adjusted camera bounds

controller-support
HumanoidSandvichDispenser 2023-08-27 11:16:12 -07:00
parent 33e47f640f
commit 5c6aa3bf1c
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
4 changed files with 86 additions and 59 deletions

View File

@ -24,7 +24,6 @@ public partial class CameraBounds : Node2D
private void OnBodyEntered(Node2D body)
{
GD.Print("body entered " + body.Name);
if (body is Characters.Player player)
{
var camera = player.Camera;

View File

@ -442,7 +442,6 @@ stream = ExtResource("12_vvem5")
[node name="Camera2D" parent="." instance=ExtResource("4_ym125")]
zoom = Vector2(4, 4)
limit_smoothed = true
position_smoothing_speed = 8.0
[node name="Sprites" type="Node2D" parent="."]
@ -531,7 +530,6 @@ collide_with_bodies = false
script = ExtResource("13_hs3u1")
[node name="PointLight2D" type="PointLight2D" parent="."]
visible = false
position = Vector2(0, -8)
blend_mode = 2
shadow_enabled = true

View File

@ -12,7 +12,7 @@
[ext_resource type="PackedScene" uid="uid://malbos18dh7l" path="res://BoundingBoxes/CameraBounds.tscn" id="11_j2620"]
[ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="11_yjp7m"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_i4d75"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ov5gu"]
resource_local_to_scene = true
shader = ExtResource("5_h8k5p")
shader_parameter/color = Vector4(1, 1, 1, 1)
@ -139,7 +139,7 @@ visible = false
position = Vector2(120, -112)
[node name="Doc" parent="Entities" index="0" instance=ExtResource("4_ej0f3")]
material = SubResource("ShaderMaterial_i4d75")
material = SubResource("ShaderMaterial_ov5gu")
[node name="PointLight2D" type="PointLight2D" parent="Entities" index="1"]
position = Vector2(168, -42)
@ -166,7 +166,7 @@ explosiveness = 0.1
randomness = 0.2
[node name="Entrance" type="Area2D" parent="Areas" index="0"]
position = Vector2(0, 360)
position = Vector2(0, 384)
collision_layer = 0
collision_mask = 4
script = ExtResource("9_fg062")
@ -195,19 +195,19 @@ TopLeft = NodePath("../ArenaCameraBounds/TopLeft")
BottomRight = NodePath("BottomRight")
[node name="Area2D" parent="Areas/EntranceCameraBounds" index="0"]
position = Vector2(0, 360)
position = Vector2(0, 377)
[node name="CollisionShape2D" parent="Areas/EntranceCameraBounds/Area2D" index="0"]
shape = SubResource("RectangleShape2D_iw8cv")
[node name="TopLeft" parent="Areas/EntranceCameraBounds" index="1"]
position = Vector2(-256, 280)
position = Vector2(-256, 88)
[node name="BottomRight" parent="Areas/EntranceCameraBounds" index="2"]
position = Vector2(256, 432)
position = Vector2(256, 440)
[node name="Entrance" type="Marker2D" parent="Markers" index="0"]
position = Vector2(0, 335)
position = Vector2(0, 352)
[editable path="Areas/ArenaCameraBounds"]
[editable path="Areas/EntranceCameraBounds"]

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