campfire wip

pull/3/head
HumanoidSandvichDispenser 2023-06-06 18:39:23 -07:00
parent 706354e813
commit 5c8a9cb32b
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
14 changed files with 159 additions and 7 deletions

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@ -0,0 +1,70 @@
using Godot;
using System.Collections.Generic;
namespace SupaLidlGame.BoundingBoxes;
public partial class InteractionReceiver : Area2D
{
[Signal]
public delegate void TriggerEventHandler(
InteractionTrigger trigger,
InteractionTrigger closestTrigger);
[Signal]
public delegate void ClosestTriggerEventHandler(InteractionTrigger trigger);
private InteractionTrigger _closestTrigger;
private HashSet<InteractionTrigger> _triggers;
public InteractionReceiver()
{
_triggers = new HashSet<InteractionTrigger>();
}
private void UpdateClosestTrigger()
{
float minDist = float.MaxValue;
InteractionTrigger best = null;
foreach (var trigger in _triggers)
{
float dist = trigger.GlobalPosition
.DistanceSquaredTo(GlobalPosition);
if (dist <= minDist)
{
best = trigger;
minDist = dist;
}
}
if (_closestTrigger != best)
{
EmitSignal(SignalName.ClosestTrigger, best);
_closestTrigger = best;
}
}
public void _on_area_entered(Area2D area)
{
if (area is InteractionTrigger trigger)
{
EmitSignal(SignalName.Trigger, _closestTrigger);
}
}
public void _on_area_exited(Area2D area)
{
// update closest trigger
if (area is InteractionTrigger trigger)
{
if (_triggers.Contains(trigger))
{
_triggers.Remove(trigger);
}
UpdateClosestTrigger();
}
GD.PushWarning("Area entered is not an InteractionTrigger.");
}
}

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@ -0,0 +1,18 @@
[gd_scene load_steps=3 format=3 uid="uid://cdxiutj5jdnvo"]
[ext_resource type="Script" path="res://BoundingBoxes/InteractionReceiver.cs" id="1_y2pab"]
[sub_resource type="CircleShape2D" id="CircleShape2D_vcbnn"]
radius = 16.0
[node name="InteractionReceiver" type="Area2D"]
collision_layer = 32
collision_mask = 64
script = ExtResource("1_y2pab")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_vcbnn")
debug_color = Color(0.792157, 0.0705882, 1, 0.419608)
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="area_exited" from="." to="." method="_on_area_exited"]

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@ -0,0 +1,7 @@
using Godot;
namespace SupaLidlGame.BoundingBoxes;
public partial class InteractionTrigger : Area2D
{
}

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@ -25,6 +25,12 @@ public partial class Character : CharacterBody2D, IFaction
}
}
[Signal]
public delegate void HurtEventHandler(Events.HealthChangedArgs args);
[Signal]
public delegate void DeathEventHandler(Events.HealthChangedArgs args);
protected float _mass = 1.0f;
public Vector2 NetImpulse { get; set; } = Vector2.Zero;

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@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=3 uid="uid://b2254pup8k161"]
[gd_scene load_steps=29 format=3 uid="uid://b2254pup8k161"]
[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
@ -11,7 +11,6 @@
[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_xyenu"]
[ext_resource type="Script" path="res://State/Character/PlayerRollState.cs" id="8_fy0v5"]
[ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="9_avyu4"]
[ext_resource type="PackedScene" uid="uid://g7wfcubs6bdd" path="res://Items/Weapons/Railgun.tscn" id="10_7kb8b"]
[ext_resource type="AudioStream" uid="uid://njun3e6v4854" path="res://Assets/Sounds/hurt.wav" id="12_h0x0g"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"]
@ -209,9 +208,8 @@ InventoryMap = {
"equip_2": 1
}
[node name="Railgun" parent="Inventory" instance=ExtResource("10_7kb8b")]
[node name="Node2D" parent="Inventory" instance=ExtResource("7_4rxuv")]
visible = false
ShouldHideIdle = false
[node name="Hurtbox" parent="." instance=ExtResource("9_avyu4")]

8
Events/Args.cs 100644
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@ -0,0 +1,8 @@
using Godot;
namespace SupaLidlGame.Events;
public abstract partial class Args : GodotObject
{
}

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@ -0,0 +1,14 @@
namespace SupaLidlGame.Events;
public partial class HealthChangedArgs : Args
{
public Characters.Character Attacker { get; set; }
public Items.Weapon Weapon { get; set; }
public float OldHealth { get; set; }
public float NewHealth { get; set; }
public float Damage { get; set; }
}

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@ -1,6 +1,5 @@
using Godot;
using System;
using SupaLidlGame.Utils;
namespace SupaLidlGame.Extensions;

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@ -15,12 +15,16 @@ public abstract partial class PlayerState : CharacterState
var inventory = Character.Inventory;
if (this is PlayerIdleState or PlayerMoveState &&
!_player.Inventory.IsUsingItem)
!_player.Inventory.IsUsingItem)
{
if (@event.IsActionPressed("equip_1"))
{
inventory.SelectedItem = inventory.GetItemByMap("equip_1");
}
else if (@event.IsActionPressed("equip_2"))
{
inventory.SelectedItem = inventory.GetItemByMap("equip_2");
}
}
return base.Input(@event);

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@ -0,0 +1,6 @@
namespace SupaLidlGame.State.Health;
public partial class AliveState : HealthState
{
}

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@ -0,0 +1 @@
namespace SupaLidlGame.State.Health;

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@ -0,0 +1,13 @@
using Godot;
namespace SupaLidlGame.State.Health;
public abstract partial class HealthState : Node, IState<HealthState>
{
public virtual IState<HealthState> Enter(IState<HealthState> prev) => null;
public virtual void Exit(IState<HealthState> next)
{
}
}

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@ -1,7 +1,6 @@
using Godot;
using SupaLidlGame.Characters;
using SupaLidlGame.Scenes;
using SupaLidlGame.Extensions;
using System.Collections.Generic;
using System.Linq;
@ -24,6 +23,8 @@ public partial class World : Node2D
private string _currentMapResourcePath;
private Entities.Campfire _lastCampfire = null;
private const string PLAYER_PATH = "res://Characters/Player.tscn";
private PackedScene _playerScene;
@ -43,6 +44,11 @@ public partial class World : Node2D
// spawn the player in
CreatePlayer();
CurrentPlayer.Death += (Events.HealthChangedArgs args) =>
{
// TODO: respawn the player at the last campfire.
};
base._Ready();
}

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@ -89,6 +89,8 @@ equip_3={
2d_physics/layer_3="Player"
2d_physics/layer_4="NPC"
2d_physics/layer_5="World Clip"
2d_physics/layer_6="Interaction Receiver"
2d_physics/layer_7="Interaction Trigger"
[physics]