adjusted camera bounds
parent
33e47f640f
commit
5c6aa3bf1c
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@ -24,7 +24,6 @@ public partial class CameraBounds : Node2D
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private void OnBodyEntered(Node2D body)
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{
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GD.Print("body entered " + body.Name);
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if (body is Characters.Player player)
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{
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var camera = player.Camera;
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@ -442,7 +442,6 @@ stream = ExtResource("12_vvem5")
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[node name="Camera2D" parent="." instance=ExtResource("4_ym125")]
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zoom = Vector2(4, 4)
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limit_smoothed = true
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position_smoothing_speed = 8.0
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[node name="Sprites" type="Node2D" parent="."]
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@ -531,7 +530,6 @@ collide_with_bodies = false
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script = ExtResource("13_hs3u1")
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[node name="PointLight2D" type="PointLight2D" parent="."]
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visible = false
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position = Vector2(0, -8)
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blend_mode = 2
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shadow_enabled = true
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@ -12,7 +12,7 @@
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[ext_resource type="PackedScene" uid="uid://malbos18dh7l" path="res://BoundingBoxes/CameraBounds.tscn" id="11_j2620"]
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[ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="11_yjp7m"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_i4d75"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ov5gu"]
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resource_local_to_scene = true
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shader = ExtResource("5_h8k5p")
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shader_parameter/color = Vector4(1, 1, 1, 1)
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@ -139,7 +139,7 @@ visible = false
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position = Vector2(120, -112)
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[node name="Doc" parent="Entities" index="0" instance=ExtResource("4_ej0f3")]
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material = SubResource("ShaderMaterial_i4d75")
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material = SubResource("ShaderMaterial_ov5gu")
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[node name="PointLight2D" type="PointLight2D" parent="Entities" index="1"]
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position = Vector2(168, -42)
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@ -166,7 +166,7 @@ explosiveness = 0.1
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randomness = 0.2
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[node name="Entrance" type="Area2D" parent="Areas" index="0"]
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position = Vector2(0, 360)
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position = Vector2(0, 384)
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collision_layer = 0
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collision_mask = 4
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script = ExtResource("9_fg062")
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@ -195,19 +195,19 @@ TopLeft = NodePath("../ArenaCameraBounds/TopLeft")
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BottomRight = NodePath("BottomRight")
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[node name="Area2D" parent="Areas/EntranceCameraBounds" index="0"]
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position = Vector2(0, 360)
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position = Vector2(0, 377)
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[node name="CollisionShape2D" parent="Areas/EntranceCameraBounds/Area2D" index="0"]
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shape = SubResource("RectangleShape2D_iw8cv")
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[node name="TopLeft" parent="Areas/EntranceCameraBounds" index="1"]
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position = Vector2(-256, 280)
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position = Vector2(-256, 88)
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[node name="BottomRight" parent="Areas/EntranceCameraBounds" index="2"]
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position = Vector2(256, 432)
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position = Vector2(256, 440)
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[node name="Entrance" type="Marker2D" parent="Markers" index="0"]
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position = Vector2(0, 335)
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position = Vector2(0, 352)
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[editable path="Areas/ArenaCameraBounds"]
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[editable path="Areas/EntranceCameraBounds"]
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