Add correct faction to Doc NPCs
parent
0f73567aa7
commit
590f440b92
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@ -152,6 +152,7 @@ Sprite = NodePath("Sprites/Node2D/Character")
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Inventory = NodePath("Inventory")
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Inventory = NodePath("Inventory")
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StateMachine = NodePath("StateMachine")
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StateMachine = NodePath("StateMachine")
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Hurtbox = NodePath("Hurtbox")
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Hurtbox = NodePath("Hurtbox")
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Faction = 2
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[node name="Stats" type="Node" parent="."]
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[node name="Stats" type="Node" parent="."]
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script = ExtResource("9_bxrs2")
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script = ExtResource("9_bxrs2")
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@ -405,6 +405,7 @@ Sprite = NodePath("Sprites/Node2D/Character")
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Inventory = NodePath("Inventory")
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Inventory = NodePath("Inventory")
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StateMachine = NodePath("StateMachine")
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StateMachine = NodePath("StateMachine")
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Hurtbox = NodePath("Hurtbox")
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Hurtbox = NodePath("Hurtbox")
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Faction = 2
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
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script = ExtResource("3_lj2a2")
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script = ExtResource("3_lj2a2")
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@ -290,6 +290,7 @@ Sprite = NodePath("Sprites/Node2D/Character")
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Inventory = NodePath("Inventory")
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Inventory = NodePath("Inventory")
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StateMachine = NodePath("StateMachine")
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StateMachine = NodePath("StateMachine")
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Hurtbox = NodePath("Hurtbox")
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Hurtbox = NodePath("Hurtbox")
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Faction = 2
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metadata/_edit_vertical_guides_ = []
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metadata/_edit_vertical_guides_ = []
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[node name="Stats" type="Node" parent="."]
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[node name="Stats" type="Node" parent="."]
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