 3, -65528, 131072, 3, -131064, 131072, 3, -196600, 131072, 3, -262136, 131072, 3, -589816, 131072, 3, -524280, 131072, 3, -458744, 131072, 3, -393208, 131072, 3, -327672, 131072, 3, 589816, 196608, 2, 589817, 196608, 2, 589818, 196608, 2, 589819, 196608, 2, 589820, 196608, 2, 589821, 196608, 2, 589822, 196608, 2, 589823, 196608, 2, 524288, 196608, 2, 524289, 196608, 2, 524290, 196608, 2, 524291, 196608, 2, 524292, 196608, 2, 524293, 196608, 2, 524294, 196608, 2, 524295, 196608, 2, 524296, 327680, 3, 589815, 262144, 3)
[node name="CanvasModulate" parent="." index="0"] [node name="CanvasModulate" parent="." index="0"]
color = Color(0.501961, 0.501961, 0.501961, 1) color = Color(0.588235, 0.588235, 0.588235, 1)
[node name="Doc" parent="Entities" index="0" instance=ExtResource("4_c0csw")] [node name="TorchLamp" parent="Entities" index="0" instance=ExtResource("6_jy3pc")]
material = SubResource("ShaderMaterial_im5g2") y_sort_enabled = true
PreferredWeightDistance = 256.0
MaxWeightDistance = 32.0
[node name="Torch" parent="Entities" index="1" instance=ExtResource("6_1wwor")]
position = Vector2(-120, -112)
[node name="Torch2" parent="Entities" index="2" instance=ExtResource("6_1wwor")]
position = Vector2(-72, -112)
[node name="Torch3" parent="Entities" index="3" instance=ExtResource("6_1wwor")]
position = Vector2(-24, -113)
[node name="Torch4" parent="Entities" index="4" instance=ExtResource("6_1wwor")]
position = Vector2(24, -112)
[node name="Torch5" parent="Entities" index="5" instance=ExtResource("6_1wwor")]
position = Vector2(72, -112)
[node name="Torch6" parent="Entities" index="6" instance=ExtResource("6_1wwor")]
position = Vector2(120, -112)
[node name="TorchLamp" parent="." index="6" instance=ExtResource("6_jy3pc")]
position = Vector2(-96, -120) position = Vector2(-96, -120)
[node name="TorchLamp2" parent="." index="7" instance=ExtResource("6_jy3pc")] [node name="TorchLamp2" parent="Entities" index="1" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-48, -120) position = Vector2(-48, -120)
[node name="TorchLamp3" parent="." index="8" instance=ExtResource("6_jy3pc")] [node name="TorchLamp3" parent="Entities" index="2" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(0, -120) position = Vector2(0, -120)
[node name="TorchLamp4" parent="." index="9" instance=ExtResource("6_jy3pc")] [node name="TorchLamp4" parent="Entities" index="3" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(48, -120) position = Vector2(48, -120)
[node name="TorchLamp5" parent="." index="10" instance=ExtResource("6_jy3pc")] [node name="TorchLamp5" parent="Entities" index="4" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(96, -120) position = Vector2(96, -120)
[node name="TorchLamp6" parent="Entities" index="5" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-120, -96)
[node name="TorchLamp7" parent="Entities" index="6" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(120, -96)
[node name="TorchLamp8" parent="Entities" index="7" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(120, -49)
[node name="TorchLamp9" parent="Entities" index="8" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(120, -1)
[node name="TorchLamp10" parent="Entities" index="9" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(120, 47)
[node name="TorchLamp11" parent="Entities" index="10" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(120, 95)
[node name="TorchLamp12" parent="Entities" index="11" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(97, 120)
[node name="TorchLamp13" parent="Entities" index="12" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(47, 120)
[node name="TorchLamp14" parent="Entities" index="13" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(0, 120)
[node name="TorchLamp15" parent="Entities" index="14" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-48, 120)
[node name="TorchLamp16" parent="Entities" index="15" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-96, 120)
[node name="TorchLamp17" parent="Entities" index="16" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-120, 95)
[node name="TorchLamp18" parent="Entities" index="17" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-120, 47)
[node name="TorchLamp19" parent="Entities" index="18" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-120, -1)
[node name="TorchLamp20" parent="Entities" index="19" instance=ExtResource("6_jy3pc")]
y_sort_enabled = true
position = Vector2(-120, -49)
[node name="Torch" parent="Entities" index="20" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(-120, -112)
[node name="Torch2" parent="Entities" index="21" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(-72, -112)
[node name="Torch3" parent="Entities" index="22" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(-24, -113)
[node name="Torch4" parent="Entities" index="23" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(24, -112)
[node name="Torch5" parent="Entities" index="24" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(72, -112)
[node name="Torch6" parent="Entities" index="25" instance=ExtResource("6_1wwor")]
visible = false
position = Vector2(120, -112)
[node name="Doc" parent="Entities" index="26" instance=ExtResource("4_ej0f3")]
material = SubResource("ShaderMaterial_hcbtx")
[node name="Areas" parent="." index="2"]
visible = false
[node name="Area2D" type="Area2D" parent="Areas" index="0"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Area2D" index="0"]
shape = SubResource("RectangleShape2D_gwpea")

View File

@ -19,7 +19,7 @@ public partial class NPCIdleState : NPCState
public override IState<CharacterState> Enter(IState<CharacterState> previousState) public override IState<CharacterState> Enter(IState<CharacterState> previousState)
{ {
Character.Sprite.Play("idle"); Character.MovementAnimation.Play("idle");
return base.Enter(previousState); return base.Enter(previousState);
} }
} }

View File

@ -19,7 +19,7 @@ public partial class NPCMoveState : NPCState
public override IState<CharacterState> Enter(IState<CharacterState> prev) public override IState<CharacterState> Enter(IState<CharacterState> prev)
{ {
Character.Sprite.Play("move"); Character.MovementAnimation.Play("move");
return base.Enter(prev); return base.Enter(prev);
} }
} }

View File

@ -9,7 +9,6 @@ public partial class PlayerIdleState : PlayerState
public override IState<CharacterState> Enter(IState<CharacterState> previousState) public override IState<CharacterState> Enter(IState<CharacterState> previousState)
{ {
GD.Print("Entered idle state");
if (previousState is not PlayerMoveState) if (previousState is not PlayerMoveState)
{ {
if (Character.Direction.LengthSquared() > 0.01f) if (Character.Direction.LengthSquared() > 0.01f)
@ -21,7 +20,18 @@ public partial class PlayerIdleState : PlayerState
return MoveState; return MoveState;
} }
} }
_player.Animation = "idle";
var velocity = _player.Velocity.LengthSquared();
if (previousState is PlayerMoveState && velocity > 16)
{
_player.MovementAnimation.Play("stop");
_player.MovementAnimation.Queue("idle");
}
else
{
_player.MovementAnimation.Play("idle");
}
return base.Enter(previousState); return base.Enter(previousState);
} }

View File

@ -9,8 +9,7 @@ public partial class PlayerMoveState : PlayerState
public override IState<CharacterState> Enter(IState<CharacterState> previousState) public override IState<CharacterState> Enter(IState<CharacterState> previousState)
{ {
Godot.GD.Print("Started moving"); _player.MovementAnimation.Play("move");
_player.Animation = "move";
return base.Enter(previousState); return base.Enter(previousState);
} }

View File

@ -8,11 +8,8 @@ public partial class PlayerRollState : PlayerState
private Vector2 _rollDirection = Vector2.Zero; private Vector2 _rollDirection = Vector2.Zero;
private AnimationPlayer _rollAnimation;
public override void _Ready() public override void _Ready()
{ {
_rollAnimation = _player.GetNode<AnimationPlayer>("RollAnimation");
base._Ready(); base._Ready();
} }
@ -24,12 +21,13 @@ public partial class PlayerRollState : PlayerState
Character.Target = Character.Direction; Character.Target = Character.Direction;
if (Character.Direction.X >= 0) if (Character.Direction.X >= 0)
{ {
_rollAnimation.Play("roll"); _player.MovementAnimation.Play("roll");
} }
else else
{ {
_rollAnimation.PlayBackwards("roll"); _player.MovementAnimation.PlayBackwards("roll");
} }
_player.MovementAnimation.Queue("idle");
return base.Enter(previousState); return base.Enter(previousState);
} }
@ -39,7 +37,6 @@ public partial class PlayerRollState : PlayerState
// this state (e.g. from death) // this state (e.g. from death)
_timeLeftToRoll = 0; _timeLeftToRoll = 0;
_rollDirection = Character.Direction; _rollDirection = Character.Direction;
_rollAnimation.Stop();
base.Exit(nextState); base.Exit(nextState);
} }

View File

@ -9,20 +9,38 @@ public partial class DocShungiteSpikeState : DocShungiteDartState
public override NPCState Enter(IState<NPCState> previous) public override NPCState Enter(IState<NPCState> previous)
{ {
if (this is not DocUnwantedFrequencyState)
{
GetNode<AnimationPlayer>("../../Animations/Telegraph")
.Play("shungite_spike");
}
_currentAttacks = 0; _currentAttacks = 0;
_currentAttackDuration = 1; _currentAttackDuration = 1;
NPC.ShouldMove = false;
return base.Enter(previous); return base.Enter(previous);
} }
public override void Exit(IState<NPCState> nextState)
{
GetNode<AnimationPlayer>("../../Animations/Telegraph").Stop();
NPC.ShouldMove = true;
}
protected override Projectile SpawnProjectile( protected override Projectile SpawnProjectile(
Vector2 position, Vector2 position,
Vector2 direction) Vector2 direction)
{ {
GetNode<AnimationPlayer>("../../Animations/Telegraph")
.Play("shungite_spike");
var projectile = base.SpawnProjectile(position, direction) var projectile = base.SpawnProjectile(position, direction)
as ShungiteSpike; as ShungiteSpike;
projectile.GlobalRotation = 0; projectile.GlobalRotation = 0;
projectile.Delay = 0; projectile.Delay = 0;
projectile.Hitbox.Faction = projectile.Hurtbox.Faction = Doc.Faction; projectile.Hitbox.Faction = Doc.Faction;
if (projectile.Hurtbox is not null)
{
projectile.Hurtbox.Faction = Doc.Faction;
}
return projectile; return projectile;
} }

View File

@ -5,6 +5,22 @@ namespace SupaLidlGame.State.NPC.Doc;
public partial class DocUnwantedFrequencyState : DocShungiteSpikeState public partial class DocUnwantedFrequencyState : DocShungiteSpikeState
{ {
public override NPCState Enter(IState<NPCState> previous)
{
GetNode<AnimationPlayer>("../../Animations/Telegraph")
.Play("unwanted_frequencies");
NPC.ShouldMove = false;
return base.Enter(previous);
}
public override void Exit(IState<NPCState> nextState)
{
GetNode<AnimationPlayer>("../../Animations/Telegraph").Stop();
GetNode<GpuParticles2D>("../../Effects/UnwantedFrequenciesParticles")
.Emitting = false;
NPC.ShouldMove = true;
}
protected override Projectile SpawnProjectile( protected override Projectile SpawnProjectile(
Vector2 position, Vector2 position,
Vector2 direction) Vector2 direction)

View File

@ -2,7 +2,7 @@ using Godot;
namespace SupaLidlGame.State; namespace SupaLidlGame.State;
public abstract partial class StateMachine<T> : Node where T : IState<T> public abstract partial class StateMachine<T> : Node where T : Node, IState<T>
{ {
public T CurrentState { get; protected set; } public T CurrentState { get; protected set; }
@ -20,16 +20,19 @@ public abstract partial class StateMachine<T> : Node where T : IState<T>
return false; return false;
} }
// NOTE: proxied states can call Exit() more than once
if (CurrentState is not null) if (CurrentState is not null)
{ {
CurrentState.Exit(nextState); CurrentState.Exit(nextState);
} }
var previousState = CurrentState;
CurrentState = nextState; CurrentState = nextState;
// if the next state decides it should enter a different state, // if the next state decides it should enter a different state,
// then we enter that different state instead // then we enter that different state instead
var nextNextState = nextState.Enter(CurrentState); var nextNextState = nextState.Enter(previousState);
if (nextNextState is T t) if (nextNextState is T t)
{ {
return ChangeState(t, true); return ChangeState(t, true);

View File

@ -0,0 +1,167 @@
using Godot;
using System.Collections.Generic;
namespace SupaLidlGame.Utils;
public partial class AnimationManager : Node
{
public List<AnimationPlayer> Channels { get; set; }
private List<AnimationHold> _holds = new List<AnimationHold>();
private struct AnimationHold
{
public Animation PriorityAnim; // channel to be prioritized
public Animation HoldAnim; // channel with disabled track
public int TrackIndex; // track idx on HoldAnim
}
public override void _Ready()
{
Channels = new List<AnimationPlayer>();
foreach (var node in GetChildren())
{
if (node is AnimationPlayer player)
{
Channels.Add(player);
}
}
// lower position = lower priority
for (int _p1Index = 0; _p1Index < Channels.Count; _p1Index++)
{
// apparently _p1Index is "static" when referencing it inside the
// anonymous functions, so we declare a temp variable so it stays
// the same value
var p1Index = _p1Index;
var p1 = Channels[p1Index];
p1.AnimationStarted += (StringName name) =>
{
var anim = p1.GetAnimation(name);
RemoveAllHolds(anim);
for (int p2Index = 0; p2Index < Channels.Count; p2Index++)
{
var p2 = Channels[p2Index];
if (p1 != p2)
{
CheckConflicts(p1, p1Index, p2, p2Index);
}
}
};
p1.AnimationChanged += (StringName oldName, StringName newName) =>
{
var anim = p1.GetAnimation(oldName);
GD.Print(oldName + "resolve");
ResolveConflicts(anim);
RemoveAllHolds(anim);
};
p1.AnimationFinished += (StringName name) =>
{
var anim = p1.GetAnimation(name);
ResolveConflicts(anim);
RemoveAllHolds(anim);
};
}
}
private string NormPath(string path)
{
return path.Replace("../", "").Replace("./", "");
}
private void CheckConflicts(AnimationPlayer p1, int p1Priority,
AnimationPlayer p2, int p2Priority)
{
if (p1Priority == p2Priority)
{
throw new System.InvalidOperationException();
}
if (p1.IsPlaying() && p2.IsPlaying())
{
var anim1 = p1.GetAnimation(p1.CurrentAnimation);
var anim2 = p2.GetAnimation(p2.CurrentAnimation);
// compare each track to see if they conflict nodepaths
for (int p1Track = 0; p1Track < anim1.GetTrackCount(); p1Track++)
{
string anim1Node = NormPath(anim1.TrackGetPath(p1Track));
for (int p2Track = 0; p2Track < anim2.GetTrackCount(); p2Track++)
{
string anim2Node = NormPath(anim2.TrackGetPath(p2Track));
if (anim1Node == anim2Node)
{
var hold = new AnimationHold();
if (p1Priority > p2Priority)
{
hold.PriorityAnim = anim1;
hold.HoldAnim = anim2;
hold.TrackIndex = p2Track;
anim2.TrackSetEnabled(p2Track, false);
}
else
{
hold.PriorityAnim = anim2;
hold.HoldAnim = anim1;
hold.TrackIndex = p1Track;
anim1.TrackSetEnabled(p1Track, false);
}
GD.Print($"{hold.PriorityAnim.ResourceName} > {hold.HoldAnim.ResourceName}");
_holds.Add(hold);
break;
}
}
}
}
}
private void ResolveConflicts(Animation anim)
{
// loop through all holds
for (int i = 0; i < _holds.Count; i++)
{
var hold = _holds[i];
// if the animation is a priority animation, remove it
// if there are no other holds on the track, then set the track to
// be enabled
if (hold.PriorityAnim == anim)
{
GD.Print($"{anim.ResourceName} was holding ${hold.HoldAnim.ResourceName}");
_holds.RemoveAt(i);
i--;
// if can't find hold with same track index, then it is safe to
// enable the track
if (_holds.FindIndex(h => h.HoldAnim == hold.HoldAnim && h.TrackIndex == hold.TrackIndex) < 0)
{
GD.Print($"{hold.HoldAnim.ResourceName} is now free");
hold.HoldAnim.TrackSetEnabled(hold.TrackIndex, true);
}
}
}
GD.Print("There are currently " + _holds.Count + " holds");
}
private void RemoveAllHolds(Animation anim)
{
// remove all holds where the Animation is being held
for (int i = 0; i < _holds.Count; i++)
{
var hold = _holds[i];
// if the animation is a priority animation, remove it
// if there are no other holds on the track, then set the track to
// be enabled
if (hold.HoldAnim == anim)
{
_holds.RemoveAt(i);
i--;
hold.HoldAnim.TrackSetEnabled(hold.TrackIndex, true);
}
}
}
}