fix lance particles being different color
parent
385ed4ffdb
commit
60cd7cdbc0
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@ -35,7 +35,7 @@ orbit_velocity_max = 0.0
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scale_min = 2.0
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scale_min = 2.0
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scale_max = 2.0
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scale_max = 2.0
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scale_curve = SubResource("CurveTexture_383y7")
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scale_curve = SubResource("CurveTexture_383y7")
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color = Color(1, 0, 1, 1)
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color = Color(0.560784, 0.145098, 0.180392, 1)
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[sub_resource type="Animation" id="Animation_b7327"]
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[sub_resource type="Animation" id="Animation_b7327"]
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length = 0.001
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length = 0.001
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@ -184,33 +184,46 @@ _data = {
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_rrgwb"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_rrgwb"]
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size = Vector2(10, 34)
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size = Vector2(10, 34)
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[node name="DocLance" type="Node2D"]
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[node name="DocLance" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "ParryParticles", "StateMachine", "Anchor", "HandAnchor")]
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y_sort_enabled = true
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y_sort_enabled = true
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texture_filter = 3
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texture_filter = 3
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script = ExtResource("1_1oyma")
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script = ExtResource("1_1oyma")
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Hitbox = NodePath("Hitbox")
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AnimationPlayer = NodePath("AnimationPlayer")
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AttackTime = 0.2
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AttackTime = 0.2
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AttackAnimationDuration = 0.75
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AttackAnimationDuration = 0.75
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ParryParticles = NodePath("Anchor/Node2D/Sprite2D/ParryParticles")
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NPCAnticipateTime = 0.3
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NPCAnticipateTime = 0.3
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StateMachine = NodePath("State")
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Anchor = NodePath("Anchor")
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Damage = 20.0
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Damage = 20.0
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UseTime = 0.55
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UseTime = 0.55
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Knockback = 64.0
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Knockback = 64.0
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ShouldHideIdle = true
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ShouldHideIdle = true
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HandAnchor = NodePath("Anchor/Node2D/Sprite2D/Hand")
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ItemName = "VSM-93"
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ItemName = "VSM-93"
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Description = "\"Violence. Speed. Momentum.\""
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Description = "\"Violence. Speed. Momentum.\""
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[node name="State" type="Node" parent="."]
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[node name="State" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
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script = ExtResource("2_c41ov")
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script = ExtResource("2_c41ov")
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InitialState = NodePath("Idle")
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UsedItemStates = Array[NodePath]([NodePath("Attack")])
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UsedItemStates = Array[NodePath]([NodePath("Attack")])
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DeusedItemStates = Array[NodePath]([NodePath("Idle")])
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DeusedItemStates = Array[NodePath]([NodePath("Idle")])
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[node name="Idle" type="Node" parent="State"]
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[node name="Idle" type="Node" parent="State" node_paths=PackedStringArray("UseState", "Sword")]
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script = ExtResource("3_sxffm")
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script = ExtResource("3_sxffm")
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UseState = NodePath("../Anticipate")
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Sword = NodePath("../..")
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[node name="Anticipate" type="Node" parent="State"]
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[node name="Anticipate" type="Node" parent="State" node_paths=PackedStringArray("Sword", "AttackState")]
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script = ExtResource("4_t7af2")
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script = ExtResource("4_t7af2")
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Sword = NodePath("../..")
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AttackState = NodePath("../Attack")
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[node name="Attack" type="Node" parent="State"]
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[node name="Attack" type="Node" parent="State" node_paths=PackedStringArray("Sword", "IdleState")]
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script = ExtResource("5_i5v42")
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script = ExtResource("5_i5v42")
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Sword = NodePath("../..")
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IdleState = NodePath("../Idle")
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[node name="Anchor" type="Node2D" parent="."]
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[node name="Anchor" type="Node2D" parent="."]
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y_sort_enabled = true
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y_sort_enabled = true
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@ -229,6 +242,7 @@ texture = ExtResource("6_7t87o")
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modulate = Color(1.2, 1.2, 1.2, 1)
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modulate = Color(1.2, 1.2, 1.2, 1)
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position = Vector2(0, -3)
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position = Vector2(0, -3)
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rotation = 0.785398
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rotation = 0.785398
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emitting = false
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amount = 16
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amount = 16
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process_material = ExtResource("8_y2qyn")
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process_material = ExtResource("8_y2qyn")
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texture = ExtResource("8_gufhv")
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texture = ExtResource("8_gufhv")
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