Use World singleton
parent
a67dedf3f9
commit
4f3d5dd316
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@ -53,7 +53,7 @@ public partial class Spawner : Node2D
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var chr = Character.Instantiate<Characters.Character>();
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var chr = Character.Instantiate<Characters.Character>();
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chr.GlobalPosition = randPos;
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chr.GlobalPosition = randPos;
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this.GetAncestor<Scenes.Map>().Entities.AddChild(chr);
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World.Instance.CurrentMap.Entities.AddChild(chr);
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}
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}
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}
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}
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}
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}
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